GTKradiant - Tips

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
cityy
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Re: GTKradiant - Tips

Post by cityy »

Can this be made a sticky? I find myself looking things up here quite often.
www.ferdinandlist.de/leveldesign
AEon
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Re: GTKradiant - Tips

Post by AEon »

Hmm... I might want to merge the into into one of the existing sticky threads... there used to be a strict limit about the number of sticky threads per forum. For me as mod, it would be one click...

DOOMer, can we sticky this?
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DooMer
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Re: GTKradiant - Tips

Post by DooMer »

You can sticky it.
AEon
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Re: GTKradiant - Tips

Post by AEon »

DooMer wrote:You can sticky it.
Wow, you are *really* watching over us :toothy:
cityy
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Re: GTKradiant - Tips

Post by cityy »

No, I sent him the link in IRC :)
www.ferdinandlist.de/leveldesign
AEon
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Re: GTKradiant - Tips

Post by AEon »

Hehe... OK... I am thinking - if I get off my butt - that it would be nice to have a FAQ section in this thread as well... e.g. some of the editing tips recently discussed... like on clipping, decal usage, things of that nature. Technically something for a wiki...
AEon
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Re: GTKradiant - Tips

Post by AEon »

Starting to clean up the thread... I might need to delete the posts by other folks, to give me 3-4 consecutive posts that I own (I could just edit into some one's else's post, but I'd rather not do that)... and creating a new thread would lose the view counts...

The layout and colors are "almost" there, but I'm not completely happy with them yet, if you find a mistake - look at the *** marked comments, please post the correction, for me to add/fix.
AEon
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Re: GTKradiant - Tips

Post by AEon »

OK, all the info mentioned in this thread should now have been collected in the first post.
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Foo
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Re: GTKradiant - Tips

Post by Foo »

If you fancy wikifying this then there's a ghost of a site here:

quake3.wikia.com

If DooMer or another admin would raise us an install of mediawiki or let me have a subfolder & DB to set it up in, we could add one directly on this site.

I might still have the backup of the old Q3 wiki that was on quake4world.com somewhere...
Dark Metal
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Re: GTKradiant - Tips

Post by Dark Metal »

It's now on DooMer's to-do list.
[WYD]
AEon
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Re: GTKradiant - Tips

Post by AEon »

I am not much of an expert concerning the wiki code used out there, but wikia definitely looks more "primitive" than the original wikipedia code I have been editing elsewhere. Hope we can get the "proper" wikipedia code going.

Since I actually wrote several macros for the other wiki, we could probably use those right away here as well. Anyway, I should be able to convert the Q4 FAQ and the other stickies I edited for the wiki. Might even write a small php parser that converts UBB to Wiki code.

(Hopefully... I seem to be *very* lazy presently... spring tiredness maybe ("Frühjahrsmüdigkeit")?)
Dark Metal
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Re: GTKradiant - Tips

Post by Dark Metal »

AEon you lazy prick, get to work.
[WYD]
AEon
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Re: GTKradiant - Tips

Post by AEon »

Once a wikipedia is running on q3w, I'll look into it.
obsidian
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Re: GTKradiant - Tips

Post by obsidian »

I think we've found an apprentice for DooMer on the Art of Laziness.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Theftbot
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Re: GTKradiant - Tips

Post by Theftbot »

Where do you find out mapping info like player height width crouch height, also max entities brusher ect ect.
Johnny Law
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Re: GTKradiant - Tips

Post by Johnny Law »

The BSPC readme has some info about player dimensions/behavior. Online version available here: http://www.shadowspawn.net/content/game ... ot_dev.htm -- search down to the "Physics" section.

Dunno about the other stuff you asked.
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Theftbot
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Re: GTKradiant - Tips

Post by Theftbot »

Thx Johnny
obsidian
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Re: GTKradiant - Tips

Post by obsidian »

You can check out the Q3 source files for more info. Some of it on discussion here:
viewtopic.php?f=16&t=42529
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Theftbot
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Re: GTKradiant - Tips

Post by Theftbot »

Does q3 compile maps to the resolution of 1/8th grid, or does it do like q2-seemingly rounding it to the nearest grid point?
obsidian
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Re: GTKradiant - Tips

Post by obsidian »

It'll do 1/8th grid or even smaller (in the case of models), but it's generally not a good idea to step into something that small since it'll affect vis, bots and a number of other things. The only thing that I use on a smaller than 1 grid scale is decals, which are essentially nonsolid, detail objects.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Theftbot
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Re: GTKradiant - Tips

Post by Theftbot »

Is there a equivalent of q2's func_wall where you can target it to appear/reappear(remove/restore)?
obsidian
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Re: GTKradiant - Tips

Post by obsidian »

Func_static. Though it has limitations. It is only affected by gameplay type, there is no way to trigger it in game. It also affects bots so they can't be large gameplay affecting brushes.

However, you can probably do something creative with func_doors and some clever triggers.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
UglyFoot
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Re: GTKradiant - Tips

Post by UglyFoot »

I know a trick about texturing, if you want to copy the surface parameters of one face to another you can select the face which you want to change the parameters and then the face with the right parameters, after this you have to do and undo some change in the surface window.

About Shift+A, I realized that GtkRadiant 1.5 doesn't search a texture of a selected face, instead it searchs the selected texture.
sir_vival
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Re: GTKradiant - Tips

Post by sir_vival »

Where is the translator tool in GtkRadiant-1.6-20120520
Rioshi
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Re: GTKradiant - Tips

Post by Rioshi »

Guys, is it possible to reassign "middle mouse button drag" to "pan view" function?
I often use both 3DSMax and GTKRadiant and every time I confuse MMBD and RMBD in both applications: perform a RMBD in Max (leads to a drag across right click menu) and a MMBD in Radiant (leads to a strange angles of the camera in camera view) :dork:
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