Quake3World.com Forums
     Level Editing & Modeling
        Quake3 Stargates Source by Camel-XP


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: Quake3 Stargates Source by Camel-XP

Grunt
Grunt
Joined: 06 Dec 2009
Posts: 69
PostPosted: 11-24-2012 09:53 AM           Profile Send private message  E-mail  Edit post Reply with quote


Image

I released special package with my stargates sample map and all the source files that let you build your own sg style maps

I hope that you will have fun looking how it really works
I hope for any feedback about it, post your suggestion and releases

My homepage: http://www.q3sg.tk/
My Youtube channel: http://www.youtube.com/user/camelxp


This package contains:
-Stargates
Image

-Rings Transporter
Image

-Asgard Teleport
Image

Download




Last edited by camel on 10-12-2014 04:01 AM, edited 10 times in total.

Top
                 

Grunt
Grunt
Joined: 06 Dec 2009
Posts: 69
PostPosted: 11-24-2012 03:07 PM           Profile Send private message  E-mail  Edit post Reply with quote


-fixed minor issue with shader and re-uploaded the pk3




Last edited by camel on 06-25-2013 07:25 AM, edited 1 time in total.

Top
                 

Grunt
Grunt
Joined: 06 Dec 2009
Posts: 69
PostPosted: 12-02-2012 03:10 AM           Profile Send private message  E-mail  Edit post Reply with quote





Last edited by camel on 01-05-2014 05:38 AM, edited 3 times in total.

Top
                 

foolproof
foolproof
Joined: 11 Jan 2001
Posts: 7927
PostPosted: 12-03-2012 11:47 AM           Profile Send private message  E-mail  Edit post Reply with quote


Little jumpy lobster critter creeps me out.




Top
                 

Insane Quaker
Insane Quaker
Joined: 06 Nov 2011
Posts: 250
PostPosted: 12-03-2012 12:18 PM           Profile Send private message  E-mail  Edit post Reply with quote


Why are some of the areas (on the CTF map) the same as nemix_run07?




Top
                 

Grunt
Grunt
Joined: 06 Dec 2009
Posts: 69
PostPosted: 12-05-2012 10:45 PM           Profile Send private message  E-mail  Edit post Reply with quote


KittenIgnition wrote:
Why are some of the areas (on the CTF map) the same as nemix_run07?

yea, I did mention in my videos that you might found some areas familiar to one map, which is that made for the speed run, I found it and thought it is such a waste of beauty to use it only for a speed run map, I love its style and textures :P

It's a 'r7-nemixrun07' - 'Lost Faith - Reworked' and in time it will be modified by myself more and more, only two parts will look very simmilar as I like them too ^^




Last edited by camel on 06-25-2013 07:25 AM, edited 1 time in total.

Top
                 

Grunt
Grunt
Joined: 06 Dec 2009
Posts: 69
PostPosted: 04-23-2013 12:35 PM           Profile Send private message  E-mail  Edit post Reply with quote


Please rate and leave submission for my quake3 arena stargate project source pack that I've recently submited to lvlworld.com

http://lvlworld.com/queue
direct link: http://lvlworld.com/dl/queue/q3-stargat ... 520b1f6b18

or

http://ws.q3df.org/map/q3-stargate-pack-source/
direct link: http://ws.q3df.org/maps/downloads/q3-st ... source.pk3




Last edited by camel on 06-25-2013 07:25 AM, edited 1 time in total.

Top
                 

Grunt
Grunt
Joined: 06 Dec 2009
Posts: 69
PostPosted: 06-16-2013 08:17 AM           Profile Send private message  E-mail  Edit post Reply with quote


Q3SG01 BETA 6 MAP IN PROGRESS PREVIEW
Image




Last edited by camel on 06-25-2013 07:25 AM, edited 1 time in total.

Top
                 

Insane Quaker
Insane Quaker
Joined: 26 Nov 2009
Posts: 341
PostPosted: 06-16-2013 08:51 AM           Profile Send private message  E-mail  Edit post Reply with quote


When you go thorugh the portal and it shuts itself off, the "teleporterbrush" seems to have disappeared. Is it hardcoded?




Top
                 

Grunt
Grunt
Joined: 06 Dec 2009
Posts: 69
PostPosted: 06-16-2013 08:54 AM           Profile Send private message  E-mail  Edit post Reply with quote


Bliccer wrote:
When you go thorugh the portal and it shuts itself off, the "teleporterbrush" seems to have disappeared. Is it hardcoded?

the trigger teleporters are always on the ground, they are just hidden by the invisible func_door entity (player clips) that go off when someone activates the gates or the shield from the other side, thats why bots will always want to go thru even when gates would be closed :)

Also thats why you cant goes thru by jumping thru the circle as it normally should work, because I wanted that stargates can be passable anytime, if I would do that way as in long past, even when gates are closed you wouldnt be able to go thru as player clip would stop you as its shown at this very old video: http://www.youtube.com/watch?v=_8pXVnD8hNg




Last edited by camel on 06-25-2013 07:25 AM, edited 1 time in total.

