Anyone bothering with PS3 Move?
Anyone bothering with PS3 Move?
Shooters should be interesting, it seems to react instantly and be very accurate.
totally not a fan of the wii and flapping around to play a game but with the possible content of the ps3 this could have legs.
totally not a fan of the wii and flapping around to play a game but with the possible content of the ps3 this could have legs.
- Mat Linnett
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Re: Anyone bothering with PS3 Move?
Got it, but ergonomically it's a fucking nightmare.
Accurate, yes, but button placement is truly, epically awful.
I'd wait until there's a killer app if I were you. Reports from the MAG Move beta aren't good sadly.
Accurate, yes, but button placement is truly, epically awful.
I'd wait until there's a killer app if I were you. Reports from the MAG Move beta aren't good sadly.
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Re: Anyone bothering with PS3 Move?
Nope - Kenetic will win, but still be shit
Re: Anyone bothering with PS3 Move?
^ lol.
Kenetic is going to fail at an adult game level unless they tie in the standard controller or some other handheld control which will negate it damn thing.
Kenetic is going to fail at an adult game level unless they tie in the standard controller or some other handheld control which will negate it damn thing.
- Mat Linnett
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Re: Anyone bothering with PS3 Move?
See, I don't know if Kinetic will win. I think Sony and Nintendo are right in that players still need a connection to a game, and a controller fulfils that need.
Besides, in the motion controller war, the Wii has won before the others even got started.
You thought Modern Warfare 2 sold well?
Check out these crazy figures.
Besides, in the motion controller war, the Wii has won before the others even got started.
You thought Modern Warfare 2 sold well?
Check out these crazy figures.
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Re: Anyone bothering with PS3 Move?
Kenetic is true revolution...therefore is the winner
Re: Anyone bothering with PS3 Move?
I think Kinetic will be cool just for menu control, not even worrying about games. Hand gestures as a remote control will be cool as hell.
Last edited by EtUL on Wed Sep 29, 2010 7:51 pm, edited 1 time in total.
Re: Anyone bothering with PS3 Move?
Just found out it's called Kinect when i couldn't find it in a search so we're all retarded
Re: Anyone bothering with PS3 Move?
I have a general distaste for all motion controlers
Re: Anyone bothering with PS3 Move?
I have a general distaste for all consoles
Re: Anyone bothering with PS3 Move?
isn't a mouse a motion based controller?
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Re: Anyone bothering with PS3 Move?
Damn itEtUL wrote:Just found out it's called Kinect when i couldn't find it in a search so we're all retarded

Re: Anyone bothering with PS3 Move?
lots of flailing in this thread.
Dork Meddle can't handle awesome sigs.
Re: Anyone bothering with PS3 Move?
hahahahahhaaaa
but yeah motion controllers.. epic meh from me
but yeah motion controllers.. epic meh from me
Re: Anyone bothering with PS3 Move?
I came to the realization that innovations in hardware might actually hold back innovation in software.
The thing is, Nintendo's DS was innovative because of touchscreen input. The Wii, Sony's Move and Kinect are innovative because of motion input (well, not really because they're Wii rehashes, but that's besides the point). The 3DS is innovative because of 3D display.
The problem with that is that many developers (or moreso publishers) seem to think that being innovative means using the tools the hardware offers. "Use motion control and your game is innovative. Use 3D and your game is innovative".
This seems to cause a large amount of mediocre games that publishers want to push and market as "awesome" because of these so-called innovative input and display methods. Look at the DS and especially at the Wii. While there are some quite well done games, there's also a huge pile of shovelware that exists on the sole basis of being innovative (as in using motion or touchscreen input). I see the same happening with Sony Move and Kinect.
Developers create half assed games around the input method. Rather than creating a fantastic game and see how motion control would work with that, they take motion control and think "hey what kind of game could we build around this". The idea exists that motion controls as input method alone increases the fun factor while in reality, it's just another way of controlling the game. The same will be true for 3D. It's just another way of displaying the game and doesn't inherently add some kind of additional fun once you're past watching 3D tech demo #3.
I think that's one reason why so many indy games are doing so well these days. They are developing for a platform that hasn't seen a revolution in a long time (PC mostly) and even if they develop for XBox or PS3, they simply can't harness the power of modern day 3D GPU's because creating assets on that level of detail consumes far too much time. Because they cannot rely on the hardware for innovation, they have to innovate with their game concept.
The thing is, Nintendo's DS was innovative because of touchscreen input. The Wii, Sony's Move and Kinect are innovative because of motion input (well, not really because they're Wii rehashes, but that's besides the point). The 3DS is innovative because of 3D display.
The problem with that is that many developers (or moreso publishers) seem to think that being innovative means using the tools the hardware offers. "Use motion control and your game is innovative. Use 3D and your game is innovative".
