Doom 3 spinoff on iPhone

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Eraser
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Doom 3 spinoff on iPhone

Post by Eraser »

It's called "Doom Ressurrection" and was developed by John Carmack and an 8 man team. It has 8 levels and represents about 5 hours of gameplay. It runs on 30 frames per second.

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http://www.eurogamer.net/articles/iphon ... f-imminent
Tsakali
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Re: Doom 3 spinoff on iPhone

Post by Tsakali »

player movement this game must be a nightmare
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DooMer
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Re: Doom 3 spinoff on iPhone

Post by DooMer »

It's an on rails shooter.
o'dium
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Re: Doom 3 spinoff on iPhone

Post by o'dium »

Yeah, on rails with limited view movement while tilting the screen...

Which just screams odd to me. You still have to aim, but to look around you move the phone... Thats gotta be tough :(

But still, they should port this to the Wii, not like they would have to do much work is it :p
o'dium
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Re: Doom 3 spinoff on iPhone

Post by o'dium »

Oh yeah, vids or it didn't happen:

http://www.youtube.com/watch?v=m8KoU_z9MOM

Shame id Software wont port the xbox Doom 3 to the Wii with Wiimore support, would be a blast :(
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Eraser
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Re: Doom 3 spinoff on iPhone

Post by Eraser »

o'dium wrote:Oh yeah, vids or it didn't happen:

http://www.youtube.com/watch?v=m8KoU_z9MOM

Shame id Software wont port the xbox Doom 3 to the Wii with Wiimore support, would be a blast :(
Yes, because the Wii Remote is a better control alternative than Mouse and Keyboard... :offended:
Oh and just to be clear about this: That is an anti-Wii sentiment.

ps:
The game looks rubbish on iPhone.
obsidian
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Re: Doom 3 spinoff on iPhone

Post by obsidian »

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mac
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Re: Doom 3 spinoff on iPhone

Post by mac »

looks pretty ugly. just using the colormaps from doom3 won't cut it. there is not a single shadow visible. the doom3 media is not meant to be used that way it just looks flat and ugly with no depth.

you should see what ngmoco is doing with the quake3 engine on the iphone, with dynamic light effects etc. that alot is more impressive than what mr. carmack has to offer here.. well well
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