Yes, because we all give a fuck about that, right? Because we're making money off this shit, right? ...MKJ wrote:I'm sure converting .tims and using them in your own project is breach of copyright. not sure though.
Whah whah whah...
Whah whah whah...
Re: Prog or Plugin for converting pic formats (bmp to tim)
oh, this guy again.
Re: Prog or Plugin for converting pic formats (bmp to tim)
He's quite dependable actually.
You can depend on him being a giant big cock
You can depend on him being a giant big cock

Re: Prog or Plugin for converting pic formats (bmp to tim)
yeah, and I guess we can depend on you for wasting our time with a broken mod.Eraser wrote:He's quite dependable actually.
You can depend on him being a giant big cock
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Re: Prog or Plugin for converting pic formats (bmp to tim)
Don't blame his mod as the cause of your glitchy map.deqer wrote:yeah, and I guess we can depend on you for wasting our time with a broken mod.Eraser wrote:He's quite dependable actually.
You can depend on him being a giant big cock
Re: Prog or Plugin for converting pic formats (bmp to tim)
I'm not.themuffinman wrote: Don't blame his mod as the cause of your glitchy map.
I need not prove the mod is glitchy; just read the comments by other people (on q3world and lvlworld) who have had random issues with either of the maps.
My map works just fine if you run the mod right, and works strange if you load it wrong. My map works better on older versions of the mod; so, what does all this shit tell you? lulz.
themuffinman, don't even try. You got nothing on me.
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Re: Prog or Plugin for converting pic formats (bmp to tim)
stop feeding the troll.
Re: Prog or Plugin for converting pic formats (bmp to tim)
Your invisible doors issue is caused by you using entity keys that didn't exist yet.deqer wrote:I'm not.themuffinman wrote: Don't blame his mod as the cause of your glitchy map.
I need not prove the mod is glitchy; just read the comments by other people (on q3world and lvlworld) who have had random issues with either of the maps.
My map works just fine if you run the mod right, and works strange if you load it wrong. My map works better on older versions of the mod; so, what does all this shit tell you? lulz.
themuffinman, don't even try. You got nothing on me.
Last edited by Eraser on Wed Mar 21, 2012 9:34 am, edited 1 time in total.
Re: Prog or Plugin for converting pic formats (bmp to tim)
Quick, someone change deqer's user name caption to "Mr. Butthurt"!
www.ferdinandlist.de/leveldesign
Re: Prog or Plugin for converting pic formats (bmp to tim)
Indeed. That's quite enough from all parties involved.Silicone_Milk wrote:stop feeding the troll.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Prog or Plugin for converting pic formats (bmp to tim)
and the other people's complaints? you not going to mention those? of course not... why would you.Eraser wrote: Your invisible doors issue is caused by you using entity keys that didn't exist yet.
The other people's complaints are caused by your poor development of the mod.
Re: Prog or Plugin for converting pic formats (bmp to tim)
Dude, if you have any complaints, here's the source code, go for it
https://code.google.com/p/entityplus/so ... unk%2Fcode
https://code.google.com/p/entityplus/so ... unk%2Fcode
Re: Prog or Plugin for converting pic formats (bmp to tim)
Yeah, what's up with this Eraser guy, programming a mod on his own spare time and letting other people play with it for FREE. Like, he's not even charging people for his work... what's up with that? Why can't we all be like deqer and not do anything beneficial to the community but complain. 

Oh look, irony's a bitch.deqer wrote:Because we're making money off this shit, right? ...
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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