Quake 3 team arena and win 7 64 bit
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Re: Quake 3 team arena and win 7 64 bit
Ok. Tried the hunkmegs to 192 and now get the error code at 1947416 from main zone. this number comes up everytime now when trying to run distant screams.
Should I change it to a higher number?
Should I change it to a higher number?
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Re: Quake 3 team arena and win 7 64 bit
Like 500? or is there a limit?
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Re: Quake 3 team arena and win 7 64 bit
Yes, 2^31 - 1. I'm not kidding either.
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Re: Quake 3 team arena and win 7 64 bit
I....how on earth do you know that?^misantropia^ wrote:Yes, 2^31 - 1. I'm not kidding either.

I'm sure misantropia is right. However, I don't think you need to worry about hitting that limit.AbbyNormal wrote:Like 500? or is there a limit?
Do you know how much ram you have? I always give quake 3 all the resources I can...because not only is it one of like...6 games I play, it's what I play the most, by far...hands down....in 2011...Still.
I think my com_hunkmegs is set to 512 but I also had 4GB of ram and nothing else running but OEM Windows 7 64-bit.
My question is...how is it possible other people can just install this on their computers, way back when it came out, and not run into this problem, and somehow today, you are? I don't mean this to sound like blame, it just doesn't seem right
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Re: Quake 3 team arena and win 7 64 bit
There is 6 gig ram in this machine. I changed the hunkmegs to 500 and now q3a wont run any map. changed it back and still will not run maps. Will try to get on it tonight and try some other things.
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Re: Quake 3 team arena and win 7 64 bit
does it report malloc errors when you load other maps? that's....not right at all, as a side note, when telling programs to allocate memory, it might be good practice to use numbers that are powers of 2, eg: 512 instead of 500.
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Re: Quake 3 team arena and win 7 64 bit
Z_Malloc: failed on allocation of 1947416 bytes from the main zone. on distant screams. I reinstalled the game to have a clean install. and set the hunkmegs to 512.
Re: Quake 3 team arena and win 7 64 bit
try loading the map without any bots. does it work then ?
also, try upping your com_zonemegs to 32
same procedure as with the hunkmegs.
@VolumetricSteve. actually, when TA came out people were running into the same problems. that's why id software decided to omit Distant Screams from the mapselection screen.
also, try upping your com_zonemegs to 32
same procedure as with the hunkmegs.
@VolumetricSteve. actually, when TA came out people were running into the same problems. that's why id software decided to omit Distant Screams from the mapselection screen.
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Re: Quake 3 team arena and win 7 64 bit
my next move would be to check if you have an anti-virus program that's doing something weird to your memory. If not that, if you don't have a swap file set up, you should.
Start > Right click on 'Computer' > Select 'Properties' > Go to 'Advanced System Settings' on the left hand side > Go to the 'Advanced' tab > in the 'Performance' area, click 'Settings' > Go to the 'Advanced' tab > in the 'Virtual Memory' area, click 'Change' >
Here, you should see "Automatically manage paging file size for all drives" checked, and everything else should be greyed out. If it is, and you're having this problem (assuming it's a virtual memory thing, which it shouldn't be but it doesn't hurt to check)
you can force your system to crate one. Uncheck the first checkbox so you can edit the settings. Assuming you have one drive, you should only see "C:" represented in the list there.
Click on "Custom size:"
I can't think of a reason the following values would cause any problems on a modern system.
Initial size: 4096
Maximum size: 8092
good luck?
Start > Right click on 'Computer' > Select 'Properties' > Go to 'Advanced System Settings' on the left hand side > Go to the 'Advanced' tab > in the 'Performance' area, click 'Settings' > Go to the 'Advanced' tab > in the 'Virtual Memory' area, click 'Change' >
Here, you should see "Automatically manage paging file size for all drives" checked, and everything else should be greyed out. If it is, and you're having this problem (assuming it's a virtual memory thing, which it shouldn't be but it doesn't hurt to check)
you can force your system to crate one. Uncheck the first checkbox so you can edit the settings. Assuming you have one drive, you should only see "C:" represented in the list there.
Click on "Custom size:"
I can't think of a reason the following values would cause any problems on a modern system.
Initial size: 4096
Maximum size: 8092
good luck?
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Re: Quake 3 team arena and win 7 64 bit
You need to up com_zonemegs as MKJ suggested. Changing it in-game doesn't work, you have to start the game with `+set com_zonemegs 32`.AbbyNormal wrote:Z_Malloc: failed on allocation of 1947416 bytes from the main zone. on distant screams. I reinstalled the game to have a clean install. and set the hunkmegs to 512.
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Re: Quake 3 team arena and win 7 64 bit
I thought setting those variables in game adds it to the startup script? I don't remember ever having to manually add zonemegs or hunkmegs. 

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Re: Quake 3 team arena and win 7 64 bit
Took me a while but now I remember what the deal with com_zonemegs was: it doesn't do anything in stock Q3.
I wrote a patch in early 2006 that made it into ioquake3 in late 2009: https://bugzilla.icculus.org/show_bug.cgi?id=2571 (that Noordhuis guy is me)
I wrote a patch in early 2006 that made it into ioquake3 in late 2009: https://bugzilla.icculus.org/show_bug.cgi?id=2571 (that Noordhuis guy is me)
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Re: Quake 3 team arena and win 7 64 bit
You need to up com_zonemegs as MKJ suggested. Changing it in-game doesn't work, you have to start the game with `+set com_zonemegs 32`.[/quote]
Gave it a try and got this:
Z_Malloc: failed on allocation of 81184 bytes from the main zone.
As for the other info you posted, I have know idea what to do with that.
Gave it a try and got this:
Z_Malloc: failed on allocation of 81184 bytes from the main zone.
As for the other info you posted, I have know idea what to do with that.

