wtf am i doing wrong. when i follow the instructions from the googleweb i get this error.
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'D:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode -1: 1650 1080 FS
...using colorsbits of 32
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...registered window class
...created window@4,0 (1656x1112)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...137 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
...WARNING: fullscreen unavailable in this mode
...setting mode -1: 1650 1080 FS
...using colorsbits of 16
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...window already present, CreateWindowEx skipped
help a noob plz!
edit: i set width to 1650, height to 1080 and r_mode -1
quake3 and widescreen. problem.
Re: quake3 and widescreen. problem.
Shouldn't it be 1680 x 1050?
Re: quake3 and widescreen. problem.

now if i could get rid of this msvcr70.dll punkbuster md5 mismatch i could stop getting kicked.
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- Posts: 6926
- Joined: Thu Feb 10, 2000 8:00 am
Re: quake3 and widescreen. problem.
Webupdate punkbuster,
visit there offical site and you'll find your way...
visit there offical site and you'll find your way...
Re: quake3 and widescreen. problem.
i tried all that already.AmIdYfReAk wrote:Webupdate punkbuster,
visit there offical site and you'll find your way...
it was ap lounge server. their pb is out of date. its trying to get an md5 from an old msvcr70.dll. all other servers i tried worked no problems.
Re: quake3 and widescreen. problem.
fuaxbaby wrote:noob
Re: quake3 and widescreen. problem.
shadd_ wrote:fuaxbaby wrote:noob

Re: quake3 and widescreen. problem.
fuEddie wrote: