my ent plus work.

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Eraser
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Re: my ent plus work.

Post by Eraser »

Amazing stuff fKd, amazing stuff.
sock
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Re: my ent plus work.

Post by sock »

I love the feeling of the atmosphere, looks amazing, but what do you plan to do in this place? any puzzles? AI combat? story?
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Re: my ent plus work.

Post by fKd »

all the fun stuff will be done when i start working with the ent+ ents. first up im just laying out the structure. its gonna be an escape type map with a little combat and some basic key/button/trap/exploration.
think doom maps. nothing ground breaking, but its been years since i did any sp mapping. so im gonna warm up on this easy one first. hopefully its simple ents will be over shadowed by the fun factor.... heh fingers crossed.
sock
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Re: my ent plus work.

Post by sock »

fKd wrote:all the fun stuff will be done when i start working with the ent+ ents. first up im just laying out the structure.
You should get all the ent+ entities working before you do any more structure work because there are still plenty of BSP limitations you could hit. I highly recommend you get other people checking your map as early as possible, so you can implement feedback and not find you are wasting time.

I am surprised you are not going to make any of that machinery functional with entities. The main reason for using entity+ is most of the brush/entity limits are gone and you can create loads of cool working/interactive stuff. Also, upgrade those textures, they are really low resolution, find some replacements from cgtextures.
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Eraser
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Re: my ent plus work.

Post by Eraser »

sock wrote:The main reason for using entity+ is most of the brush/entity limits are gone and you can create loads of cool working/interactive stuff.
Ahm, actually the limits are still very much there, but the difference is that you can string BSP's together so you can work around the limits by moving the player over to the next BSP once you're about to hit any limits.
sock
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Re: my ent plus work.

Post by sock »

Eraser wrote:actually the limits are still very much there
I was assuming that the overall map entity limit (1024) and brush entity (256) limit had been increased? because those were the main reason I could not make many interactive items.
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obsidian
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Re: my ent plus work.

Post by obsidian »

IIRC, increasing the entity limits was discussed but it seems as if they are part of the engine code, thus requires more work than a simple game mod. However, you now have the same entity limits per map, and you can string a number of maps together as part of a campaign. While you still have to work within the same limits, you can split your map into chunks. Also, many of those crazy logic switches in your map can now be simplified.

Question: the game doesn't save entity states does it? Meaning if I face a closed door in map A, can I go to map B and find a switch to open it, then return to map A and walk through it? I'm guessing not, but you can always make a map C that looks exactly like map A with the open door.
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Eraser
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Re: my ent plus work.

Post by Eraser »

It doesnt save entity states, but there is a target_variable entity that can write a value associated to a variable name to memory. Theses variables persist across map changes. They can also trigger a Target based on whether or not the variable matches a specified value. So you can set the var in map B, go back to A and trigger certain entities on map load.
Noruen
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Re: my ent plus work.

Post by Noruen »

It is amazing map. So many details! Eraser would be in three-day orgasm :)
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Re: my ent plus work.

Post by CZghost »

How long will be the map unavaible?
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deqer
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Re: my ent plus work.

Post by deqer »

CZghost wrote:How long will be the map unavaible?
A long time. In fact, I'm going to say that he won't finish it. Unless the campaign is only 1 map long, with only 2 rooms. : )
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Re: my ent plus work.

Post by fKd »

u mad?
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monaster
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Re: my ent plus work.

Post by monaster »

u mad?
And thus, the Void has entered LEM... :olo:
By the way: This will be another great map by fKd, great work so far, as always keep going!
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cityy
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Re: my ent plus work.

Post by cityy »

fKd wrote:u mad?
Sounds like it. :dork:
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Re: my ent plus work.

Post by fKd »

:olo:
deqer
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Re: my ent plus work.

Post by deqer »

fKd wrote:u mad?
No. I don't get mad like that.

I just speak my mind.

What I said (above) was actually going to be posted on the same day this thread first started, but I didn't bother to. Having someone ask about an ETA now was the little push that made me say it today, rather a long time ago.

Sorry you feel that way by connecting the dots between lvlworld and here. But that's not the case.
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Re: my ent plus work.

Post by fKd »

these maps take time, maybe something you should have invested in your ent plus map...
Last edited by fKd on Wed Jan 18, 2012 12:42 am, edited 2 times in total.
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Re: my ent plus work.

Post by fKd »

oh and yeah 2 rooms :olo:

[lvlshot]http://img406.imageshack.us/img406/9728/91169320.jpg[/lvlshot]
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monaster
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Re: my ent plus work.

Post by monaster »

fKd wrote:these maps take time, maybe something you should have invested in your ent plus map...
There it is. I already missed that part in your post above after your first edit. ;)
@pic: :drool:

EDIT:Typo corrected
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EmeraldTiger
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Re: my ent plus work.

Post by EmeraldTiger »

fKd wrote:these maps take time, maybe something you should have invested in your ent plus map...
:olo: :olo: :olo: :olo:










Anyways everything looks as hot as frack. It may have a tech theme like a lot of games but it has that organic touch that sets it apart and makes it different. Kind of Crysis-like, dunno why.
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deqer
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Re: my ent plus work.

Post by deqer »

fKd wrote:these maps take time, maybe something you should have invested in your ent plus map...
no, you misunderstood me.

it is exactly why i said what i said (above), because i invested a lot of time into my ent map, and much of it was ent work. i already know how it feels.

and i've seen you burn out on previous maps before, maps with high detail. so, when i saw your screenshot here, i saw the detail and i knew you'll most likely burn out again because all your time went into details instead of the whole project / ent.
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fKd
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Re: my ent plus work.

Post by fKd »

thing is there is no rush. im indeed taking my time, got rl stuff to do so mapping time is far more limited. but this sp mapping is far more rewarding to me so im confident in finishing.
^Ghost
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Re: my ent plus work.

Post by ^Ghost »

wow are u still on win98???
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Re: my ent plus work.

Post by fKd »

na, win7
obsidian
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Re: my ent plus work.

Post by obsidian »

Old version of Photoshop, though.
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