Mass Effect 2

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Captain
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Re: Mass Effect 2

Post by Captain »

Shepard spoiler

http://www.gametrailers.com/video/e3-09 ... fect/49798
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Transient
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Re: Mass Effect 2

Post by Transient »

I want to find out who did the music for the song in that trailer, it was pretty cool. :up:
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
Fender
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Re: Mass Effect 2

Post by Fender »

Sounds quite a bit like NIN. Very similar to The Day the World Went Away. Not the album mix, maybe quiet or still mix.
http://www.youtube.com/watch?v=qmzzu3HqL4c

Or maybe by The Faunts, they did some ME1 stuff.
o'dium
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Re: Mass Effect 2

Post by o'dium »

The Faunts ending music was awesome, it had a great music video too.
Deathshroud
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Re: Mass Effect 2

Post by Deathshroud »

Mat Linnett wrote:I suppose I'm really just a bit of an RPG snob, and I hate seeing games like Mass Effect and Fallout 3 being used to describe a genre they are as far from as it's possible to be without being called action games.
And while people think that this is what RPGs are, this is all we'll get.

Don't mind me, I just get a bit grumpy about "RPGs" these days.

Edit:
Or, to put it another way, I think genre homogenisation is a shit sandwich.
So what is a "real" RPG? Mass Effect had very distinct role playing elements, and the combat system worked incredibly well. I'm just curious to find what makes an RPG pure, and differentiates itself from Mass Effect.
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Transient
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Re: Mass Effect 2

Post by Transient »

Fender wrote:Or maybe by The Faunts, they did some ME1 stuff.
That was my first guess. :up:
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
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Mat Linnett
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Re: Mass Effect 2

Post by Mat Linnett »

Deathshroud wrote:So what is a "real" RPG? Mass Effect had very distinct role playing elements, and the combat system worked incredibly well. I'm just curious to find what makes an RPG pure, and differentiates itself from Mass Effect.
Bioware are too focussed on telling a distinct story. They should really be making movies, as their games are becoming increasingly like interactive movies.
The truly great CRPGs have used the story as a loose framework for you to create your own narrative in.
I'm thinking games like the original Fallouts, Arcanum, Vampire Bloodlines, etc.
The more observant among you may have noticed that those games all came from the same people, the guys who made up Troika.
Since Troika disappeared, nobody else has really "Got" the whole CRPG thing.
One game came surprisingly close recently, but was a little too light on narrative opportunities, and that was the NWN2 expansion Storm Over Zehir.
You weren't handed a potted team of pre-defined characters; instead, you designed the entire party yourself, and each party member contributed uniquely to dialogues.
It's no surprise it came close though, as it was made by Obsidian, who again have a few of the original Fallout devs on the team.

I would also argue that in a true RPG, player skill really has no place. It shouldn't be about how good you are at aiming, but more about how good your character is at aiming.
Similarly, dialogue should be limited by your character's attributes, and not by your personal knowledge.
If your character's a moron with the strength of an ox, he shouldn't be able to discuss philosophy and the finer points of nuclear physics, but similarly, if you designed a character that is supposed to be smarter than you, its dialogue choices should reflect that.

It's also a failing of Bioware games that they make their dialogue system circular, and you can end up asking the same thing over and over. Dialogue choices rarely close completely in Bioware games, resulting in your dialogue choices not really having any consequence other than that singular narrative driven by Bioware's need to tell a story. It basically becomes a task of investigating every single dialogue option a character gives you in one dialogue session.
In the games mentioned above, if you piss off a character, chances are they'll never speak to you again, so you can't ask them absolutely everything. And generally, once you've asked something once, you won't be able to ask it again. You have to pick wisely and according to your character's attributes.

Sorry for the lengthy description, but you did ask :)
Grudge
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Re: Mass Effect 2

Post by Grudge »

I agree with everything you said Mat, but I still think that Mass Effect was an excellent game. Not an excellent RPG, but an excellent cinematic space opera experience.

But you're right, it seems like no one is making proper RPGs anymore. Blame it on the console dominance or the short attention span of today's youth or whatever, it's sad but true.
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Mat Linnett
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Re: Mass Effect 2

Post by Mat Linnett »

Oh yeah Grudge, as a game I enjoyed it, but I know for damn sure it ain't a proper role-playing game.
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Captain
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Re: Mass Effect 2

Post by Captain »

http://www.gametrailers.com/video/launc ... fect/61043

Hell yeah!
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GONNAFISTYA
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Re: Mass Effect 2

Post by GONNAFISTYA »

Image
Geebs
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Re: Mass Effect 2

Post by Geebs »

I just can't help wondering how many people out there gave Shepard the first name, "Randy"
Deji
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Re: Mass Effect 2

Post by Deji »

I have it from a reliable source that this item is already acquirable, though the supply and demand ratio makes for some really long delivery times.

:smirk:
phantasmagoria
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Re: Mass Effect 2

Post by phantasmagoria »

I'm about 6 hours in and i tell you what, it's fucking good :up:. The combat is much more fluid than a lot of Bioware's previous titles and doesn't get bogged down in needless RPG crap that constantly stalls gameplay. There is a pause combat and direct squad members facility, but it's quick and intuative and actually quite useful.

Enjoying it much more than the first.
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phantasmagoria
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Re: Mass Effect 2

Post by phantasmagoria »

Geebs wrote:I just can't help wondering how many people out there gave Shepard the first name, "Randy"
I called him Goat \o/
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shaft
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Re: Mass Effect 2

Post by shaft »

GT Score = 9.7
IGN = 9.6
o'dium
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Re: Mass Effect 2

Post by o'dium »

Its getting some mad scores atm... Gonna load it up and give it a try in a bit, but I'm waiting for Friday to play it serious on 360 instead.
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shaft
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Re: Mass Effect 2

Post by shaft »

Are you telling us you warezed the pc version?
o'dium
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Re: Mass Effect 2

Post by o'dium »

Games been sent out early to a lot of folk myself included, but even then, hi, welcome to the internet, where its been "out" for over a week.
xer0s
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Re: Mass Effect 2

Post by xer0s »

You're such a badass, o'dium.
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shaft
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Re: Mass Effect 2

Post by shaft »

sure it was. :olo:
i would've thought that as a "game developer" you would have a little respect for the amount of work that goes into a game and support them by not warezing it.
o'dium
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Re: Mass Effect 2

Post by o'dium »

Once again, its been sent out early to a lot of people :| One of the other cool things about buying online... Muppet...
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shaft
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Re: Mass Effect 2

Post by shaft »

o'dium wrote:Once again, its been sent out early to a lot of people :| One of the other cool things about buying online... Muppet...
oh so now you're saying you bought pc version online and they shipped it early. but you also bought 360 version to play fo realz on friday. buying the pc version to "try it". thanks for clearing that up.
o'dium
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Re: Mass Effect 2

Post by o'dium »

I said no such thing. I'm buying the 360 version on Friday because it will let me continue my progress and stats from last time, or whatever it is it does...

I got the PC version simply because it was twenty quid and I paid for it before christmas.

Would you like any other information about my life and doings before you troll some more or does that about cover it?
scared?
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Re: Mass Effect 2

Post by scared? »

lol odium...sucks at games and lies too...
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