3d character modelling problem

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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George19
Posts: 3
Joined: Sat May 18, 2013 8:52 am

3d character modelling problem

Post by George19 »

Hello!

I'm new here. My name is George i'm a big quake fan. :)
My hobby is the 3d character modelling in 3ds max.
i have a problem which is complicated. i found a link.
This.
http://www.quake3world.com/ubb/Forum11/HTML/001100.html
It was a video long ago about the dbz head type modelling,and it was 40 MB.
But the link is broken,and does not work anymore.Please someone else help me.
I know nowdays every video is available on youtube about the head modelling .But i really need this video.
It would be a nice man who has this video, please upload it.
i'm waiting for your answers.
Thank you for your help guys. :)
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Help!

Post by obsidian »

That's a long shot considering that that link is from the original UBB site, which has been dead for the past 8 years or so. Not much of a chance anyone knows exactly what video you're talking about or if anyone has a copy of it.

It would probably be easier if you just described the problem in detail and see if anyone knows of a solution for you.

Also, it's a good idea to post your thread in the right section and include a title that's more descriptive than just "Help!". I have moved the thread and changed the title for you.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
George19
Posts: 3
Joined: Sat May 18, 2013 8:52 am

Re: 3d character modelling problem

Post by George19 »

Hello!

Thank you for your help! :)
I'm sorry i made a mistake,and never again.
So box modelling,and the point is when i searched on Google"box modelling dbz head".
I got archive webpage about this link,and i saw an old comment about the video.
http://www.quake3world.com/ubb/Forum11/HTML/001100.html
Original quote:
SFX
"if u go down to the bottom of the modeling section, there is a movie for dl, on how to make a dragon ball z type head, out of a sphere, though it is 40 meg or so and it is a time lapes movie so it's a bit quicker than a normal, movie.
But if u get the chance dl it."
This is exactly what I'm talking about.
Once again thank you for your patience. :)
WendyB
Posts: 33
Joined: Mon May 13, 2013 5:12 am

Re: 3d character modelling problem

Post by WendyB »

It's unlikely this video is still around. Your best bet is to try and find similar stuff.

What exactly are you having trouble with? Have you modeled characters before, or is this your first one?

If you're new to modeling characters, any video on head modeling will teach you valuable techniques. Making a DBZ head is really like making any other head. You just need to learn the modeling techniques, and then you will be able to apply them to any shape.

If it's the DBZ style itself that is eluding you, I recommend putting character sheets or screenshots from the show in your viewport, so you can match your shapes to these.

Maybe this video will help?
http://www.youtube.com/watch?v=Dz5fg7FlwGY
[url=http://ws.q3df.org/models/?model=&au=Demon+Princess]My skins on Worldspawn[/url]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: 3d character modelling problem

Post by obsidian »

I usually start with something like a box with maybe 4 subdivisions per axis, and then apply a spherify modifier. Then convert to editable poly and edit + subD.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
George19
Posts: 3
Joined: Sat May 18, 2013 8:52 am

Re: 3d character modelling problem

Post by George19 »

Once again thank you for your help guys :)
i saw this video, but something is missing,like the ears, and hair.
Never mind,'ll figure it out somehow...
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