Works fine with Win7 64bit here, but doesn't support Chrome yet. Why would you expect it to so early?andyman wrote:I went to play yesterday and it said it isn't compatible with win7 64bit and/or chrome. Way to go on making it not compatible with the best (maybe) setup?
Post your QuakeLive nick here
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- Posts: 22175
- Joined: Sun Oct 14, 2001 7:00 am
Re: Post your QuakeLive nick here
Re: Post your QuakeLive nick here
ok, my account got fucked and i can't access friends lists anymore, nor see anyone online. i made a new account:
brisk_
add me please, i'd like some games
brisk_
add me please, i'd like some games
Re: Post your QuakeLive nick here
Mine is actually Therac25, not Therac as it was in the beta.
Re: Post your QuakeLive nick here
Yes Foo, pretty regularlyFoo wrote:Do any of you flamers play this anymore?

Whiskey7 - Member since December 20, 2008
Catch me if you can

[color=#FFBF00]Physicist [/color][color=#FF4000]of[/color] [color=#0000FF]Q3W[/color]
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- Posts: 1
- Joined: Fri Apr 16, 2010 9:17 pm
Re: Post your QuakeLive nick here
RJ Super Gogeta
RJ Super Gogeta[color=#FF0000][b][i][/i][/b][/color]
Re: Post your QuakeLive nick here
guess i'll jump in.
survvor
survvor
Re: Post your QuakeLive nick here
Nice, the fag that took my name was inactive so it was free.
New ID: Bacon
New ID: Bacon
[b]CAPSLOCK IS ON[/b]
Re: Post your QuakeLive nick here
Mine is just like my username: MC_ARM 

[i]"If you're trying to escape a rocket, watch out for the another rocket right behind you..."[/i]
[b][u]The art of Fragging[/u] - Master Bobby Killer[/b]
[b][u]The art of Fragging[/u] - Master Bobby Killer[/b]
Re: Post your QuakeLive nick here
voNt wrote:voNt
RJ Super Gogeta wrote:RJ Super Gogeta
MC_ARM wrote:MC_ARM
Who are all these people?Angelboy wrote:Angelboy

