Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

Still WIP champ, plus tweakable. Its FOV 75, not 90, that may be throwing it a tad:

[lvlshot]http://www.team-blur-games.com/odium/mp_beach_5.jpg[/lvlshot]
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Eraser
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Re: Screenshots

Post by Eraser »

Hey there's your skeleton again :)
r3t
Posts: 701
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Re: Screenshots

Post by r3t »

Looking pretty good o'dium! Any news on when we can actually start playing it? :)
o'dium
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Re: Screenshots

Post by o'dium »

A beta may come quite soon,, not until next year obviously. Hard with only one coder and one artist working on it :(
o'dium
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Re: Screenshots

Post by o'dium »

A beta may come quite soon,, not until next year obviously. Hard with only one coder and one artist working on it :(
deqer
Posts: 298
Joined: Mon Dec 28, 2009 6:30 pm

Re: Screenshots

Post by deqer »

I've asked that question 3 times in 3 different time periods, phrased 3 different ways, and each time o'dium ignores the question. yet now I see he answers the question for you. who are you, r3t? A relative? His brother? ...
r3t
Posts: 701
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Re: Screenshots

Post by r3t »

No idea, must be my calm and friendly disposition *shrug*
skinmaster
Posts: 102
Joined: Sat Feb 19, 2005 10:11 am

Re: Screenshots

Post by skinmaster »

where can i get this skybox? very pretty.
Last edited by skinmaster on Thu Dec 22, 2011 3:43 am, edited 1 time in total.
skinmaster
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Re: Screenshots

Post by skinmaster »

nice pics
Last edited by skinmaster on Thu Dec 22, 2011 3:41 am, edited 1 time in total.
lightmill
Posts: 42
Joined: Sun Nov 27, 2011 11:27 am

Re: Screenshots

Post by lightmill »

Overdose looks top quality, very good textures lighting and ambient fx, making even simple interiors look good.
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^Ghost
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Re: Screenshots

Post by ^Ghost »

skinmaster wrote: where can i get this skybox? very pretty.

skybox and .shader
http://www.sendspace.com/file/ralfwc
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
skinmaster
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Re: Screenshots

Post by skinmaster »

[lvlshot]http://www.rave.ca/en/image/original/441176/[/lvlshot]
newskybox
Last edited by skinmaster on Thu Dec 22, 2011 3:44 am, edited 5 times in total.
insanet
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Joined: Tue Dec 20, 2011 11:29 pm

Re: Screenshots

Post by insanet »

Teaser
Image

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skinmaster
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Re: Screenshots

Post by skinmaster »

man chew pee chew?
Last edited by skinmaster on Thu Dec 22, 2011 3:44 am, edited 1 time in total.
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monaster
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Re: Screenshots

Post by monaster »

insanet wrote:Teaser
Image

Uploaded with ImageShack.us
You little sucker create the same map theme (Machu Picchu if I'm not mistaken) I've built on secretly every now and then during the last years! But don't get me wrong: I LOVE you for doing this since I tend to never finish any maps faster than within at least a decade, so thanks to you I'll be fragging around in that wonderful map in no time. Don't stop now, totally digging it! :D
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
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skinNCNmaster
Posts: 344
Joined: Wed Jan 29, 2003 8:00 am

Re: Screenshots

Post by skinNCNmaster »

NICE PICS GUYS
Last edited by skinNCNmaster on Sun Jan 01, 2012 10:57 pm, edited 15 times in total.
deqer
Posts: 298
Joined: Mon Dec 28, 2009 6:30 pm

Re: Screenshots

Post by deqer »

I must say, you do have a unique style going on with most of your work, SkinNCNMaster. For the most part, it looks kind of cool.

Personally, I like to stick to the grid and only use squares(64x64, 128x128, etc.), 45-degree or 90-degree angles, etc.

But I see a lot of art and style in your maps, which is cool. Keep up the good work.
[acid]
Posts: 54
Joined: Mon Jul 19, 2004 7:00 am

Re: Screenshots

Post by [acid] »

Current layout (alpha/beta).

Image
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monaster
Posts: 532
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Re: Screenshots

Post by monaster »

@skinNCNmaster: Colour overkill, as so often. I like it :up:
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

Re: Screenshots

Post by sock »

Image
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Fjoggs
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Re: Screenshots

Post by Fjoggs »

I'm sorry, but you have to give me those textures right now! Looks amazing. I do think I liked the brickstyled floor instead of this one though. It looks awesome, but it doesn't fit. (imo)
sock
Posts: 424
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Re: Screenshots

Post by sock »

Fjoggs wrote:I do think I liked the brickstyled floor instead of this one though. It looks awesome, but it doesn't fit. (imo)
Oh really ... :D

Image
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Re: Screenshots

Post by phantazm11 »

:D
fKd
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Re: Screenshots

Post by fKd »

happy holidays mappers :D

looks like another solid texture set is on the way. boowa. gg sock :up:
Kaz
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Joined: Wed Mar 08, 2006 3:43 am

Re: Screenshots

Post by Kaz »

insanet wrote:Teaser
Image

Uploaded with ImageShack.us
Just FYI: building out at really big grid coords isn't recommended because of floating-point limitations (which basically means brushes will start disappearing randomly or having odd artifacts when you manipulate them). The closer you are to the origin the more precise and nice things will be. Technical details here. Still cool, though. :)
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