yeah, also http://q3a.ath.cx/ warning me about it, so I replaced all CTF_xxxspawn with CTF_xxxplayer, it should work now in vanilla q3 as welldervish wrote: couldn't find a spawn point
and now it's here http://q3a.ath.cx/map/xttower/
yeah, also http://q3a.ath.cx/ warning me about it, so I replaced all CTF_xxxspawn with CTF_xxxplayer, it should work now in vanilla q3 as welldervish wrote: couldn't find a spawn point
If it doesn't add tris to BSP tree, it doesn't count (like invisible may count, because this texture adds to BSP tree some tris with additive texture, the pure black color - invisible, but solid texture making tris, if you set r_showtris 1, then you'll see triangles on this invisible surface: it's normal visible texture, but you can see trough it, because it's pure black with blendfunc add).fKd wrote:It's simple, if ya can't see it it don't count...
Code: Select all
textures/dk_q3w20b/g4_p
{
qer_editorimage textures/dk_q3w20b/ed1.tga
q3map_nonplanar
q3map_shadeAngle 179
q3map_lightmapSampleOffset 8.0
surfaceparm nomarks
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/dk_q3w20b/g4.tga
rgbGen identity
}
}
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textures/dk_q3w20b/pink_p
{
qer_editorimage textures/dk_q3w20b/ed1.tga
q3map_nonplanar
q3map_shadeAngle 179
q3map_lightmapSampleOffset 8.0
surfaceparm nomarks
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/dk_q3w20b/pinksky/20b_bk.tga
rgbGen identityLighting
}
}
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textures/dk_q3w20b/g4tor2a
{
qer_editorimage textures/dk_q3w20b/ed4.tga
q3map_nonplanar
q3map_shadeAngle 179
q3map_lightmapSampleOffset 8.0
surfaceparm nomarks
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/dk_q3w20b/g4.tga
rgbGen identity
}
{
map textures/dk_q3w20b/r2a.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen identity
alphaGen oneMinusVertex
}
}
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textures/dk_q3w20b/r2btofog
{
qer_editorimage textures/dk_q3w20b/ed6.tga
q3map_nonplanar
q3map_shadeAngle 179
q3map_lightmapSampleOffset 8.0
surfaceparm nomarks
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/dk_q3w20b/r2b.tga
rgbGen identity
}
{
map textures/dk_q3w20b/pinksky/20b_up.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen identityLighting
alphaGen oneMinusVertex
}
}
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textures/dk_mymap/g1topath
{
qer_editorimage textures/dk_mymap/ed_path.tga
q3map_nonplanar
q3map_shadeAngle 179
q3map_lightmapSampleOffset 8.0
{
map textures/dk_mymap/g1.tga
rgbGen identity
}
{
map textures/dk_mymap/path.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen identity
alphaGen oneMinusVertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}
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textures/dk_mymap/path_p
{
qer_editorimage textures/dk_mymap/ed_path.tga
q3map_nonplanar
q3map_shadeAngle 179
q3map_lightmapSampleOffset 8.0
{
map textures/dk_mymap/path.tga
rgbGen identity
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}
nice!dONKEY wrote:Here's mine:
[lvlshot]http://www.leveldk.co.uk/dk_q3w20b/dk_q3w20b.jpg[/lvlshot]