That makes it easier. Thanks!
I'm level 28 now. Wowww! Kicked the ass of some veteran bandit commander who jumped into some kind of Mechwarrior style robot suit yesterday. He was pretty tough, but not tough enough harharhar!
By the whizzle, Memphis is such a slacker. Responded to no one yesterday
I always liked the concept of a lvl cap at 20. that kinda forced you to think over your skills and combos rather than gear and stats.
what happened to that? :/
It's still like that actually. I'm level 28 and I've already unlocked most of the skills available. I think the highest tier of skills can be unlocked when you reach level 30. Other than that, higher levels grant you stronger armor and weapons and it basically means you can walk through high level areas relatively safely.
I'm not high level enough to judge this but I get the feeling that anything above level 30 is just a means to keep you away from some areas of the game so that you're not tempted to run from one side of the world to the other side at the start of the game.
Oh by the way, anyone found the diving goggles in the south east corner of Kessex Hills? They're located near the "Isgarren's View" POI. Closest waypoint is "Cereboth Waypoint".
If you pick them up you'll be dressed in nothing but swimming trunks and your skillset changes to moves you can make while in the air. Then you jump off the cliff and make all these fancy moves.
I tried it but my aim was a bit off so I crashed head first into a pile of rocks instead of hitting the water. That wasn't very healthy.
Yeah, there's diving goggles littered around the world in various places. Malchor's Leap is one f the last places I found some.
Going back to the talk of low level caps, ANet have really just increased the numbers, but kept the core philosophy. I got my character to level 80 in a week, which is how long it took me to get my first character to 20 in the first game. It's a very flat levelling curve, and you'll have unlocked all of your skills quite a while before reaching top level.
The only defining difference is the number of Trait points you have access to, which affect your build in increasingly interesting ways.
So it's still much more a game about player skill rather than the character being powerful, which is exactly how it should be.
Structured PvP is even better than the 4v4 in the first game, as it gives you free access to all skills and gear immediately upon entering the Heart of the Mists, with no need to unlock extras like runes.
You're welcome to join the guild Trans; yes, we're on an EU server (Ring of Fire), but we have a few people playing on different servers, and with server transfers currently being free, there's nothing stopping you from testing the waters and transferring to RoF to see how it plays
If you want in, just message me (Beowulf Wyrmslayer), Memph (most often Darkaxis), or my mate Gobhoblin and we can fire you off a guild invite.
Also: I has a gold star
I've completely mapped every area, which resulted in me receiving 2 "Gifts of the Explorer" and a gold star against my name. The gifts are apparently used in the creation of legendary weapons, but I ain't touching them until people have properly discovered the necessary recipes.
Has anyone crafted using materials only available to lvl 80's? I got Jewelcrafting up to 400 with one of my lvl 45 toons, but the mats I have available don't make items that sell for any profit. I can buy the ingredients (the gems and ingots, like mithril), but once I make a rare ring or sommat, it sells for the same cost as the mats, plus a 15% markup which is taken back out by the TP, leaving me with no profit. I'm hoping orichalcum or someshit that I don't really have access to at my level will start selling for decent money. I just want to eke out a little bit of gain!
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
I've made armour at level 400 for myself, but not other people yet. Looking at the trading post, the exotic stuff (orange) does sell quite well and turn a profit, but prices in general are still settling down at the moment.
You're not ever really going to make money off of crafted blues and greens mind you.
Haven't been on in a week or so but yeah, how the hell do you guys get to 80 so damn fast? I've been playing my engineer exclusively and am only level 29.
Been doing events, exploring, and gathering everything in sight.
I swapped out cooking for leather working (is that what it's called ingame? I forget) and have it paired with jewelcrafting at the moment. I've sold a few blue crafted earrings/rings for low levels but it seems quicker to just sell the raw mats.
I'm waiting until the later levels to work on cooking to use the skill-ups as a way to boost through the experience. Although I have to say, cooking has been the most fun for me so far in the game with having to travel to various areas around the world and do quests to unlock karma vendors for special recipes and ingredients. I like being able to craft dyes as well....people eat that shit up for some reason.
Yeah I just ignore all the achievement related stuff. Once in a while an achievement treasure chest pops up and I go oh gholly but I'm not hunting for it.
After dealing with a repeatedly bugged chain of mini-quests, I just need to kill the Fire Elemental boss in the Asura starting zone to get the last elemental attunement to my Matrix Cube Key to unlock the 'hidden' boss in the Thaumanova Reactor.
The amount of bugs I've run into, especially with skill challenges is horrendous. Fortunately they have a relatively quick turnaround with fixes, but there are a few that have still not been fixed :\