Re: Quake 3 team arena and win 7 64 bit
you sure? I remember it being added for TA, along with com_soundmegs.^misantropia^ wrote:Took me a while but now I remember what the deal with com_zonemegs was: it doesn't do anything in stock Q3.
I wrote a patch in early 2006 that made it into ioquake3 in late 2009: https://bugzilla.icculus.org/show_bug.cgi?id=2571 (that Noordhuis guy is me)
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Re: Quake 3 team arena and win 7 64 bit
As that one ion said to another: I'm positive!
@AbbyNormal: you need to install ioquake3.
@AbbyNormal: you need to install ioquake3.
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Re: Quake 3 team arena and win 7 64 bit
Installed it and get the same problem. IAlthough I don.t see anything in the mods about io. Not sure why I was worried about it since I'll be playing with bots instead of real people.^misantropia^ wrote:As that one ion said to another: I'm positive!
@AbbyNormal: you need to install ioquake3.
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Re: Quake 3 team arena and win 7 64 bit
You're right. The download on ioquake3.org is over two years old, it doesn't have the fix.
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Re: Quake 3 team arena and win 7 64 bit
So there is no fix... no worries I'll just use the other maps.
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Re: Quake 3 team arena and win 7 64 bit
I pinged the ioquake3 mailing list about putting out a new release. That doesn't happen overnight but check back in a week or two, three.
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Re: Quake 3 team arena and win 7 64 bit
I just loaded up and played around in distant screams, (MPTERRA2), I'm using Windows 7 64-bit and ioQuake3 1.36. I do have the system paging file disabled and I do also happen to have 8gb of ram. I can't imagine those are actually factors, but I don't know what could be causing your issue at this point except perhaps you have 3rd party software that's doing something weird to your system's memory.
can anyone else reproduce this problem?
For the sake of my own curiosity, I bought Q3 Team Arena on Steam, so it should be a really proper install. I'll try to load up Distant Screams tonight and see what's going on, which when I played it on my weird install where I just copied/replaced default files, I realized it's one of my favorite TA levels and was one of the key inspirations for the maps I make now, not having access to that level has to suck. What kind of video card do you have?
I'm wondering if you've got an embedded video device (motherboard-provided graphics) that it's shared memory resources are just doing something weird when you call a lot of memory? Shot in the dark...
edit 5/21/2011:
with the default settings, com_hunkmegs 56, com_zonemegs 16, I was able to load mpterra2(distant screams) with 7 bots. (via Steam)
Once before...on my old Pentium 4 gaming rig, I had some ram, but not enough to properly run some newer games. I went out and got some cheap Sparkle brand ram, and I found that every program would open except Return to Castle Wolfenstein, and I bet if I had Quake 3 Team Arena back then, that wouldn't have opened either. I'd get malloc errors in RTCW like you're reporting. I don't understand what was really going on there, but when I got some Crucial brand memory for my system, it worked fine.
can anyone else reproduce this problem?
For the sake of my own curiosity, I bought Q3 Team Arena on Steam, so it should be a really proper install. I'll try to load up Distant Screams tonight and see what's going on, which when I played it on my weird install where I just copied/replaced default files, I realized it's one of my favorite TA levels and was one of the key inspirations for the maps I make now, not having access to that level has to suck. What kind of video card do you have?
I'm wondering if you've got an embedded video device (motherboard-provided graphics) that it's shared memory resources are just doing something weird when you call a lot of memory? Shot in the dark...
edit 5/21/2011:
with the default settings, com_hunkmegs 56, com_zonemegs 16, I was able to load mpterra2(distant screams) with 7 bots. (via Steam)
Once before...on my old Pentium 4 gaming rig, I had some ram, but not enough to properly run some newer games. I went out and got some cheap Sparkle brand ram, and I found that every program would open except Return to Castle Wolfenstein, and I bet if I had Quake 3 Team Arena back then, that wouldn't have opened either. I'd get malloc errors in RTCW like you're reporting. I don't understand what was really going on there, but when I got some Crucial brand memory for my system, it worked fine.
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Re: Quake 3 team arena and win 7 64 bit
Sorry it took so long to get back. Been out of town working.
As for system spec's
Mo bo. Asus p6t se x58 quad crossfire triple channel ddr3
cpu. intel i7-975 3.33ghz 8m extreme edition
mem. corsair 2gb 16000 mhz cm3x2g1600c9d6 x 3
vid. ati 5830 1gb ddr5 16x direct x 11
asetek 510lc 120mm water cooler
psu. 1k watt.
os. win 7 pro 64 bit.
I have owned this game since it first came out and it worked back when I had win 98. haven't been able to get it to work on any other os since then. "Distant screams map only one giving me the trouble"
I should've said all of this in the first post.. Sry.
As for system spec's
Mo bo. Asus p6t se x58 quad crossfire triple channel ddr3
cpu. intel i7-975 3.33ghz 8m extreme edition
mem. corsair 2gb 16000 mhz cm3x2g1600c9d6 x 3
vid. ati 5830 1gb ddr5 16x direct x 11
asetek 510lc 120mm water cooler
psu. 1k watt.
os. win 7 pro 64 bit.
I have owned this game since it first came out and it worked back when I had win 98. haven't been able to get it to work on any other os since then. "Distant screams map only one giving me the trouble"
I should've said all of this in the first post.. Sry.
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Re: Quake 3 team arena and win 7 64 bit
just checking.... thought someone might have said something else to try by now.