Top
                 

Grunt
Grunt
Joined: 06 Dec 2009
Posts: 69
PostPosted: 06-16-2013 03:30 PM           Profile Send private message  E-mail  Edit post Reply with quote




_________________
Image
http://www.q3-sg.tk


Top
                 

Grunt
Grunt
Joined: 06 Dec 2009
Posts: 69
PostPosted: 12-13-2013 11:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


Image

It's been a long time since I worked on this project, I had lot of long breaks during this year
But I decided to push myself up and release the first demo version of my map

Dont expect much from it, this map is only for a preview, it doesnt contain any weapon/ammo/powerup items

But it is possible that it can be playable with all the weapons, just use excessiveplus mod :)
Althought this map is specially made for that mod, it contain this additional spawnflag that mute all the stargates movable elements and so on :P

Download



_________________
Image
http://www.q3-sg.tk


Last edited by camel on 06-10-2014 05:28 AM, edited 2 times in total.

Top
                 

Grunt
Grunt
Joined: 06 Dec 2009
Posts: 69
PostPosted: 12-27-2013 12:07 PM           Profile Send private message  E-mail  Edit post Reply with quote




_________________
Image
http://www.q3-sg.tk


Top
                 

Grunt
Grunt
Joined: 06 Dec 2009
Posts: 69
PostPosted: 01-01-2014 03:44 PM           Profile Send private message  E-mail  Edit post Reply with quote


Q3SG01 SPECIAL EDITION

VIDEO: http://www.youtube.com/watch?v=ZFjQ6Hbr_Iw

Download



_________________
Image
http://www.q3-sg.tk


Last edited by camel on 06-10-2014 05:28 AM, edited 1 time in total.

Top
                 

foolproof
foolproof
Joined: 11 Jan 2001
Posts: 7927
PostPosted: 01-03-2014 10:45 AM           Profile Send private message  E-mail  Edit post Reply with quote


Surprised at the lack of comment on this project.
I've been following it, and I think it's amazing what you're pulling off.
In all departments; investigating the engine's possibilities, incorporating (non-symmetrical?) CTF, and making it look good in the process.

I'm also guilty for the lack of comment, but that's because I'm lazily waiting for the final product, instead of helping you test :o


(plus i can't get Q3 to install on Win7 for some reason I couldn't be arsed to investigate.)




Top
                 

Commander
Commander
Joined: 01 Apr 2008
Posts: 111
PostPosted: 01-03-2014 05:47 PM           Profile Send private message  E-mail  Edit post Reply with quote


Yes, it is totally amazin! :)
Im always astonished, when I push that button,
and the stargate sequence begins! <3

Great job, Camel! :up:



_________________
Reward urself: Do GOOD!


Top
                 

Grunt
Grunt
Joined: 06 Dec 2009
Posts: 69
PostPosted: 01-07-2014 04:25 PM           Profile Send private message  E-mail  Edit post Reply with quote


Thank you for the interest and sorry for such a long time of developing time

Soon final version would be finally finished :)

q3sg1 will contain second version of the map called q3sg1b
second version will be simplified, like there will not be an rain effect, ring transport teleports will be replaced with normal teleports and stargates would be opened all the time, but the rest functions would remain, like stargate shield activation and other buttons to lock down some parts of the map
Hopefully I would be able to build .ass file for the bots support, if so .ass will be available only on that second version of the map, as bots doesnt know how to use stargates or the ring teleports :)

I made some changes on the overall map, added some more functions, I think you'll love it same as I do, but I aint gonna say what I added yet, let keep it a secret for everyone to reveal it themselfs :P
But all I can say for me its freaking awesome effect :D
It will be available on the second version as well ^^

So, see you soon :)



_________________
Image
http://www.q3-sg.tk


Top
                 
Quake3World.com | Forum Index | Level Editing & Modeling


Post new topic Reply to topic


cron
Quake3World.com
© ZeniMax. Zenimax, QUAKE III ARENA, Id Software and associated trademarks are trademarks of the ZeniMax group of companies. All rights reserved.
This is an unofficial fan website without any affiliation with or endorsement by ZeniMax.
All views and opinions expressed are those of the author.