Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
MaxGaMin
Posts: 77
Joined: Wed Mar 30, 2005 7:22 am

Post by MaxGaMin »

@lemonhead
I'll downlaod your sweet map later!

@Fjoggs
There is no homemade app though not sure what you mean by homemade. :icon32:
1. War is not a matter of who is right but who is left.
2. Capitalism is equivalent to an outer shell of the violence.
3. Money is nothing more than a tool for exploitation.
4. Think of the modern merchant as the thief, especially the one in a paper company.
5. It ain't the werld it has to be...
H.Reaper
Posts: 127
Joined: Sat Feb 02, 2002 8:00 am

Post by H.Reaper »

Perhaps Fjoggs didn't realize you just created your own theme on GTK ...

and yes, am back on Q3world,

please, applause =) =) =P
Fjoggs
Posts: 2554
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

No, I meant all the options you have when you right click on a .map file.
I assumes that's what you were trying to show, as there is isn't anything else in the pic that draws my attention. ;>
MaxGaMin
Posts: 77
Joined: Wed Mar 30, 2005 7:22 am

Post by MaxGaMin »

@H.Reaper
It seems you've been active for long?
This theme is partially copied from the one posted here in q3w.

@Fjoggs
bsp and md3 file have also quickie options such as run q3(default), 2map, view with radiant(default) and fix etc...
I'm still learning with trial and error.
Just hoping around more experienced people would post something worthy learning!
1. War is not a matter of who is right but who is left.
2. Capitalism is equivalent to an outer shell of the violence.
3. Money is nothing more than a tool for exploitation.
4. Think of the modern merchant as the thief, especially the one in a paper company.
5. It ain't the werld it has to be...
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Say, that looks like my GtkRadiant Cobalt theme.

Image

CobaltUI_1-3-12.zip
Works with GtkRadiant 1.3.12 to 1.4.0 Possibly with 1.5.x too.
http://members.lycos.co.uk/quakeroats/downloads/
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Zimbo
Posts: 239
Joined: Fri Feb 11, 2005 10:50 pm

Post by Zimbo »

Kaziganthe wrote:[lvlshot]http://www.planetquake.com/kaziganthe/kazdm2_7.jpg[/lvlshot]

SAND WOOT

:icon32:
that looks really nice :icon14:
Zimbabwe
acid/ger
Posts: 12
Joined: Wed Apr 06, 2005 6:45 pm

Post by acid/ger »

yeah back on track!

Image
[url=http://www.planetquake.com/acid/]brush hour[/url]
rgoer
Posts: 798
Joined: Sun Aug 17, 2003 7:00 am

Post by rgoer »

cel shading, it's the new cel shading

looks cool though acid
[img]http://www.sloganizer.net/en/style4,btw-spc-cocks.png[/img]
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Hipshot
Posts: 1538
Joined: Sun Jan 20, 2002 8:00 am

Post by Hipshot »

Image

Don't you worry, I won't use this sig-image here ;)
H.Reaper
Posts: 127
Joined: Sat Feb 02, 2002 8:00 am

Post by H.Reaper »

I really would like to do a Cellshaded map, but i think i'll never do it... too much things in mind.
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Survivor
Posts: 4202
Joined: Fri Dec 27, 2002 8:00 am

Post by Survivor »

Well played it for a sec and the looks great, you really pust some work into it acid. But i'm no pro player, not even a regular so i can't give you hints. It sipmly looks nice.
WasDodo
Posts: 1
Joined: Fri Apr 08, 2005 5:57 am

Post by WasDodo »

Image
hello peoples, long time no see. I've kinda gone off mapping and onto the programming side of things - although as you can see I'm no john carmack or ydnar.

btw it's not a bsp for those wondering. I've made a map compiler which loads up a .map and makes it into something which is loaded by something else to render it. texture mapping is on its way.
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

god i would love to remake this one knowing what i know now.
i might just do that but not being single anymore really has cramped my mapping time.
[lvlshot]http://www.ThePixPlace.com/is23344.jpg[/lvlshot]
[color=#FF0000][WYD][/color]
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

I would like that axe.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
sumatra
Posts: 325
Joined: Sat Feb 12, 2005 10:02 pm

Post by sumatra »

some lighttests, shadertests, texturetests. :p

Image


sumatra
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
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Survivor
Posts: 4202
Joined: Fri Dec 27, 2002 8:00 am

Post by Survivor »

axbaby wrote:god i would love to remake this one knowing what i know now.
i might just do that but not being single anymore really has cramped my mapping time.
[lvlshot]http://www.ThePixPlace.com/is23344.jpg[/lvlshot]
True miracle map. If you do I would be so pleased.
Do you still have the .aas for that one?
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

it's the old q3tower from the quake3world q3tower attempt which Foo and i made.
i don't have an .aas for it or webspace to upload it to anymore.

the screenshot above is from what i call q3tower2 which when i have time am going to try to make as realistic as possible.

the old map.
link
http://pages.prodigy.net/dpfalandys/Fil ... 3tower.zip
link
[lvlshot]http://www.ThePixPlace.com/is23493.jpg[/lvlshot]

i could make an .aas if ya really really wanted it.
Last edited by axbaby on Sat Apr 09, 2005 2:28 am, edited 1 time in total.
[color=#FF0000][WYD][/color]
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Bacon
Posts: 1474
Joined: Sat Jul 31, 2004 7:00 am

Post by Bacon »

haha i remember a video for the q3w tower, classic
[b]CAPSLOCK IS ON[/b]
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Survivor
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Post by Survivor »

I really really want the .aas :p

Ah the vid, still got it around somewhere, it was crazy but it didn't compare to being there for real.
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

Survivor wrote:I really really want the .aas :p

Ah the vid, still got it around somewhere, it was crazy but it didn't compare to being there for real.
you have mail at
jeanblom112 AT hotmail.com

i don't have web space to upload stuff anymore
ya it sure was fun .. madness really.
[color=#FF0000][WYD][/color]
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Post by +JuggerNaut+ »

sumatra wrote:some lighttests, shadertests, texturetests. :p




sumatra
very very nice.
Guest

Post by Guest »

axbaby wrote:
you have mail at
jeanblom112 AT hotmail.com

i don't have web space to upload stuff anymore
ya it sure was fun .. madness really.
I've got some space and the vids and stuff from the tower attempt. Just not sure how long my current host will last. At lest till June. Anyone needs me to host some of this stuff PM me or Email me or my other account, scourge34.

edit: I can host other stuff too. Screenshots, maps, whatever. :D
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Survivor
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Joined: Fri Dec 27, 2002 8:00 am

Post by Survivor »

Scourge wrote:
axbaby wrote:
you have mail at
jeanblom112 AT hotmail.com

i don't have web space to upload stuff anymore
ya it sure was fun .. madness really.
I've got some space and the vids and stuff from the tower attempt. Just not sure how long my current host will last. At lest till June. Anyone needs me to host some of this stuff PM me or Email me or my other account, scourge34.

edit: I can host other stuff too. Screenshots, maps, whatever. :D
You got mail too ax.

Scourge, you have other vids than giraffehunter's one?
sumatra
Posts: 325
Joined: Sat Feb 12, 2005 10:02 pm

Post by sumatra »

Thats q3 indeed :icon26: , glad you like it, here a newer shot

Image
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
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Survivor
Posts: 4202
Joined: Fri Dec 27, 2002 8:00 am

Post by Survivor »

Some brushwork missing in the .map ax or am i not seeing things :S

[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/missing.jpg[/lvlshot]
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