Screenshots
Re: Screenshots
You are very versatile Shadow.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
new defrag map ive started on..
still working on lighting and details.
[lvlshot]http://img198.imageshack.us/img198/8185/shot0040l.jpg[/lvlshot]
still working on lighting and details.
[lvlshot]http://img198.imageshack.us/img198/8185/shot0040l.jpg[/lvlshot]
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Re: Screenshots
Looking good ^Ghost! You should rotate the wood texture on these planks imo.
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I started my first team fortress 2 map just a few minutes ago - learning hammer at the moment. For the record: http://cityy.explicits.de/uploads/maps/TF2/test0001.jpg
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I started my first team fortress 2 map just a few minutes ago - learning hammer at the moment. For the record: http://cityy.explicits.de/uploads/maps/TF2/test0001.jpg
www.ferdinandlist.de/leveldesign
Re: Screenshots
wow citty thats epic! lol kiddin'
and yea rotate that wood texture Ghost, btw I swear I've got that exact decal texture ._.
and yea rotate that wood texture Ghost, btw I swear I've got that exact decal texture ._.
[url=http://gotdelirium.com/][img]http://www.gotdelirium.com/stuff/gdd.png[/img][/url]
Re: Screenshots
textures and shaders are from medieval_soc and tabq1dm5
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Re: Screenshots
[lvlshot]http://dl.dropbox.com/u/159251/Map/ganNr1Hq.jpg[/lvlshot]
Re: Screenshots
Holy crap, I remember that map, Chretien. It's good to see you're still working on it. The lighting is nice and moody. 

[url=http://www.xfire.com/profile/vlnoheaven/][img]http://i105.photobucket.com/albums/m231/Lowerboy444/xfire.png[/img][/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
Re: Screenshots
Is there a half naked lady to the right who will give me a rockt-launcher?
Re: Screenshots
If you will find her, grab your rocketl and send her to me 

Re: Screenshots
Hey, thanks!Anthem wrote:Holy crap, I remember that map, Chretien. It's good to see you're still working on it. The lighting is nice and moody.


Re: Screenshots
[url]http://shadowsdomain.wordpress.com/[/url]
Re: Screenshots
gratz man. they look sharp as hell! gg
Re: Screenshots
I checked the maps out. They aren't exactly my cup of tea, but they are good maps nonetheless. I noticed the influence on Concrete Palace from q3shw22 instantly. I love q3shw22. :L
Congrats on the releases!
Congrats on the releases!
[url=http://www.xfire.com/profile/vlnoheaven/][img]http://i105.photobucket.com/albums/m231/Lowerboy444/xfire.png[/img][/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
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- Posts: 392
- Joined: Fri Sep 17, 2010 1:53 am
Re: Screenshots
Daaanng ShadoW, I don`t understand how you can make these maps so quickly. How much coffee do you drink?
Congrats on the releases. Maybe Palace could see a spot in the next IEM?

Congrats on the releases. Maybe Palace could see a spot in the next IEM?
[color=#00FF00][b]EmeraldProductions[/b][/color]
http://emeraldproductions.weebly.com/index.html
http://emeraldproductions.weebly.com/index.html
Re: Screenshots
thats one sweet skybox noruen. have you got portals working? i forgot to send ya the .map. you still need it?
Re: Screenshots
ps: nor3ctf1.zip readme 27 Sep 2010 20.26MiB review submitted 

Re: Screenshots
fKd - yes, it is working now, BUT for some reason, q3map2 do not want to compile light with this skybox (program stop responding/working and is terminated by Win)
But I don't need your map anymore
And thanks for submission! I can't wait for next LvL actualization
)



Re: Screenshots
i did not review it, but i knew you would be happy it had finally been done. gratz on ya first release 

Re: Screenshots
Checked your Q3Map2 log file? It usually spits out an error if it stops working.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
Testing radiosity on global illumination. This compile took 110 seconds with 6MB of raw lightmap data. I still need to fix some of the artifacts, I think from the penumbra or maybe from sampling...


