Looking for Giant Quake 3 maps

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Re: Looking for Giant Quake 3 maps

Post by a13n »

seremtan wrote:because they're not that large. you're just small
Ah, that's so called relativity. :sly:
Raven
Posts: 51
Joined: Sat Apr 17, 2004 7:00 am

Re: Looking for Giant Quake 3 maps

Post by Raven »

I remember some of Raven's other maps were enormous. In one case, I had to delete half the textures in the pk3 to get ti to run on my machine at the time. Congrats on the baby, Raven. Been a long time since I've seen you around here.
LOL, I bet that was one of the 4Team versions of Helio. I cut a bit out to make the eventual TA version that was released. It was freaking huge at one point though ;;.
Thanks for congratulations. Being a dad is one of the best things that has ever happened to me!!! How have you been, and what are ya up to these days?
[b]Ford '3-Poynt' Dye
Designer[/b]
[url=http://www.ravensoft.com/frameset.html]Ravensoft[/url]
[url=http://www.levelforge.com/index.html]Personal Site[/url]
Anwulf
Posts: 93
Joined: Wed Jun 21, 2000 7:00 am

Re: Looking for Giant Quake 3 maps

Post by Anwulf »

Raven wrote:How have you been, and what are ya up to these days?
I'm mostly OK. Still in China teaching English. Have an exit strategy (I hope), but that's another couple of years away.
Post Reply