Please help with VIS on terrain map

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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DeathRock
Posts: 12
Joined: Fri Sep 17, 2010 2:54 pm

Please help with VIS on terrain map

Post by DeathRock »

Hello, friends! I'm starting my first terrain map (not first map at all). And i get stuck with the Vis optimisation, everything i tried doesn't give any useful result, Q3 draws a LOT more tris than really needed.
Can you, please, help me with caulk/hint/etc.. placement or point some articles to read?

Download map here: http://depositfiles.com/files/2qfv8sgnt
(alphamap, shader, textures included, all in one archive with subdirectories)
There's some already placed structural caulk inside hills, and hints - but i'm not sure it's all right :D

P.s. i'm using NetRadiant and Q3Map2 that comes with it
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Please help with VIS on terrain map

Post by obsidian »

I'll just write this here since it's as good as any:

Would you please not bump up 3+year old threads? It's rather annoying. Thanks.

Your map won't open in GtkRadiant 1.5.0, maybe it's a NetRadiant compatibility thing (don't know why, they're similar).
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
jal_
Posts: 223
Joined: Mon Mar 24, 2008 4:13 pm

Re: Please help with VIS on terrain map

Post by jal_ »

Maybe it's using alternative texture projection?

Anyway, I haven't checked it, but vis on terrains rarely hides anything from view ever. I don't think there's nothing wrong with the map itself. Q3 is just not designed for terrains.
DeathRock
Posts: 12
Joined: Fri Sep 17, 2010 2:54 pm

Re: Please help with VIS on terrain map

Post by DeathRock »

Yes, there is brush primitives (aka alternative texture projection)

"vis on terrains rarely hides anything from view ever. I don't think there's nothing wrong with the map itself. Q3 is just not designed for terrains."
OK, I know. I just asked if there is a "hack" to improve it.
Noruen
Posts: 308
Joined: Thu Jan 28, 2010 11:45 pm

Re: Please help with VIS on terrain map

Post by Noruen »

Yes there is, but it is very difficult. First of all you need to understand what the hintbrush do.
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