Spectators cannot go throught doors
Spectators cannot go throught doors
I've compiled map with doors, but don't know, how to make doors ghostly for spectators...
In ID maps spectators can go throught doors (any special function, that will "teleport" spectators to other side), but I don't know, how to do it?
//Edit: I think that common/clusterportal will do it...
In ID maps spectators can go throught doors (any special function, that will "teleport" spectators to other side), but I don't know, how to do it?
//Edit: I think that common/clusterportal will do it...
Re: Spectators cannot go throught doors
I always thought that was client specific, not map specific. I believe I noticed this on my maps, and I just use regular doors.
Re: Spectators cannot go throught doors
deqer:
But in ID maps it's enabled going throught doors, in other maps also in my it's disabled. How can I enable ghost doors for spectators?
But in ID maps it's enabled going throught doors, in other maps also in my it's disabled. How can I enable ghost doors for spectators?
Re: Spectators cannot go throught doors
I don't know what they did in the id software maps, but it appears to be severely bugged. When I try to move through a door as a spectator, I kind of get in some limbo state between sides of the door. Really odd.
Re: Spectators cannot go throught doors
Spectators dont go through doors in id maps either. Try it, you will see.
I think this feature got broken in one of the game updates.
I think this feature got broken in one of the game updates.
Re: Spectators cannot go throught doors
actually I think this feature was tacked on after release through a patch, with no edits made to the maps. I remember spectators being blocked by doors being one of the more glaring oversights the game had upon release.
Re: Spectators cannot go throught doors
But it's clearly broken in 1.32 

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Re: Spectators cannot go throught doors
If I know you can use "trigger_teleport" and set the SPECTATOR flag, so only spectators will be teleported.
Code: Select all
/*QUAKED trigger_teleport (.5 .5 .5) ? SPECTATOR
Allows client side prediction of teleportation events.
Must point at a target_position, which will be the teleport destination.
If spectator is set, only spectators can use this teleport
Spectator teleporters are not normally placed in the editor, but are created
automatically near doors to allow spectators to move through them
*/
Re: Spectators cannot go throught doors
OK, I will try it...MetalBeast wrote:If I know you can use "trigger_teleport" and set the SPECTATOR flag, so only spectators will be teleported.
Code: Select all
/*QUAKED trigger_teleport (.5 .5 .5) ? SPECTATOR Allows client side prediction of teleportation events. Must point at a target_position, which will be the teleport destination. If spectator is set, only spectators can use this teleport Spectator teleporters are not normally placed in the editor, but are created automatically near doors to allow spectators to move through them */
// What bit it may be? I'm using Radiant 1.5, entities are in XML format...
Re: Spectators cannot go throught doors
I thought we had this discussion already. 
There isn't a spectator only spawnflag, not one that I'm aware of or having ever been documented. Are you sure that's functional for Quake 3 and not for some other game or mod?

There isn't a spectator only spawnflag, not one that I'm aware of or having ever been documented. Are you sure that's functional for Quake 3 and not for some other game or mod?
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Re: Spectators cannot go throught doors
For ID maps: in q3ctf2 (Troubled Waters) aren't used triggers to open doors, but doors will open already... Must I use triggers for doors? Is it required?CZghost wrote:deqer:
But in ID maps it's enabled going throught doors, in other maps also in my it's disabled. How can I enable ghost doors for spectators?
Is also required the teleporting trigger only for spectators?
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Re: Spectators cannot go throught doors
Well, you guys are not really forcing me to install Q3 again ?obsidian wrote:I thought we had this discussion already.
There isn't a spectator only spawnflag, not one that I'm aware of or having ever been documented. Are you sure that's functional for Quake 3 and not for some other game or mod?

Should be SPAWNFLAGS "1"
It's in the Q3 source, so it should be in game

http://www.soclose.de/q3doc/g__trigger_8c-source.htm
Try it just out, I havent Q3 installed anymore.
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Re: Spectators cannot go throught doors
What is funcional without triggers ? Or do you mean "SPAWNFLAGS" ?CZghost wrote:Oh my god! I'm surprised! It's functional also without triggers!!!
Will it be functional in TA?
What is TA ?
Re: Spectators cannot go throught doors
Do you know Team Arena modification? And it's functuional without triggering the doors by touching trigger_multiple...MetalBeast wrote:What is funcional without triggers ? Or do you mean "SPAWNFLAGS" ?CZghost wrote:Oh my god! I'm surprised! It's functional also without triggers!!!
Will it be functional in TA?
What is TA ?
In order, the doors open automatically, when player will come closer to it.
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Re: Spectators cannot go throught doors
Do you mean, the "trigger_teleport" is functional or what ?
No offence, but please get some time to write the things so everybody can understand them
You should explain, what you did and what is working.
Did you try the "trigger_teleport" with SPAWNFLAGS "1" ?
No offence, but please get some time to write the things so everybody can understand them

You should explain, what you did and what is working.
Did you try the "trigger_teleport" with SPAWNFLAGS "1" ?
Re: Spectators cannot go throught doors
So again: I can leave only doors, they will open automatically, when player comes closer...MetalBeast wrote:Do you mean, the "trigger_teleport" is functional or what ?
No offence, but please get some time to write the things so everybody can understand them
You should explain, what you did and what is working.
Did you try the "trigger_teleport" with SPAWNFLAGS "1" ?
// Yes, I've tried it...
Last edited by CZghost on Mon Nov 07, 2011 5:47 pm, edited 1 time in total.
Re: Spectators cannot go throught doors
It's not client specific, but a bug, that is created, when map is compiled from Radiant. The AAS file is added later by BSPC.deqer wrote:I always thought that was client specific, not map specific. I believe I noticed this on my maps, and I just use regular doors.
Re: Spectators cannot go throught doors
this thread has become exhausting.
Re: Spectators cannot go throught doors
OK, down doors are ok, but I must modify up doors (they teleport to void)...
// Also must modify grider, but it's off-topic ;-)
// Also must modify grider, but it's off-topic ;-)
Re: Spectators cannot go throught doors
CZghost, I know that English isn't your language, so perhaps it would be better if you tried to explain exactly what you are doing with a simplified screenshot or illustration. I read the above three times now and I still have no idea what you are doing.
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Re: Spectators cannot go throught doors
Yes, you know right... Screenshot from editor:obsidian wrote:CZghost, I know that English isn't your language, so perhaps it would be better if you tried to explain exactly what you are doing with a simplified screenshot or illustration. I read the above three times now and I still have no idea what you are doing.
