Diablo III

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Transient
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Re: Diablo III

Post by Transient »

Eraser wrote:There is a bug in it:

http://www.eurogamer.net/articles/2012- ... n-diablo-3
Thanks, dude. :up:

Also, I got in after about an hour of trying. Compared to most MMO launches, that's pretty damn good. And no lag when I was in, nor any server restarts or crashes. GG, Blizzard. Quit yer bitchin', chopov.
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
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Mat Linnett
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Re: Diablo III

Post by Mat Linnett »

You know the real kicker? While the multiplayer people make the loudest noise, I can guarantee that the majority of the people who bought Diablo 3 will play it as a single player game, and so this always online bullshit means precisely fuck all to them. So Blizzard are going to end up pissing off the majority of their audience, who won't post on internet forums about this. They'll just be a lot more careful when buying Actard products in the future, and chances are, if a game that they used to be able to play offline now requires a permanent internet connection, they won't buy it.
Did Blizzard learn nothing from Ubisoft's experiments with games requiring constant internet connection?
Funny how they've all but abandoned it now, huh?

And another thing that pisses me off about this DRM: It's apparently supposed to stop cheating. In a game that people will play mostly single-player. A game that didn't even ship with a PvP component out of the box.
Why the fuck does it matter if I want to cheat in a single-player game? Or even a co-op one? That's MY choice, not the fucking developer's.
Just colossal levels of bullshit surrounding this product.
xer0s
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Re: Diablo III

Post by xer0s »

I just played a little on my lunch break. No problems logging on. Game runs great and is fun as hell. :up:
Don Carlos
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Re: Diablo III

Post by Don Carlos »

Somebody finished Diablo 3 in 12 hours

http://www.joystiq.com/2012/05/15/someb ... -12-hours/
Tsakali
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Re: Diablo III

Post by Tsakali »

never played a diablo game, neither will I start now, but isn't this as pointless as doing the same thing in Skyrim ?
xer0s
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Re: Diablo III

Post by xer0s »

Not sure what you mean. Wouldn't every game be pointless?
Psyche911
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Re: Diablo III

Post by Psyche911 »

Memphis wrote:Come off it. Anyone who even sniffed at the beta should have known the servers would go to shit and they'd get no game from their day one purchase. It happens with practically every single online game ever, yet morons still flock to the hype-stands and buy up broken shit to play it the minute it's out, then bitch that it doesn't work.
Lol consumers.
Normally you'd have a point there, Memphis. Blizzard fixes their shit quickly, and their games don't go on sale for many months, usually. Yeah, the launch day problems are to be expected but you're not going to get fucked over this time in the long run, compared to a developer like DICE who will repeatedly ruin the game with patches then abandon it.
xer0s
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Re: Diablo III

Post by xer0s »

Don Carlos wrote:Somebody finished Diablo 3 in 12 hours

http://www.joystiq.com/2012/05/15/someb ... -12-hours/
All he did was blow through Normal difficulty. That's not really finishing the game. Finishing the game would be completing Inferno with a level of 60...
Tsakali
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Re: Diablo III

Post by Tsakali »

xer0s wrote:Not sure what you mean. Wouldn't every game be pointless?
every game that contains a lot more material, than simply completing the main story.
bitWISE
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Re: Diablo III

Post by bitWISE »

Don Carlos wrote:Somebody finished Diablo 3 in 12 hours

http://www.joystiq.com/2012/05/15/someb ... -12-hours/
It only took us 11 hours and then the servers went to shit and we cant get back on. Currently a level 33 wizard with some nasty dps but I die insanely easy in nightmare.
U4EA
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Re: Diablo III

Post by U4EA »

It's a simple matter of economics: you don't provision for the Day 1 spike of everyone trying to login immediately after the game goes live, you provision for your long term usage estimates. This is a business, and it exists for one sole reason: to make money. They are going to increase revenue and decrease costs in any and every imaginable way. One method of cost reduction is to not over provision servers. Clearly, in their mind, a bit of grumbling and congestion on Day 1 is worth not over provisioning their servers.

I guarantee this will blow over in a day [or two, at most] and no one's going to care once it gets stable and people all across the world aren't trying to login simultaneously. People were staying up until 3 AM on the US East Coast just to login as soon as it went live. Do you think this is going to happen every day?

If anyone was expecting a silky smooth experience within minutes of the game going live, I don't what to say aside from that you are monumentally naive/delusional.
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Re: Diablo III

Post by Tsakali »

It's a simple matter of economics: you don't provision for the Day 1 spike of everyone trying to login immediately after the game goes live, you provision for your long term usage estimates.
that's exactly what I was about to say, totally agree and it makes sense. :up:

however, i guess having set a deal for some temporary extra load capacity could have been put in place...but then again I don't know if that is possible....since this is not the first time this has happened in the industry, I willing to bet that "windmills do not work that way".
U4EA
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Re: Diablo III

Post by U4EA »

ONE JOB JON. YOU HAD ONE JOB.

