Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
rgoer
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Joined: Sun Aug 17, 2003 7:00 am

Screenshots

Post by rgoer »

let's see some stuff, dammit
Last edited by rgoer on Fri Feb 11, 2005 3:10 pm, edited 1 time in total.
Pext
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Post by Pext »

nice thread.
redfella
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Post by redfella »

I'll be the first... Most everyone has seen these, but whatever.

Image
Image

:icon26:
Last edited by redfella on Tue Feb 08, 2005 9:26 pm, edited 1 time in total.
black & white blanket logic
Dekard
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Post by Dekard »

I did these for fun the other day in about 20 minutes.. Threw the q3 threewave logos for shits and giggles. Learning silo now. The textures are really craptacular at this point, just wanted to get rid of some of the rust that was gathering on my texturing skills..

Image
Image
rep
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Post by rep »

Moderator:

Please rename this "Screenshots of What You're Doing VII"

I left the forum after V, but I believe it lasted for almost a year, I think. I'm sure there was a VI. I don't think there was a VII.
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lordofdeadside
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Post by lordofdeadside »

my wulfrath map now has a little mini-site http://www.joerobinson.co.uk/wulfrath The maps not quite 100% but probably about as finished as its going to get. Its not really that playable. Working on a nice small space map now though...
dzjepp
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Post by dzjepp »

redfella wrote:I'll be the first... Most everyone has seen these, but whatever.

:icon26:
That looks nice. :) ETA? :icon32:
rep
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Post by rep »

dzjepp wrote:
redfella wrote:I'll be the first... Most everyone has seen these, but whatever.

:icon26:
That looks nice. :) ETA? :icon32:
Check his new thread. The second beta is in there, and it's pretty slick so far.
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blakjack
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Post by blakjack »

wb lem
show us what you've been up to rgoer :paranoid: :icon32:
rep
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Post by rep »

Image

Normal mapped nigerian soldier. Something like 150 triangles, I believe. Diffuse/Specular/Normal. Edit: The gloss of his skin is 100% specular map. The diffuse map is basically just a color map, with skin details. Everything else is handled by the normal and specular maps. Diffuse map was hand painted.
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rgoer
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Post by rgoer »

much as I'd love to, I can't really do that blak :tear:
Method
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Post by Method »

Hi,
There used to be a D3 forum, so I hope it's alright for me to post about my D3 maps here.

METHDM1 - WRONG TURN

Screenshots:

Image Image Image

Download:

http://method.gamedesign.net/methdm1.htm

METHDM2 - STATION M

Screenshots:

Image Image Image

Download:

http://method.gamedesign.net/methdm2.htm

Method
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seremtan
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Post by seremtan »

:up:

I haven't done any Q3A mapping for a while now, at least nothing finished enough to screen (just some trisoup/phong stuff that still only caulk). Been working on a plan for a HL2 SP chapter.

Edit: rep you've been here 2 days and already 100 posts...ffs
4days
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Post by 4days »

hey seremtan, did you finish that COD map you were working on?
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seremtan
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Post by seremtan »

Nah. All that external scripting pissed me off. Then HL2 came out, with in-editor scripting and physics. No contest.

It's done to a point where you could run around in it and look at it and shoot trees with the mounted MG42s, so if you want I could upload it.
4days
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Post by 4days »

aye, be nice to have a fly around if you've already got it pk3'd.
sock
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Post by sock »

This is something I released just before Q3W died called The Pyramid of the Magician

Its been in the oven, cooking for a very long time and uses a massive amount of goodies from the q3map2 compiler by Ydnar from Shaderlab. It features new textures, models and sounds and is not a small download (21.8Mb) for all you modem users out there. The map was designed primarily to be visually pleasing but with the help of some friends it also has good solid gameplay as well. I would like to stress that this map is not designed for low end graphic cards.

Some screenshots for the villagers:

Image
Image

Enjoy
Sock
3D Ruin
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Hipshot
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Post by Hipshot »

[lvlshot]http://www.zfight.com/misc/images/games/quake3/current.jpg[/lvlshot]
Last edited by AEon on Tue Sep 22, 2009 8:12 am, edited 1 time in total.
Reason: lvlshot'ed that image.
voodoochopstiks
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Post by voodoochopstiks »

omg puke city!

(Looks nice though :D)
Raven
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Post by Raven »

I have two pre-alpha pic.s of something I started to work on for JA, but my current schedule is not going to allow me to touch it again for a good while I think. Actually I have had time to touch it since last December >.< These two pic.s only show the atrium area, and yes the background is caulked out in a number of places currently.

Image

Image
[b]Ford '3-Poynt' Dye
Designer[/b]
[url=http://www.ravensoft.com/frameset.html]Ravensoft[/url]
[url=http://www.levelforge.com/index.html]Personal Site[/url]
Fjoggs
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Post by Fjoggs »

Hmm, I'm almost certain I've seen those shots a _long_ time ago? :p
Raven
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Post by Raven »

Probably on Mapcenter :) I posted ones the first week I messed with the idea.
[b]Ford '3-Poynt' Dye
Designer[/b]
[url=http://www.ravensoft.com/frameset.html]Ravensoft[/url]
[url=http://www.levelforge.com/index.html]Personal Site[/url]
Fjoggs
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Post by Fjoggs »

Yeah, that's problaby it. :)
I remember the last shot with the cool funky "circle of patch" thingy :p
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Eraser
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Post by Eraser »

Haven't done anything since my last map which was released a long time ago.

If anyone is posting screenshots from a game that isn't Q3, could they post what game it is?

That screenshot from Hipshot, that's the Source engine right? And those shots from Raven, after closer inspection that could be Q3, but to be honest it looks more like something that came from Unreal Tournament 2004 (which, if it's Q3 after all, is a good thing mind you)
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