John Romero to return to PC gaming with old-school shooter
John Romero to return to PC gaming with old-school shooter
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Re: John Romero to return to PC gaming with old-school shooter
etc etc make you his bitch etc etc
This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
Re: John Romero to return to PC gaming with old-school shooter
oh, I actually replied to that fist article. This is what I wrote:
I think John Romero deserves all the credit he's getting for his work at id Software, but to be honest, it's been 16 years since and he hasn't done anything notable since (ok, Daikatana, but it was notable for all the wrong reasons).
Those old enough to remember Romero's heritage from id Software won't need to be remembered about it and those who are too young to know about the id Software golden days won't understand what was so special about Doom and Quake anyway.
Even though I absolutely love everything id Software has done (including Doom 3 and Rage), especially from the time when Romero was still part of the team, I'm not so sure Romero is all that relevant in the industry anymore.
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Don Carlos
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Re: John Romero to return to PC gaming with old-school shooter
After you got through Daikatana troubled first few levels, it wasnt a bad game at all in all honesty...
Re: John Romero to return to PC gaming with old-school shooter
Seriously? It only got progressively worse IMO. Especially the dark ages area was a chore. You had to find a sword, but OMGAH! It was broken into seven pieces but OH WAIT, to find each piece you needed three runes per pieces and YES, to find each rune you needed 5 shigamababbles, etc, etc, etc
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Don Carlos
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- Joined: Thu Jan 01, 1970 12:00 am
Re: John Romero to return to PC gaming with old-school shooter
Meh I remember egypt being quite good...
Re: John Romero to return to PC gaming with old-school shooter
thats serious sam you're thinking of.
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Don Carlos
- Posts: 17515
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Re: John Romero to return to PC gaming with old-school shooter
hm I thought there was somewhere with sand and stuff
Perhaps I do have the wrong game :S
Perhaps I do have the wrong game :S
Re: John Romero to return to PC gaming with old-school shooter
Not that I'll ever finish it, but I've been working on creating a classic action shooter from scratch myself. Just got the pathfinding working over the weekend. So far I'm pulling a decent framerate on the Xbox too but my main focus will be releasing something on PC.
Re: John Romero to return to PC gaming with old-school shooter
You working with XNA? I never got past the point of doing 2D sprite work with XNA. Up until recently I have been working on a blatant geometry wars clone, just to see how stuff worked, but eventually other obligations overtook it. I'm trying to kickstart myself into working on it again though.
Have you read Shawn Hargreaves' blog? It's mighty interesting. Definitely worth to start reading from post 1 up to the most recent one.
Have you read Shawn Hargreaves' blog? It's mighty interesting. Definitely worth to start reading from post 1 up to the most recent one.
Re: John Romero to return to PC gaming with old-school shooter
Your shots look nice!
Yes and I'm borrowing the Quake 3 formats for now since they are the easiest to work with. I've got a deferred lighting system but I haven't made any new maps to take advantage of that and I still need to add in shadow maps (so it doesn't look as good as the baked in lightmaps). Nice thing about deferred pipelines is how easy it is to add in post-processing effects. Also worked in a Q3 inspired console that has been incredible for dev work. I'm using reflection to map the console commands directly to real C# functions, a dictionary of global CVars that store persistently in xml, copy/paste support, doskey/paging, logging, etc.
I need to get around to upload some newer shots since its looking better these days.
http://perfunction.net/xnabsp/
(note, the lol shot resulted from not saturating a lerped color value my pixel shader which caused the textures to go into this crazy acid mode the closer you got. the grayscale shot came from fucking about in the pixel shader while trying to improve lighting.)
Yes and I'm borrowing the Quake 3 formats for now since they are the easiest to work with. I've got a deferred lighting system but I haven't made any new maps to take advantage of that and I still need to add in shadow maps (so it doesn't look as good as the baked in lightmaps). Nice thing about deferred pipelines is how easy it is to add in post-processing effects. Also worked in a Q3 inspired console that has been incredible for dev work. I'm using reflection to map the console commands directly to real C# functions, a dictionary of global CVars that store persistently in xml, copy/paste support, doskey/paging, logging, etc.
I need to get around to upload some newer shots since its looking better these days.
http://perfunction.net/xnabsp/
(note, the lol shot resulted from not saturating a lerped color value my pixel shader which caused the textures to go into this crazy acid mode the closer you got. the grayscale shot came from fucking about in the pixel shader while trying to improve lighting.)
- GONNAFISTYA
- Posts: 13369
- Joined: Sun Jan 23, 2005 8:20 pm
Re: John Romero to return to PC gaming with old-school shooter
This game will be awesome!Eurogamer wrote:"But I'm a PC mouse and keyboard type player," he countered.
"I love twitch 180s, fast targeting, fast firing, fast movement. So anything that's not like that - like current shooters that are basically a track going through a level to the exit and everything is closed off - is not interesting to me.
"I like to explore my levels, y'know? So I'm not a fan of on-rail shooting or slow-moving cover systems. That's not to say that Gears isn't a great game but as a player I'm more interested in speed and fast movement."
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Don Carlos
- Posts: 17515
- Joined: Thu Jan 01, 1970 12:00 am
Re: John Romero to return to PC gaming with old-school shooter
Hmmmmm....interested