[lvlshot]http://i.imgur.com/Ik6Iu.jpg[/lvlshot]

Shamelessly stolen from Reddit.
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Re: Diablo III

Post by Transient »

:olo:
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
bitWISE
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Re: Diablo III

Post by bitWISE »

Pushing 1400 dmg at level 38 :)

I can't imagine how insane hell or inferno are with the amount of "kill you right fucking now" moments in nightmare.
bitWISE
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Re: Diablo III

Post by bitWISE »

Details are starting to come in :D

SoM
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Re: Diablo III

Post by SoM »

show the cow level n stfu
[color=red][WYD][/color]S[color=red]o[/color]M
fKd
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Re: Diablo III

Post by fKd »

just finished act 2, going slow getting 100% map. damn fine game now that the issues have calmed down. vgg
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Eraser
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Re: Diablo III

Post by Eraser »

Don Carlos wrote:Somebody finished Diablo 3 in 12 hours

http://www.joystiq.com/2012/05/15/someb ... -12-hours/
Someone actually managed to log in?
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Eraser
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Re: Diablo III

Post by Eraser »

Memphis wrote:Come off it. Anyone who even sniffed at the beta should have known the servers would go to shit and they'd get no game from their day one purchase. It happens with practically every single online game ever, yet morons still flock to the hype-stands and buy up broken shit to play it the minute it's out, then bitch that it doesn't work.
Lol consumers.
U4EA wrote:It's a simple matter of economics: you don't provision for the Day 1 spike of everyone trying to login immediately after the game goes live, you provision for your long term usage estimates. This is a business, and it exists for one sole reason: to make money.
That's just plain horseshit. First of all, if I would buy a car and it wouldn't start the first two days after I had bought it, I'd be real pissed about that as well.
I understand that they don't have the server capacity to deal with such an enormous spike, but instead of implementing a decent queuing system they let you crash hard out of the game with some non-descript error message.

Quake Live initially suffered from the same problems, but id Software was quick to implement a queuing system. Sure, it isn't fun to wait 10 minutes before you can play, but at least you know you're getting in eventually and the overall experience is one of being guided to where you want to be, rather than being booted out of a game with some error that blurts out nothing but meaningless numbers, basically saying "Sorry, I'm not going to help you, you're on your own now".

Also, this situation stings extra hard because there's people that want to play a single player game yet are unable to because of some remote server acting up. That's just plain nonsense.
U4EA wrote:I guarantee this will blow over in a day [or two, at most] and no one's going to care once it gets stable and people all across the world aren't trying to login simultaneously.
That is most likely true. And that is where the true "lol consumers" rant should be aimed at.
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Eraser
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Re: Diablo III

Post by Eraser »

chopov wrote:This is my first game since D3...
So before D3, all you bought was D3?
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Re: Diablo III

Post by Eraser »

:olo:
scared?
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Re: Diablo III

Post by scared? »

So will I have to buy 2 games if my son and I want to play on same computer with our own shit?...
xer0s
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Re: Diablo III

Post by xer0s »

lol I love that fat fuck. The best one was when he spilled his drink all over himself...
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Re: Diablo III

Post by U4EA »

Eraser wrote:That's just plain horseshit. First of all, if I would buy a car and it wouldn't start the first two days after I had bought it, I'd be real pissed about that as well.
I understand that they don't have the server capacity to deal with such an enormous spike, but instead of implementing a decent queuing system they let you crash hard out of the game with some non-descript error message.

Quake Live initially suffered from the same problems, but id Software was quick to implement a queuing system. Sure, it isn't fun to wait 10 minutes before you can play, but at least you know you're getting in eventually and the overall experience is one of being guided to where you want to be, rather than being booted out of a game with some error that blurts out nothing but meaningless numbers, basically saying "Sorry, I'm not going to help you, you're on your own now".

Also, this situation stings extra hard because there's people that want to play a single player game yet are unable to because of some remote server acting up. That's just plain nonsense.
That's a ludicrous analogy. A video game is not the same as a car, and I have different expectations when I buy a car than when I buy a video game. To continue however, complaining about Day 1 server congestion for an online game is like a million people buying a car from the same lot .. and then complaining that they didn't build enough roads around the lot to let people out once everyone is gridlocked.

.. or something equally asinine.

Queuing is not a solution that would be received well by the community at large. More than that though, it would not make economic sense to implement it for 2 days of effective use.

The offline only argument is one with its own merits, but it's way too late to be arguing about it at this point in time. Suffice to say, given that a gold/item vs. real life money economy was inevitable [which it was] and that it is in Blizzard's best interest to legitimize and profit from it [which it is], then D3 being online only makes perfect sense.

They have legions of people willingly playing the game and selling items, from which they'll be taking a not insubstantial cut. It's the perfect setup and why would they do it any other way? The loss of a few sales [people pissed off enough by online only to not buy the game] is trivial in comparison to the ongoing income from the real money auction house. And to keep this honest, they need to prevent dupes/hacks etc. which is best done with a client/server architecture.
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