Problems with ASE angles

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neoplan
Posts: 125
Joined: Thu Jun 05, 2008 9:47 pm

Problems with ASE angles

Post by neoplan »

I converted a couple of objects to ase that I can apply angles to them. Everything works as it should but there is one problem:
When I move the model within the map, it always resets the angles key to 0 0 0.

Does somebody have similiar experience or know how to solve this?
Kaz
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Re: Problems with ASE angles

Post by Kaz »

Which radiant version?
neoplan
Posts: 125
Joined: Thu Jun 05, 2008 9:47 pm

Re: Problems with ASE angles

Post by neoplan »

Gtk 1.5 and ASE compiled with Netradiants q3map2 2.5.17n.
obsidian
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Re: Problems with ASE angles

Post by obsidian »

Does it actually get reset in Radiant or only after compiling and viewing the model in game?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
neoplan
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Re: Problems with ASE angles

Post by neoplan »

It resets in radiant to 0 0 0 and also appears in-game like in radiant.
obsidian
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Re: Problems with ASE angles

Post by obsidian »

Well that's odd. I use 1.5 with lots of rotated models and have never had it reset the angles. I can even use free rotation on them.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
neoplan
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Re: Problems with ASE angles

Post by neoplan »

I dont know if q3map2 2.5.17n ase's are any different but here is a file if you wanna try: http://www.file-upload.net/download-277 ... 2.ase.html
neoplan
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Re: Problems with ASE angles

Post by neoplan »

I did some more testing. This only occurs when i only set the y-value.
Like:
angles 0 45 0

After i move the model, the angles key disappears completely from the entity window.
Using x y 0 or 0 y z > the angles key stays.
obsidian
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Re: Problems with ASE angles

Post by obsidian »

Hmm... you're right. It must be a bug. It doesn't seem to affect 1.4 or 1.6. I'm not sure about netradiant (which is based on 1.5). You can just use the angle (without the "s") key to position along the y-axis.

I wish there was some consolidation between all the different versions and just fix some of these minor issues.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
neoplan
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Re: Problems with ASE angles

Post by neoplan »

Already did that but using the "angle" key leads to the same effect.
Using 0.001 y 0 would work.
obsidian
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Re: Problems with ASE angles

Post by obsidian »

Really? "angle" works fine for me. Make sure you delete the "angles" key in case it's still there.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
jal_
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Re: Problems with ASE angles

Post by jal_ »

This used to happen in the first versions of netradiant too, but I think it's not happening anymore. I'm not 100% sure that we talk about the same thing, tho, because I never triggered it in gtk1.5
obsidian
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Re: Problems with ASE angles

Post by obsidian »

jal_, how does one go about setting up Netradiant for Q3 editing?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Theftbot
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Re: Problems with ASE angles

Post by Theftbot »

Copy q3.game folder form gtkrad1.5 to netradiants, then copy the q3.game txt file from the games folder in gtkrad1.5 to the games folder in netradiant.
stevec
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Re: Problems with ASE angles

Post by stevec »

Ingar's NetRadiant packages come with the gamepacks pre-installed if I remember correctly (I'm not sure how current the version is however).

http://ingar.satgnu.net/gtkradiant/file ... -win32.zip
jal_
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Re: Problems with ASE angles

Post by jal_ »

Ye. Ingar's packages are pretty old versions.
neoplan
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Re: Problems with ASE angles

Post by neoplan »

obsidian wrote:Really? "angle" works fine for me. Make sure you delete the "angles" key in case it's still there.
you were right, "angle" without s works. forgot to delete the "angles" key when i messed around quickly.
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