I followed Obsidian's suggestion and I'm currently trying to make my own skybox.
I've made the necessary images and saved them like this:
starfield_ft.tga
starfield_lf.tga
starfield_up.tga
starfield_bk.tga
starfield_rt.tga
starfield_dn.tga
The size of each image is 1024*1024 and it's saved with 32bits/pixel resolution.
I created a map called spronyq3dm2 in the env folder and made a new folder called starfield. I placed all 6 images in the starfield folder. I added spronyq3dm2.shader to my shader list and I used this shader:
textures/spronyq3dm2/starfield
{
qer_editorimage env/spronyq3dm2/starfield/starfield_lf.tga
surfaceparm noimpact
surfaceparm nolightmap
//red green blue intensity degrees elevation deviance samples
q3map_sunExt .78 .86 .94 200 290 75 2 32
q3map_skyLight 150 6
}
When I open GtkRadiant I can select the spronyq3dm2 folder, I see the starfield shader. I apply it in a test map, compile it and the skybox doesn't show. I get the famous black and white texture. I checked all the paths. What am I missing here? Even though the texture doesn't show, the room is still illuminated by the sky.
Thanks in advance.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!