This seems to cause a large amount of mediocre games that publishers want to push and market as "awesome" because of these so-called innovative input and display methods. Look at the DS and especially at the Wii. While there are some quite well done games, there's also a huge pile of shovelware that exists on the sole basis of being innovative (as in using motion or touchscreen input). I see the same happening with Sony Move and Kinect.
Developers create half assed games around the input method. Rather than creating a fantastic game and see how motion control would work with that, they take motion control and think "hey what kind of game could we build around this". The idea exists that motion controls as input method alone increases the fun factor while in reality, it's just another way of controlling the game. The same will be true for 3D. It's just another way of displaying the game and doesn't inherently add some kind of additional fun once you're past watching 3D tech demo #3.
I think that's one reason why so many indy games are doing so well these days. They are developing for a platform that hasn't seen a revolution in a long time (PC mostly) and even if they develop for XBox or PS3, they simply can't harness the power of modern day 3D GPU's because creating assets on that level of detail consumes far too much time. Because they cannot rely on the hardware for innovation, they have to innovate with their game concept.
Re: Anyone bothering with PS3 Move?
yesDr_Watson wrote:I have a general distaste for all motion controlers
kinect's DanceCentral looks fun enough for parties. and some actual "hardcore" games will come out next yeat - those that transcend the whole wii sports thing. some game described as "silent hill with kinect" and such. I'll see how that turns out before investing in Kinect.
.. either that or the missus will make me get it for dance central and kinectianamilkals.
Re: Anyone bothering with PS3 Move?
so far it's a big 'meh' from me. some demos (not only awful) seem to have difficulty in recognising the handset, other's work perfectly. the level of control in Tumble is incredible.
XMB control isn't that good, i was hoping for a pointer on screen.
I hope KZ3 is going to be good because KZ2 make me feel sick.
XMB control isn't that good, i was hoping for a pointer on screen.
I hope KZ3 is going to be good because KZ2 make me feel sick.
Re: Anyone bothering with PS3 Move?
Both Kinect and Move are pretty naff from what I've messed with but I do have to say, I can see Move coming out on top. Even though its retardedly expensive, it really is a Wii HD, and thats not a bad thing at all... Resident Evil 5 Move Edition is pretty class, I gotta say... No RE4, of course, but very, very good.
But Kinects big issue is that with no buttons, you have no tactile control, and your left with the same issue you get with iPhone games... Its just not "fun" and it limits what you can do.
Moves really got the best idea here, but the price and the fact its coming out so late wont do it any favours. I'm sure MS and Sonys next consoles will nail it home though.
But Kinects big issue is that with no buttons, you have no tactile control, and your left with the same issue you get with iPhone games... Its just not "fun" and it limits what you can do.
Moves really got the best idea here, but the price and the fact its coming out so late wont do it any favours. I'm sure MS and Sonys next consoles will nail it home though.
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Re: Anyone bothering with PS3 Move?
Eraser wrote:I came to the realization that innovations in hardware might actually hold back innovation in software.
The thing is, Nintendo's DS was innovative because of touchscreen input. The Wii, Sony's Move and Kinect are innovative because of motion input (well, not really because they're Wii rehashes, but that's besides the point). The 3DS is innovative because of 3D display.
The problem with that is that many developers (or moreso publishers) seem to think that being innovative means using the tools the hardware offers. "Use motion control and your game is innovative. Use 3D and your game is innovative".
This seems to cause a large amount of mediocre games that publishers want to push and market as "awesome" because of these so-called innovative input and display methods. Look at the DS and especially at the Wii. While there are some quite well done games, there's also a huge pile of shovelware that exists on the sole basis of being innovative (as in using motion or touchscreen input). I see the same happening with Sony Move and Kinect.
Developers create half assed games around the input method. Rather than creating a fantastic game and see how motion control would work with that, they take motion control and think "hey what kind of game could we build around this". The idea exists that motion controls as input method alone increases the fun factor while in reality, it's just another way of controlling the game. The same will be true for 3D. It's just another way of displaying the game and doesn't inherently add some kind of additional fun once you're past watching 3D tech demo #3.
I think that's one reason why so many indy games are doing so well these days. They are developing for a platform that hasn't seen a revolution in a long time (PC mostly) and even if they develop for XBox or PS3, they simply can't harness the power of modern day 3D GPU's because creating assets on that level of detail consumes far too much time. Because they cannot rely on the hardware for innovation, they have to innovate with their game concept.

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Re: Anyone bothering with PS3 Move?
virtual boy was a true revolution...therefore ???Don Carlos wrote:Kenetic is true revolution...therefore is the winner
for kenetic, if you're playing a fps for example, how do you move forward?
Re: Anyone bothering with PS3 Move?
I like Sports Champions Gladiator duel and archery is pretty nifty. Everything else is average at best. I'm hoping "The Fight" and Time Crisis Razing Storm live up to my expectations.
The dream is dead.
Re: Anyone bothering with PS3 Move?
Gimmick crap. Only a HD version of Okami could convince me to buy one.
Re: Anyone bothering with PS3 Move?
What if it came with a masturbation simulator?