Texures problem

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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voyager
Posts: 21
Joined: Sun Nov 14, 2010 10:36 pm

Texures problem

Post by voyager »

Hello, can u help me with this bug? please, watch video below.
Textures are beginning to "wawing" after 5 minutes of work!
My video - radeon1950pro
http://www.youtube.com/watch?v=2vC7TYzHB3Q
[url=http://voyager-m.16mb.com/]My maps[/url]
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mrd
Posts: 4289
Joined: Sat Mar 25, 2000 8:00 am

Re: Texures problem

Post by mrd »

Try changing the rendering mode under the textures option. Bilinear or trilinear should work well, but try others as well.
voyager
Posts: 21
Joined: Sun Nov 14, 2010 10:36 pm

Re: Texures problem

Post by voyager »

I checked all the options and nothing helps
[url=http://voyager-m.16mb.com/]My maps[/url]
VolumetricSteve
Posts: 449
Joined: Sat Nov 06, 2010 2:33 am

Re: Texures problem

Post by VolumetricSteve »

wow, that is ...really weird, I'm guessing it's a video card driver, have you installed the latest driver versions? Also, looking into your driver settings, Catalyst A.I. might be doing ...something to NetRadiant....no idea what, ATI drivers are really weird, and Catalyst A.I. is even more weird.

Try setting as many things in your drivers to "Application setting" as you can, and if AI is on, turn it off, if it's off...turn it on?
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Texures problem

Post by obsidian »

Disable desktop composition?

Right click GtkRadiant.exe, properties, compatiblity, Disable desktop composition, apply and okay.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
voyager
Posts: 21
Joined: Sun Nov 14, 2010 10:36 pm

Re: Texures problem

Post by voyager »

nope, this not help me too... okay, however, i can restart radiant every time, when i see this bug. Thank you all!! :)
[url=http://voyager-m.16mb.com/]My maps[/url]
voyager
Posts: 21
Joined: Sun Nov 14, 2010 10:36 pm

Re: Texures problem

Post by voyager »

Can i ask another question right there!? how i can compile light on my map? mapping for quake 2 i use fullvis (qrad -maxlt -extra) but light on my map not compile! even i remove light from map after comipil my map will be bright like daylight! sorry for my english
[url=http://voyager-m.16mb.com/]My maps[/url]
Anthem
Posts: 399
Joined: Wed Oct 21, 2009 12:34 am

Re: Texures problem

Post by Anthem »

Read this thread, voyager.

viewtopic.php?f=10&t=44193
[url=http://www.xfire.com/profile/vlnoheaven/][img]http://i105.photobucket.com/albums/m231/Lowerboy444/xfire.png[/img][/url]

[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]

[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
voyager
Posts: 21
Joined: Sun Nov 14, 2010 10:36 pm

Re: Texures problem

Post by voyager »

Anthem
Sorry, but i'm interesting in quake 2 mapping, not in q3, or this site only about q3? If this right then, sorry, i found wrong site :(
[url=http://voyager-m.16mb.com/]My maps[/url]
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: Texures problem

Post by dichtfux »

To get an overview of Quake 2 mapping you could read this, I recently wrote it. The section named BSP compiler explains which light tools are used today and links to a shellscript that runs them for you.

This website is about Quake 3 but many things are similar, especially if you're using some Radiant editor to make your Quake 2 maps so people may be able to help you with many things. If you feel you need more Quake2-specific help feel free to come to the Quake 2 Cafe. (I know the website looks ugly, don't let that scare you.)

I usually compile with

Code: Select all

arghrad.exe -ambient .2 path_to/yourmap.map
All the other options are better placed in world spawn so you don't have to remember the command line you used (in case you need to re-compile later).
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
voyager
Posts: 21
Joined: Sun Nov 14, 2010 10:36 pm

Re: Texures problem

Post by voyager »

dichtfux
Thank you!
[url=http://voyager-m.16mb.com/]My maps[/url]
Anthem
Posts: 399
Joined: Wed Oct 21, 2009 12:34 am

Re: Texures problem

Post by Anthem »

Oh, sorry. I misunderstood the question, voyager.
[url=http://www.xfire.com/profile/vlnoheaven/][img]http://i105.photobucket.com/albums/m231/Lowerboy444/xfire.png[/img][/url]

[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]

[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
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