#cpmpickup mapping tournament!
#cpmpickup mapping tournament!
Hello!
I'm the head admin of the irc-channel #cpmpickup at Quakenet. We are a community who plays loads of CPM and love doing so.
We are currently holding a tournament with prize money(!) for the person who makes the best CTF/NTF/CTFS map for Q3 CPMA CPM gametype. We will hold an open public poll for everyone to vote once we started testing the maps. Someone told me to come here since there are a few experienced mappers on this site so I'd love to welcome you to the tournament!
You can find more info here!
Thanks for your time!
Linkery
I'm the head admin of the irc-channel #cpmpickup at Quakenet. We are a community who plays loads of CPM and love doing so.
We are currently holding a tournament with prize money(!) for the person who makes the best CTF/NTF/CTFS map for Q3 CPMA CPM gametype. We will hold an open public poll for everyone to vote once we started testing the maps. Someone told me to come here since there are a few experienced mappers on this site so I'd love to welcome you to the tournament!
You can find more info here!
Thanks for your time!
Linkery
Re: #cpmpickup mapping tournament!
So the moment I leave for a mappingpause, you fuckers drag me back in huh? :P
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Re: #cpmpickup mapping tournament!
does quake3 run on vista
Re: #cpmpickup mapping tournament!
@daily drinker:
Q3 may run on Windows Vista, I heard, that Q3 cannot run on Win7. It's a bit pity, Q3 is also game for Linux and Mac OS X, too, so has very big compatibility with these OS'es.
Have you got DeFrag? If so, you can training strafe jumping, rocket jumping, plasma climbing or overbounces.
These things are required for sucessful ONLINE gameplay on Quake Live (best alternative instead of original Q3). If not, download it, it's cool.
If you done these tricks perfectly, then you can join QL and play an online match (Be aware, you must also traine your accuracy, the most important thing for sucessful match for you, you must also always run, no camping at any place, or they will get you). I must traine mostly (I've played my first online match on QL and they always got me, the match ended with my lose, but I've took some new awards: for fraggin' someone in air with rocket /random/, for fraggin someone, when I'm in air /random/)
If you have already Quake Live account, then I'm sorry for bother.
Q3 may run on Windows Vista, I heard, that Q3 cannot run on Win7. It's a bit pity, Q3 is also game for Linux and Mac OS X, too, so has very big compatibility with these OS'es.
Have you got DeFrag? If so, you can training strafe jumping, rocket jumping, plasma climbing or overbounces.
These things are required for sucessful ONLINE gameplay on Quake Live (best alternative instead of original Q3). If not, download it, it's cool.
If you done these tricks perfectly, then you can join QL and play an online match (Be aware, you must also traine your accuracy, the most important thing for sucessful match for you, you must also always run, no camping at any place, or they will get you). I must traine mostly (I've played my first online match on QL and they always got me, the match ended with my lose, but I've took some new awards: for fraggin' someone in air with rocket /random/, for fraggin someone, when I'm in air /random/)
If you have already Quake Live account, then I'm sorry for bother.
Re: #cpmpickup mapping tournament!
READ THE LAST POST DATE.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: #cpmpickup mapping tournament!
I see the date January 31st, 2009, 2:13 am (Wow, in night)
But useful help can be written 100 months later from last post, for example.
There is some propable, that the user will check the topic later. Last post is 2 years ago, but sender could check this topic days, weeks or months later.
But useful help can be written 100 months later from last post, for example.
There is some propable, that the user will check the topic later. Last post is 2 years ago, but sender could check this topic days, weeks or months later.
Re: #cpmpickup mapping tournament!
That guy asked a stupid question that can be easily answered by Google and only has one post count. He's not coming back. In general, it's not a good idea to bump a thread that is years old.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: #cpmpickup mapping tournament!
Or at Wikipedia. Not at QuakeUnity.com, where is Q3 1.32 avaible for download. System requirment aren't written here.
A dumb questions I haven't seen there yet, so sorry, that I want to help...
A dumb questions I haven't seen there yet, so sorry, that I want to help...
Re: #cpmpickup mapping tournament!
Either way, you're not helping because Quake 3 runs perfectly fine under Windows 7.
Re: #cpmpickup mapping tournament!
My friend tried to install Q3 under Win7 and install failed...Eraser wrote:Either way, you're not helping because Quake 3 runs perfectly fine under Windows 7.
If Q3 perfectly runs at Win7, then I haven't understood failed installation.
Last question, please:
If my friend have Win7 64bit, will Q3 run?
Re: #cpmpickup mapping tournament!
I'm running on Windows 7 Ultimate 64-bit. Works fine.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: #cpmpickup mapping tournament!
NO COMMENT
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I'm using WinXP Home with some service packs and game will load also over 700 textures in Simpsons map with allocating memory setted to 255 MB.
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I'm using WinXP Home with some service packs and game will load also over 700 textures in Simpsons map with allocating memory setted to 255 MB.
Re: #cpmpickup mapping tournament!
Please stop posting.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]