Hey everyone. This is my entry for this year's MSG comp. I meant to post a beta weeks ago, but my motivation to map was kinda low this time around, and I just never got around to it. Hopefully that doesn't hinder me too much

. Anyway, it's a CTF map for Quakelive, with a theme of a zen garden on a mountain. I'm mostly looking for feedback on items/spawns layout and/or any errors I might have missed, but i'm still open to any feedback. There's only two days left to the deadline, so any major changes likely wouldn't be possible, but I'd still like to hear any suggestions. I still have to add clipping, a level shot, and *hopefully* bot support. Other than that i think the map is done, save maybe some lighting tweaks here and there. R_speeds could use some improving as well, but i doubt i'll have time to revisit that. So if anyone is willing, i'd appreciate it. Thanks!
Here's a few screenshots
[lvlshot]https://dl.dropboxusercontent.com/u/23119429/shot0010.jpg[/lvlshot]
[lvlshot]https://dl.dropboxusercontent.com/u/23119429/shot0009.jpg[/lvlshot]
[lvlshot]https://dl.dropboxusercontent.com/u/23119429/shot0008.jpg[/lvlshot]
And the DL link:
Zen.pk3
Note: For anyone unfamiliar with loading custom QL maps, place the pk3 in quakelive/baseq3 with the other map pk3's, set the pk3 to 'read only' so QL doesn't delete it. Then start a practice game on a CTF map. Once in game, in console, type /map zen.