"File this one under 'P' for 'possibly real' or 'possibly fake,' but according to NoShitShurlock.com, development of Half Life 3 has already begun. The site claims it received confirmation from John Guthrie, a level designer at Valve and founder of Quake Command, after exchanging numerous emails with him. Half Life 3 is supposedly in the early stage of development, and the goal is to have a trailer ready for next year's E3..."
the biggest threat to such a mammoth ip is the mammoth hype that is surely to be generated by the gaming community alone.
My only hope for HL3 is that they'll at least start to tying up some of the crazy plot ends that's been dangling around from HL1 and 2. The plot so far has been, "hey look, all this crazy shit happened and then even more crazy shit happened and we're never going to give an answer as to what the fuck just happened." I get it, it's kind of cool waking up after being lost for decades to find that Kansas has gone to shit, but at some point they have to have some form of closure so that you feel as if you're actually accomplishing something rather than just falling deeper into the rabbit hole.
(Pretty sure I'm mixing up my works of fiction, not sure though.)
we've seen concept imagery a few years back. also, getting a trailer before next e3 doesnt mean anything. how uch time was there between hl2's first footage and the actual game? lol.
obsidian wrote:My only hope for HL3 is that they'll at least start to tying up some of the crazy plot ends that's been dangling around from HL1 and 2. The plot so far has been, "hey look, all this crazy shit happened and then even more crazy shit happened and we're never going to give an answer as to what the fuck just happened." I get it, it's kind of cool waking up after being lost for decades to find that Kansas has gone to shit, but at some point they have to have some form of closure so that you feel as if you're actually accomplishing something rather than just falling deeper into the rabbit hole.
(Pretty sure I'm mixing up my works of fiction, not sure though.)
I'm hoping that they'll do the story line justice. The most interesting bit of info from that article:
"Half Life 3 will be a single-player game only; no multiplayer or co-op"
Half Life 3 is supposedly in the early stage of development, and the goal is to have a trailer ready for next year's E3.
uh, what? if what's meant by Half-Life 3 is actually Half-Life 2 Ep 3 (i assume it is) then wtf have Valve been doing all this time since Ep 2. DOTA 2?
Half Life 3 is supposedly in the early stage of development, and the goal is to have a trailer ready for next year's E3.
uh, what? if what's meant by Half-Life 3 is actually Half-Life 2 Ep 3 (i assume it is) then wtf have Valve been doing all this time since Ep 2. DOTA 2?
fuck u Gabe...
Left 4 Dead, Left 4 Dead 2, Portal 2, lots of Team Fortress 2 stuff, Counter-Strike: GO, Alien Swarm, not to forget everything to do with Steam, the Steambox, R&D in virtual reality tech and probably taking dives into their huge piles of money.
All in all these guys have been pretty busy the past few years.
This would have been in development for a long time and they are just starting to confirm it now. I can't see them only just starting it. Unless they have been smashing through EP3?
Indeed. [insert big IP title here] confirmed threads have a habit of popping up once every year with precise frequency as if it's a public holiday marked on a calendar.
Half-Life 2 voice actor John Patrick Lowrie has stated that, as far as he knows, Half-Life 3 is not currently in development. The chief reason for this, Lowrie believes, is today's limited motion-capture tech. "As far as I know they are not developing HL3 now for several reasons, among them the mo-cap issue," Lowrie explained in a comment on his blog.
[...]
He went on to explain that while today's mo-cap technology is great for cutscenes and scripted cinematics, it doesn't work so well for emergent reactions. "One of the great things about HL2 is that all of the characters that you meet actually look at you when they talk to you no matter where you go or stand. With mo-cap you can't do that, at least not yet. Once you film the actor doing something and capture that motion, that's what the character is going to do. This works great in movies, but when you make something interactive it gets way less interactive with mo-cap. So that's one of the things they're working on."