Whah whah whah...

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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deqer
Posts: 298
Joined: Mon Dec 28, 2009 6:30 pm

Whah whah whah...

Post by deqer »

MKJ wrote:I'm sure converting .tims and using them in your own project is breach of copyright. not sure though.
Yes, because we all give a fuck about that, right? Because we're making money off this shit, right? ...
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MKJ
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Joined: Fri Nov 24, 2000 8:00 am

Re: Prog or Plugin for converting pic formats (bmp to tim)

Post by MKJ »

oh, this guy again.
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Eraser
Posts: 19174
Joined: Fri Dec 01, 2000 8:00 am

Re: Prog or Plugin for converting pic formats (bmp to tim)

Post by Eraser »

He's quite dependable actually.
You can depend on him being a giant big cock :up:
deqer
Posts: 298
Joined: Mon Dec 28, 2009 6:30 pm

Re: Prog or Plugin for converting pic formats (bmp to tim)

Post by deqer »

Eraser wrote:He's quite dependable actually.
You can depend on him being a giant big cock :up:
yeah, and I guess we can depend on you for wasting our time with a broken mod.
themuffinman
Posts: 384
Joined: Fri Mar 05, 2010 5:29 pm

Re: Prog or Plugin for converting pic formats (bmp to tim)

Post by themuffinman »

deqer wrote:
Eraser wrote:He's quite dependable actually.
You can depend on him being a giant big cock :up:
yeah, and I guess we can depend on you for wasting our time with a broken mod.
Don't blame his mod as the cause of your glitchy map.
deqer
Posts: 298
Joined: Mon Dec 28, 2009 6:30 pm

Re: Prog or Plugin for converting pic formats (bmp to tim)

Post by deqer »

themuffinman wrote: Don't blame his mod as the cause of your glitchy map.
I'm not.

I need not prove the mod is glitchy; just read the comments by other people (on q3world and lvlworld) who have had random issues with either of the maps.

My map works just fine if you run the mod right, and works strange if you load it wrong. My map works better on older versions of the mod; so, what does all this shit tell you? lulz.

themuffinman, don't even try. You got nothing on me.
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: Prog or Plugin for converting pic formats (bmp to tim)

Post by Silicone_Milk »

stop feeding the troll.
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Eraser
Posts: 19174
Joined: Fri Dec 01, 2000 8:00 am

Re: Prog or Plugin for converting pic formats (bmp to tim)

Post by Eraser »

deqer wrote:
themuffinman wrote: Don't blame his mod as the cause of your glitchy map.
I'm not.

I need not prove the mod is glitchy; just read the comments by other people (on q3world and lvlworld) who have had random issues with either of the maps.

My map works just fine if you run the mod right, and works strange if you load it wrong. My map works better on older versions of the mod; so, what does all this shit tell you? lulz.

themuffinman, don't even try. You got nothing on me.
Your invisible doors issue is caused by you using entity keys that didn't exist yet.
Last edited by Eraser on Wed Mar 21, 2012 9:34 am, edited 1 time in total.
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Prog or Plugin for converting pic formats (bmp to tim)

Post by cityy »

Quick, someone change deqer's user name caption to "Mr. Butthurt"!
www.ferdinandlist.de/leveldesign
obsidian
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Joined: Mon Feb 04, 2002 8:00 am

Re: Prog or Plugin for converting pic formats (bmp to tim)

Post by obsidian »

Silicone_Milk wrote:stop feeding the troll.
Indeed. That's quite enough from all parties involved.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
deqer
Posts: 298
Joined: Mon Dec 28, 2009 6:30 pm

Re: Prog or Plugin for converting pic formats (bmp to tim)

Post by deqer »

Eraser wrote: Your invisible doors issue is caused by you using entity keys that didn't exist yet.
and the other people's complaints? you not going to mention those? of course not... why would you.

The other people's complaints are caused by your poor development of the mod.
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Eraser
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Re: Prog or Plugin for converting pic formats (bmp to tim)

Post by Eraser »

Dude, if you have any complaints, here's the source code, go for it

https://code.google.com/p/entityplus/so ... unk%2Fcode
obsidian
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Re: Prog or Plugin for converting pic formats (bmp to tim)

Post by obsidian »

Yeah, what's up with this Eraser guy, programming a mod on his own spare time and letting other people play with it for FREE. Like, he's not even charging people for his work... what's up with that? Why can't we all be like deqer and not do anything beneficial to the community but complain. :dork:
deqer wrote:Because we're making money off this shit, right? ...
Oh look, irony's a bitch.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Dark Metal
Posts: 5496
Joined: Sun Feb 20, 2000 8:00 am

Re: Whah whah whah...

Post by Dark Metal »

So, deqer is a dumb cunt. Got it.
[WYD]
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