GTKRadiant 1.5 AND UberRadiant troubles

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Derr1
Posts: 37
Joined: Sun Sep 26, 2010 12:06 am

GTKRadiant 1.5 AND UberRadiant troubles

Post by Derr1 »

I know I already have an open topic, but I may as well have multiple running. I have a problem with GTKRadiant 1.5 where it lags to the point where it's completely unusable. I mean the grid works, but for some reason when I go to make a box it doesn't appear for about 20 seconds. The grid size and grid scroll experience the same lag. Also, I can map in UberRadiant, however when I compile it gives me a crash error (the "has stopped working" error) and refuses to finish compiling. Can someone help me with one or both of these please?
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: GTKRadiant 1.5 AND UberRadiant troubles

Post by obsidian »

What kind of GPU do you have?

You sure your computer doesn't have some other background process running and taking up CPU cycles?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
fKd
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Re: GTKRadiant 1.5 AND UberRadiant troubles

Post by fKd »

also, what os you running?

if ya running vista or win7 dont forget to disable visual themes and aero if you want it to run right. also if you have been browsing large quantities of textures (i mean heaps) ive noticed it does start to chung a little. restarting gtk will fix it.

as for compiling. try using q3map2toolz a handy front end compiler : http://www.gamefront.com/files/3749930/ ... z_v0_06_12
Derr1
Posts: 37
Joined: Sun Sep 26, 2010 12:06 am

Re: GTKRadiant 1.5 AND UberRadiant troubles

Post by Derr1 »

So many new questions! Okay, a list of questions.

1) What is "aero"? I know visual themes is in the "properties" section, but what's "aero"?

2) After disabling visual themes, the grids turned black and the camera turned pixelated and the axes (intentional spelling) show as black lines, like developer lines. Is "aero" important as a combo WITH disabled visuals?

3) the q3map2toolz item only seems to work for EF, not EF2, which is why I got UberRadiant in the first place. I'd like to know two things.
3-1) is there a way to setup the tool to allow map compilation for EF2?
3-2) how do I setup UberRadiant for EF1 mapping and how reliable is it for EF1 mapping?

:confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused:
Derr1
Posts: 37
Joined: Sun Sep 26, 2010 12:06 am

Re: GTKRadiant 1.5 AND UberRadiant troubles

Post by Derr1 »

UPDATE: I just realized that the blackness is just because I ran it in 256 colours as a test and then forgot to disable that. My other questions still stand though
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: GTKRadiant 1.5 AND UberRadiant troubles

Post by obsidian »

Windows Aero:
http://windows.microsoft.com/en-CA/wind ... ndows-Aero

You might want to see the FAQ:
http://robotrenegade.com/radiant/faq.html

Why are you using UberRadiant? It's a completely separate branch and no one here uses it and it probably doesn't have proper support channels anymore. I don't think it even supports EF. When was that program even last updated, isn't Ritual more or less defunct? Why not just answer our questions above and see if you can get GtkRadiant working?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Derr1
Posts: 37
Joined: Sun Sep 26, 2010 12:06 am

Re: GTKRadiant 1.5 AND UberRadiant troubles

Post by Derr1 »

Ok, I got GTKRadiant working to the point of actually editing smoothly! New problem. It won't save. The console provides an error along the lines of "Couldn't open file (directory here)No Brushes Selected To Write" I've had the problem before but forgot how I fixed it :l. I know I have all the disable setting on (disable visual themes, disable desktop composition, disable display settings on high DPI settings). How do I fix this??
obsidian
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Re: GTKRadiant 1.5 AND UberRadiant troubles

Post by obsidian »

It's also on the FAQ page, starting from the 3rd paragraph under "Windows Vista and Windows 7 Users". If you were to search the forum, there was another thread about the exact same issue.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Derr1
Posts: 37
Joined: Sun Sep 26, 2010 12:06 am

Re: GTKRadiant 1.5 AND UberRadiant troubles

Post by Derr1 »

Okay, I moved both my EF files AND my GtkRadiant folders from the program files(x86) folder and I still get the failure to write error! I don't understand. I followed, as far as I know, what the faq told me about windows 7 security aspects. Why am I still getting a write error?
:confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused:
obsidian
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Re: GTKRadiant 1.5 AND UberRadiant troubles

Post by obsidian »

Try creating an empty text file in your maps directory and renaming the extension to .map. Then save to that file.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Bliccer
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Re: GTKRadiant 1.5 AND UberRadiant troubles

Post by Bliccer »

I'm doing a workaround. I used an exisiting map and deleted all brushes. Saved that map, copied it over to a writeable folder and renamed it. Copied it back and started to work on my new map with savingopportunities. After each time I'm done with mapping I copy the new mapfile into the folder again, rename it to 1.1, 1.2, 1.3 etc. and do the same copy-thing on the next time I want to map.

Where did you install/move the files?
Derr1
Posts: 37
Joined: Sun Sep 26, 2010 12:06 am

Re: GTKRadiant 1.5 AND UberRadiant troubles

Post by Derr1 »

sounds very time consuming Bliccer. To answer your question, I just moved them out of Program Files(x86) and now the directory SHOULD be "D:\Raven\Star Trek Voyager: Elite Force\BaseEF\maps" or similar for GTKRadiant 1.5.

Obsidian: by save to that file, do you mean creating a mapfile called "mapname.map" as a notepad application, then saving my mapname to that application? I'm just going to try that and see if it works, and if not, I'll try Bliccer's workaround

Again, here's hoping ;)
obsidian
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Re: GTKRadiant 1.5 AND UberRadiant troubles

Post by obsidian »

Right click in directory, New > text document, rename it to mymap.map, start Radiant, open, do stuff, save.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Derr1
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Joined: Sun Sep 26, 2010 12:06 am

Re: GTKRadiant 1.5 AND UberRadiant troubles

Post by Derr1 »

Neither worked, surprisingly. I created a new text document, typed in EXACTLY "derr_map.map", and tried to save my map as "derr_map" and then "derr_map.map", but both failed. I then created a folder on my desktop named "EFmaps", opened "_brig.map", deleted EVERY brush, and attempted to save it in the EFmaps folder, but I still got a write error! ACK! I figured attempting to override a save in a folder that won't write will not work, so I didn't even try that.
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Eraser
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Re: GTKRadiant 1.5 AND UberRadiant troubles

Post by Eraser »

Or try this:
under Edit > Preferences go to Interface > Layout and toggle the setting "use win32 file load dialog".

I have the option disabled here. I remember it gave me similar problems when I had it enabled as well. If you already have it disabled, maybe give it a go when the option is enabled.
Derr1
Posts: 37
Joined: Sun Sep 26, 2010 12:06 am

Re: GTKRadiant 1.5 AND UberRadiant troubles

Post by Derr1 »

HALLELUJAH! I tried eraser's hint, and it worked! IT SAVED!!!!!! My only concern is that afterwards I checked the console and it had a warning "WARNING: no module found for map interface type ''." (that's not a new face, that is literally, without the space for clarification, " .") Then again, my map is currently empty, but HALLELUJAH!
obsidian
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Re: GTKRadiant 1.5 AND UberRadiant troubles

Post by obsidian »

Eraser wrote:Or try this:
under Edit > Preferences go to Interface > Layout and toggle the setting "use win32 file load dialog".

I have the option disabled here. I remember it gave me similar problems when I had it enabled as well. If you already have it disabled, maybe give it a go when the option is enabled.
What version are you using, Eraser? Could you test this with 1.6?

Download here:
http://porky.nerius.com/radiant-windows ... -03-03.zip
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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