[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
Erm... I can't find q3map2 log file
can you help me?
Screen - it is Q3 engine? That looks great i like that effect on the end of the shadows.

Screen - it is Q3 engine? That looks great i like that effect on the end of the shadows.
Re: Screenshots
Yeah, it's Q3 test map. The effect at the end is the penumbra effect, I think I set too high a value and lowering it slightly looks a little more natural. Here are some more shots after some tweaking:
[lvlshot]http://robotrenegade.com/temp/q3map2-radiosity02.jpg[/lvlshot]
[lvlshot]http://robotrenegade.com/temp/q3map2-radiosity03.jpg[/lvlshot]
Whoops, rainbow edges!
[lvlshot]http://robotrenegade.com/temp/q3map2-radiosity04.jpg[/lvlshot]
How are you compiling your maps? I'm using a batch file and making it output everything to a text file. Most front-end programs will do the same. GtkRadiant shows the output in the editor console.
[lvlshot]http://robotrenegade.com/temp/q3map2-radiosity02.jpg[/lvlshot]
[lvlshot]http://robotrenegade.com/temp/q3map2-radiosity03.jpg[/lvlshot]
Whoops, rainbow edges!
[lvlshot]http://robotrenegade.com/temp/q3map2-radiosity04.jpg[/lvlshot]
How are you compiling your maps? I'm using a batch file and making it output everything to a text file. Most front-end programs will do the same. GtkRadiant shows the output in the editor console.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
hmm.. but it looks really good. It is some special compile command to create this penumbra? Only sad thing is, that so smooth shadows are impossible in map because of lightmap size 
And q3map2 doesn't write any error:
--- LoadMapFile ---
Loading C:/Program Files/Quake III Arena/baseq3/maps/TeScrap.map
entering C:/Program Files/Quake III Arena/baseq3/maps/TeScrap.map
0 light entities
--- SetupBrushes ---
80 opaque brushes
--- SetupDirt ---
48 dirtmap vectors
--- SetupSurfaceLightmaps ---
157 surfaces
91 raw lightmaps
52 surfaces vertex lit
105 surfaces lightmapped
93 planar surfaces lightmapped
0 non-planar surfaces lightmapped
12 patches lightmapped
4 planar patches lightmapped
--- SetupTraceNodes ---
3063 trace windings (0.77MB)
5658 trace triangles (0.47MB)
2730 trace nodes (0.17MB)
1366 leaf nodes (0.08MB)
2 average windings per leaf node
23 max trace depth
--- SetupGrid ---
Grid size = { 128, 128, 256 }
728 grid points
--- CreateLights ---
Sun: textures/noruen_ship/ShSky
And then: q3map2 stop responding and must be terminated

And q3map2 doesn't write any error:
--- LoadMapFile ---
Loading C:/Program Files/Quake III Arena/baseq3/maps/TeScrap.map
entering C:/Program Files/Quake III Arena/baseq3/maps/TeScrap.map
0 light entities
--- SetupBrushes ---
80 opaque brushes
--- SetupDirt ---
48 dirtmap vectors
--- SetupSurfaceLightmaps ---
157 surfaces
91 raw lightmaps
52 surfaces vertex lit
105 surfaces lightmapped
93 planar surfaces lightmapped
0 non-planar surfaces lightmapped
12 patches lightmapped
4 planar patches lightmapped
--- SetupTraceNodes ---
3063 trace windings (0.77MB)
5658 trace triangles (0.47MB)
2730 trace nodes (0.17MB)
1366 leaf nodes (0.08MB)
2 average windings per leaf node
23 max trace depth
--- SetupGrid ---
Grid size = { 128, 128, 256 }
728 grid points
--- CreateLights ---
Sun: textures/noruen_ship/ShSky
And then: q3map2 stop responding and must be terminated
