force bot path on radiant for q3a

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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3xistence
Posts: 90
Joined: Sun May 13, 2012 3:02 pm

force bot path on radiant for q3a

Post by 3xistence »

hi all!
I need to create a map where my bot will follow a path (for example from A point to B point, from B to A again "looping everytime the path").
The bot need to never shoot at player "he's a sort of demostartion stuff".

Any clue about how can i do it?
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: force bot path on radiant for q3a

Post by obsidian »

You won't be able to, not without significant AI mod programming.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Bliccer
Posts: 341
Joined: Thu Nov 26, 2009 4:27 pm

Re: force bot path on radiant for q3a

Post by Bliccer »

Could it maybe be possible with a route of items, one item at a time, in an external bot navigation map? Items should be triggable for the bots, no?
3xistence
Posts: 90
Joined: Sun May 13, 2012 3:02 pm

Re: force bot path on radiant for q3a

Post by 3xistence »

can it work if i create a custom bot and set most of is skills to 0? adding some no walkable invisible solids around him and put a weapon upon a jumppad? the main objective is just force him to jump on a jumppad continuosly
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mrd
Posts: 4289
Joined: Sat Mar 25, 2000 8:00 am

Re: force bot path on radiant for q3a

Post by mrd »

You could just trap him in a bot_clip tunnel and put a bot spawn on top of a jump pad. I bet the bot will jerk around/spin around and it would look bad for what you need it for. Also this would only work if you had one bot spawn in the whole map.
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Eraser
Posts: 19174
Joined: Fri Dec 01, 2000 8:00 am

Re: force bot path on radiant for q3a

Post by Eraser »

It's easy with the right tools:
http://code.google.com/p/entityplus :)
3xistence
Posts: 90
Joined: Sun May 13, 2012 3:02 pm

Re: force bot path on radiant for q3a

Post by 3xistence »

:°D i'm checking your work Eraser. but i need to add it all inside my mod so i don't know if it can be the right way to do it :°). Basically i just want to create a map with a jumppad and put a bot that will jump on loop on that jumppad.
Bliccer
Posts: 341
Joined: Thu Nov 26, 2009 4:27 pm

Re: force bot path on radiant for q3a

Post by Bliccer »

Tis: viewtopic.php?f=10&t=31963&p=868358&hilit=Bots+optimize#p868358
In combination with an own bot map.
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