ShadoW_86, that maps visual flare is stunning. Stuff like this makes me think "what if", like what if Q3 shipped with stock maps like this? Would be a totally different ball game. phantazm11, same with you, stunning work.
@AEon: Thanks a lot for the feedback. Fortunately I was able to catch most of what you mentioned before I submitted the map. And you might be happy to know that I replaced one of the Rocket Launchers with a Rail Gun
If you haven't done so already, I encourage you to check out the maps in this years competition. There are some great entries! As stated in the competition post, the mappack can be downloaded here: http://maverickservers.com/forums/viewt ... 14&t=16949
phantazm11 wrote:@AEon: Thanks a lot for the feedback. Fortunately I was able to catch most of what you mentioned before I submitted the map. And you might be happy to know that I replaced one of the Rocket Launchers with a Rail Gun
... years at q3w lem tends to have drilled us all into thinking in similar ways, i.e. quality-wise.
ShadoW_86,
at first glance I thought fDk was working on another map ... then wondered why don't we see such "anarchistic" and creative wall brushwork more often... (because it turns the map into something like space maps)... looks very interesting, refreshingly "unbound" to normal mapping.
AEon wrote:... then wondered why don't we see such "anarchistic" and creative wall brushwork more often...[
i think people just got tired of the geocomp style and - as a countermovement; and with great success, i think (sock!) - focused on more naturalistic efforts.
still. the idea of following a primat of brushwork over texturing is bound to yield interresting results.
@Shadow: wow... i just realized this is done in q1 nice
Got a lil bit more time on my hands, starting working on my level again.
The graphics are pretty much in place, I just need to make it a bit brighter I think, that's a hustle though...
...holy crap Hipshot... holy crap... the tiles look very smooth and realistic against the terrain. I don`t remember anything coming close to that before in Q3, even with dirtmapping, phong shading, and all the like. Just amazing.
First thing that came into my mind:
"Is this quake 3?"
Seriously, you made me think it's a Source map, or even UDK. Add some contrast to the lighting and you'll achieve perfection there.