Quake Teleporter texture and Quake sky

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Infernis
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Quake Teleporter texture and Quake sky

Post by Infernis »

Hello,

I'm looking for this Quake teleporter texture to be used in Quake 3. Does anybody know if someone has remade this for Quake 3? The closest I came to find it were the teleporter textures used in Areowalk by Hubster.

Image

Next, I'm looking for this sky, preferably moving. The only one I found was in Fjoggs his EPC map. Except I want higher resolution and no clouds. Moving like the one in Quake is a plus.

Image

Any help would be appreciated, thanks!
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
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CZghost
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Re: Quake Teleporter texture and Quake sky

Post by CZghost »

For the teleporter texture - maybe make your own? It's easy to do...

For the sky, I didn't understand what you mean?
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Infernis
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Re: Quake Teleporter texture and Quake sky

Post by Infernis »

I want to have it as an sky in Quake 3. So it has to be a completely working skybox.

If I would know how to make textures and write shaders for them, I wouldn't have opened this thread :P
But thanks for suggesting.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
fKd
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Re: Quake Teleporter texture and Quake sky

Post by fKd »

Check out tuban's work at lvl, he did some mean q1 maps.
dONKEY
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Re: Quake Teleporter texture and Quake sky

Post by dONKEY »

Hey J, u actually mapping again? Cool.
I believe Hubster's Aerowalk used a q3 version of that teleporter shader, u might wanna take a look :))
cityy
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Re: Quake Teleporter texture and Quake sky

Post by cityy »

fKd wrote:Check out tuban's work at lvl, he did some mean q1 maps.
Yo dawg, his name is tabun.

@Infernis:
You can get very simular results with a simple noise filter and a bit of painting.
www.ferdinandlist.de/leveldesign
obsidian
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Re: Quake Teleporter texture and Quake sky

Post by obsidian »

[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Infernis
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Re: Quake Teleporter texture and Quake sky

Post by Infernis »

Really Obsidian? I didn't know Google let you look for images ;)

I guess I'll have to make my own skybox then. Thanks for the tip about Tabun, it got me an awesome teleporter :)
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
dervish
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Re: Quake Teleporter texture and Quake sky

Post by dervish »

Infernis
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Re: Quake Teleporter texture and Quake sky

Post by Infernis »

Seriously? Am I missing something here?
I thought I asked an legitimate question on a forum that's always been helpfull through the years. Why the noob treatment all of a sudden?
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
fKd
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Re: Quake Teleporter texture and Quake sky

Post by fKd »

yeah its been a bit balls around here as of late... lookin forward to seeing ya q1 inspired work. hang in there bud
obsidian
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Re: Quake Teleporter texture and Quake sky

Post by obsidian »

My point was that you can roll your own (and probably a better looking one) in about 5 mins using some modified stock images. It was a legitimate suggestion. The quote is from 2001: A Space Odyssey.

None of it was meant to be offensive or condescending. I think you're being overly sensitive over nothing.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Plan B
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Re: Quake Teleporter texture and Quake sky

Post by Plan B »

The general vibe on these boards has become a bit sarcastic, though.
Probably inevitable, after dealing with the same shit for 13 years.
Infernis
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Re: Quake Teleporter texture and Quake sky

Post by Infernis »

Thanks fKd!
obsidian wrote:My point was that you can roll your own (and probably a better looking one) in about 5 mins using some modified stock images. It was a legitimate suggestion. The quote is from 2001: A Space Odyssey.

None of it was meant to be offensive or condescending. I think you're being overly sensitive over nothing.
I didn't know the reference to Kubrick's movie. Therefore I thought you were saying something like use Google you dumb.....
Now that you have explained, I understand and in that case, I appreciate the suggestion. I knew I could render it, but having the stars slowly move around and stuff, that seems tricky. I'll guess I'll settle for a static skybox for now.

Thanks
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Infernis
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Re: Quake Teleporter texture and Quake sky

Post by Infernis »

I followed Obsidian's suggestion and I'm currently trying to make my own skybox.

I've made the necessary images and saved them like this:

starfield_ft.tga
starfield_lf.tga
starfield_up.tga
starfield_bk.tga
starfield_rt.tga
starfield_dn.tga

The size of each image is 1024*1024 and it's saved with 32bits/pixel resolution.

I created a map called spronyq3dm2 in the env folder and made a new folder called starfield. I placed all 6 images in the starfield folder. I added spronyq3dm2.shader to my shader list and I used this shader:

textures/spronyq3dm2/starfield
{
qer_editorimage env/spronyq3dm2/starfield/starfield_lf.tga
surfaceparm noimpact
surfaceparm nolightmap
//red green blue intensity degrees elevation deviance samples
q3map_sunExt .78 .86 .94 200 290 75 2 32
q3map_skyLight 150 6
}
When I open GtkRadiant I can select the spronyq3dm2 folder, I see the starfield shader. I apply it in a test map, compile it and the skybox doesn't show. I get the famous black and white texture. I checked all the paths. What am I missing here? Even though the texture doesn't show, the room is still illuminated by the sky.

Thanks in advance.
Last edited by Infernis on Sun Sep 09, 2012 7:32 am, edited 1 time in total.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
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Eraser
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Re: Quake Teleporter texture and Quake sky

Post by Eraser »

You're missing the reference to the actual images in your shader. Add this to the shader:
skyparms env/spronyq3dm2/starfield/starfield - -
including those last two dashes
Infernis
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Re: Quake Teleporter texture and Quake sky

Post by Infernis »

You sir, are awesome! I got myself a working skybox!
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
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