o'dium wrote:Because I was bought up with the ability to look at shit?
Check the damn trailer, its stock doom 3 textures etc, but you can tell its using .dds compression due to the banding?
Caaaaaaaaaaaam oooooowwwwwwwwwn!
Well it is the same game just with higher res textures, so yeah, I guess they are the same of sorts...
How you are able to tell the resolution from a video on YouTube is truely exceptional though. Good work
Eraser wrote:Yeah and o'dium can tell what form of texture compression was used from a video that has been heavily compressed with a video compression algorithm.
John Carmack needs his own reality tv show, I'd watch him talk continuously about technology. He does a fantastic job of articulating his complex ideas into something that I can just begin to understand if I try really hard to keep up.
"Every time I read an article where someone is mentioning Carmack's opinions on gaming, I feel like it's similar to asking The Proclaimers where music is going because they had the biggest one hit wonder of the 90s."
That is a funny quote, but if I may white knight for Carmack for a moment, the difference between a one-hit-wonder and himself is that he actually does hold significant influence over the course of PC gaming hardware. His meaningful contributions in that area never really stopped.
This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
Indeed, Carmack has never been a level designer, artist or project lead. He has always just been what he is best at, being the engineer and he has never failed at that. I don't recall very many occasions where he decided to talk about his opinions on gaming, only when people ask him questions about it. By his own choice, he seems much more comfortable talking about the technology.
Ahahah, the flashflight OR gun out game mechanic was never a well thought out game balancing mechanic. I was always in the camp of people that enjoyed the mechanic, because it made you feel vulnerable, but now Tim Willits has admitted that it was all due to technical limitations at the time.
The reason the BFG edition has the armor mounted flashlight (with a battery life worse than a Wii U controller, mind) is that the tech has been updated to allow for it.
After the public outcry in the other direction, Willits seemed amused by the outpouring of support for the old way of doing things. “I got e-mails from people saying you’re going to ruin the game by letting me turn the flash on. Can you believe that?” he asked. I told him I thought the original approach worked well for the game.
“It did work for the game, but I’ll be honest with you. It was a technology limitation that we designed into the game. This,” he said, gesturing to the new version of the game, “is very powerful. It’s just better. It always would have been better.”
Excuse much...? Sure adding another dlight would be more costly than not, but wow, thats such a cop out excuse, even more so when mods were appearing as soon as the game shipped that gave every weapon a flash light. Performance wouldn't have taken that big a hit.
Willits being in charge fills me with nothing but Worry at this point... After Rage, I dont think id Software really know what makes a game "a game".