AEon wrote:One case were an editor may crash is this case:
- In a map with something like 5K brushes, models, ammo etc. hit the I-key (invert selection, i.e. select all).
- Then LMB-drag the selected brushes in 2D-view...
IIRC this happened with v1.4... so this may still be an issue with v1.6.
I couldn't reproduce this, I tried two maps of similar size and did the operations in 1.4/1.5 and my 1.6, it worked. Interestingly, 1.4/1.6 where very fast in selection all brushes (i.e. split of a second), 1.5 took a few seconds for that. Moving all objects was another story, though.
Personally I don't have such big maps, I simply decompiled two maps with q3map2 and their brush count was > 5000. I guess for that to debug I need a reproducible case, i.e. the map file for a start. I've seen crashes depending only on certain elements present within a map, so ...
AEon wrote:Though I still see this issue:
- The template project "D:/games/quake3/baseq3/scripts/default_project.proj" has version 1. The editor binary is configured for version 2.
Since I have several editors installed also v1.6.1, this may be the issue.
Now that you mention that, I came over this in the early stages too. I've not dug fully into this yet, but I think it's because the expansion of executing placeholder variables for q3map2 have changed with that version. Assume you simply edit the project file (it's XMl anyway) and change the number to two, it may that still everything works; or that compiling the map doesn't work anymore, because the commands can't be called anymore.
AEon wrote:
Maybe it might be more constructive if I "selfishly"

mention a few things in everyday editing that would really be nifty to have:
<snipped>
Thanks for the list, serves as a good start I guess. I can't promise anything, especially since since I started all I did was just fixing crashes and adding really small stuff, I've yet to learn the whole radiant architecture properly to work on such features.
Update time!
New updated binaries are available now:
Updated post at UrT Forums and zipped binaries
radiant-1.6.x-mfn-20100101-145648.zip.
Changes:
- Fix crashes in textool plugin (i.e. make it work again)
- [Windows] Enabled the following plugins: textool, bobtoolz, spritemodel, hydratoolz (includes vfswad support), ufoai, PrtView and gtkgensurf. They were all available on Linux already.
Personally I was missing the gtkgensurface plugin since 1.4 on Windows. Haven't seen the textool plugin before, it's interesting, see sample screenshot
working with it on a patch. Basically you can manually lay out which vertex of the patch lies where on the texture. Have yet to see this in a map, though.
PS: completely unrelated: is the option "Notify me when a reply is posted" supposed to send me an email on updates? I've it activated but get nothing, my email is correct (couldn't register without it); is there anything I'm missing in the settings?