[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Post your QuakeLive nick here
why that's voNt and his brobro RJ Super Gogeta. And whenever theyre around you know MC_ARM is gonna be there.
and if we're lucky, we might... hey speak of the devil, there's Angelboy !
and if we're lucky, we might... hey speak of the devil, there's Angelboy !
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- Posts: 1892
- Joined: Sun Jan 07, 2001 8:00 am
Re: Post your QuakeLive nick here
Quakelive no longer beta and offering tiered pay subscriptions for latest content (premium/pro) and private servers (pro)...
http://www.quakelive.com/forum/showthre ... -Changelog
http://www.quakelive.com/forum/showthre ... -Changelog
August 6th Changelog
New Premium Content:
• New gametype - Freeze Tag
• 20 Maps, including:
o 5 Brand New Arenas
o 4 Challenge ProMode Arena Classics
o 3 Threewave CTF Classics
o 3 Q3 Community Contest Maps
o 2 Rocket Arena 3 Classics
o 2 Orange Smoothie Production Map Pak Classics
o 1 Quake Live Community Map
Premium Map Additions:
• Aerowalk (Duel)
• Battleforged (Duel)
• Black Cathedral (CA)
• Cold War (CA)
• Deep Inside (TDM)
• Dismemberment (Duel)
• Dreadful Place (TDM)
• Focal Point (Duel)
• Hektik (Duel)
• Industrial Accident (CTF)
• Intervention (TDM)
• Japanese Castles (CTF)
• Leviathan (TDM)
• Overkill (CA)
• Phrantic (Duel)
• Purgatory (TDM)
• Realm of Steel Rats (TDM)
• Shining Forces (CTF)
• Stonekeep (CTF)
• Theatre of Pain (CA)
Code Updates:
• New clan system support
• Added /block, /unblock, and /blocklist console commands.
o /block name - blocks the player from in-game and website chat (do not include clan in the name)
o /unblock name - blocks the player from in-game and website chat (do not include clan in the name)
o /blocklist - lists currently blocked players
• Abandoned sequentially numbered filenames for maps in favor of actual map names, ie 'qzdm6' is now simply 'campgrounds'
• New console auto-complete code, including the ability to autocomplete map names during console callvotes.
• Auto-complete: demo names if "demo" is the first token.
• Team locator icons are now visible regardless of the PVS, they are now visible throughout the map.
• Team overlay: Background and drop shadow changes.
• Added /print command. Prints a local message on screen. (useful for binds)
• Alias system (example usage below)
o alias +jumpup "say I'm jumping;+moveup"
o alias -jumpup "say I'm landing;-moveup"
o bind ] +jumpup
• Spectating players in duel will now utilize that players model & sound set rather than enemy model & sound.
• Added 'spec pu' cmd to cycle your spectating view between players holding power-ups.
• Added aspect ratio correct crosshairs - crosshairs are no longer squished on widescreen.
• Minimum respawn delay lowered from 2100ms to 2000ms.
• New in-game Ad support
• Battlesuit balance adjustment, no longer prevents splash damage (all damage including splash is still reduced by 75%; you still take no damage from lava; still take no damage from acid/slime; still cannot drown...).
• Map 'author' support added to display level design credit for jointly owned community map additions.
Website Changes:
• Added Standard/Premium/Pro user site functionality, including the ability to purchase account subscriptions or redeem tokens for subscription.
• Most of the site has been revamped or retouched.
• Upgraded to the latest release of our forum package. Revisions to the default forum style will come in a future update.
• Added new pre-login splash page design.
• Added a "Register" button to the top of the pages again, when not logged in.
• Added detection for web client/server getting out of sync with regard to whether they are logged in.
• Added a pre-game interstitial advertisement to 'standard' users that will show when they first launch into game.
Map Changes:
All existing maps have received visual improvements, including ambient occlusion dirt map lighting and true vertexlighting.
All Capture the Flag arenas now have team-colored team overlay location information to easily identify whether your teammates are located in base, center or enemy base.
• Asylum -
o Added teleporter destination floor decal
• Base Siege -
o Replaced proxylaunchers with grenade launchers
o Swapped shotgun and nailgun positions
o Replaced lower yellow armor in base with a green armor jacket
o Staircases in center have been altered
• Bloodlust –
o Renamed from ‘Bloodlust CTF’ to ‘Bloodlust’
o Fixed asymmetrical bridge structures in base
• Bloodrun –
o Added teleporter destination decals
o Removed gl spawn
• Courtyard –
o Renamed from ‘Courtyard Conundrum’ to ‘Courtyard’
o Added a hallway and door between Pillar Hall and Teleporter room
o Replaced red armor in teleporter room with a medkit
o Moved Pillar Hall yellow armor to the Power-up Room
o Moved plasmagun from base nook onto base floor
o Added yellow armor to base nook
o Increased the megahealth respawn delay from 35 to 60 second
• Eviscerated
o Renamed from ‘Place of Many Deaths’ to ‘Eviscerated’
• Hearth
o Renamed from ‘Arena of Death’ to ‘Hearth’
• Ironworks
o Fixed asymmetrical spawn locations
• Longest Yard
o Renamed from ‘The Longest Yard’ to ‘Longest Yard’
o Added 5 new spawn locations
• Lost World
o Added teleporter destination floor decal
o Improved wall clipping near lightninggun staircase doorway
• Retribution
o Renamed ‘Temple of Retribution’ to ‘Retribution’
o Swapped railgun and shotgun locations in Team Deathmatch
• Sacellum
o Renamed ‘Temple of Pain’ to ‘Sacellum’
• Siberia –
o Added snowpatch near nailgun jumppad to cushion falling damage that occurred while dropping down from red armor
• Space CTF –
o Removed base-side megahealths in favor of a single megahealth on the center platform
o Removed central railgun in favor of base-side railguns on the Perch
o Increased the railgun respawn delay to 20 seconds, with a 5 slug ammo payload
o Added a plasmagun along the central accelpad route
• Spillway –
o Renamed ‘House of Pain’ to ‘Spillway’
• Stronghold –
o Renamed ‘The Stronghold’ to ‘Stronghold’
o Removed megahealth spawn from center basement in favor of teamed Quad & Regen power-ups
• Terminal Heights –
o Added a new bouncepad route from Flight to BFG to support Flight as a holdable power-up
Re: Post your QuakeLive nick here
I'm new, my nickname is Barros
How to play in multiplayer? Are there server online now?
(sorry my english, i'm from Italy)
How to play in multiplayer? Are there server online now?
(sorry my english, i'm from Italy)
- GONNAFISTYA
- Posts: 13369
- Joined: Sun Jan 23, 2005 8:20 pm
Re: Post your QuakeLive nick here
My name's Forrest Gump. People call me Forrest Gump.
Re: Post your QuakeLive nick here
3fing3r3dfi3nd
Re: Post your QuakeLive nick here
Anyone still play this?
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- Posts: 2
- Joined: Thu Dec 09, 2010 5:45 pm
Re: Post your QuakeLive nick here
CaliGirl is my alias on QuakeLive. I play it every now and then to make sure I shake off the rust. 

Re: Post your QuakeLive nick here
I'm nsap...just got it so I'm currently trying to remember all teh damn config tweaks I used to do and get all that shit sorted straight.
I keep having spikes of "Connection inturrupted" when playing...anyone remember network tweaks that might help that?
I keep having spikes of "Connection inturrupted" when playing...anyone remember network tweaks that might help that?
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- Posts: 71
- Joined: Wed Oct 27, 2010 10:27 am
Re: Post your QuakeLive nick here
gooball
My Website:
[url=http://goostudios.weebly.com/][img]http://img839.imageshack.us/img839/2671/bg3t.png[/img][/url]
[url=http://goostudios.weebly.com/][img]http://img839.imageshack.us/img839/2671/bg3t.png[/img][/url]
Re: Post your QuakeLive nick here
I still play here and there. Alias is xix these days. Played some duel with _socrates, tried to get Julz to start playing but I never see him online anymore.