Well after checking if pushing the upper section out would be possible without a lot of major work ,I come to the
conclusion that it would be a lot of major work. On the other hand I did however extend them a little inward, which
has helped with the bots. In the main area I had a pillar that had a small wall and roof section on top and I had put
lightning ammo and health there. I removed the wall and roof and it is now a platform which Grunt jumped to after
snagging the Railgun. Grunt also took the long way around from the Red Armor to the Haste by way of the ledge.
I added another TP which is in the main section. I added some trim around the wood floors as suggested. I fixed
the fog. The fog is absolutely perfect. It blends in so well.(When I was messing around with the shader for it I
had left a digit off of the last number for the RGB and I got this neon blue glowing looking fog. I made a copy of
it for future use). I raised the floor by a couple of steps under the LG and put a statue in the corner between the
steps(its weapon clipped). Add some clipping and fixed some texture alignments I had missed. Adjusted some of
the lighting. The bots are using the JP's/AP's regularly now. Phobos went after the RL (above the GL area) via the
ledge after grabbing the RA. They are using the Lower passages too.(What I do to observe bots is to set the frag limit
to 90 ,the bots to 5(nightmare) and use 4 or 5 of them, then start the game and go spectator and just watch what they do).
Anyway here is the latest pk3. . D/L -
http://www.mediafire.com/download/vv5pi ... sc2013.pk3
(The file is quite a bit smaller due to removing sound files I no longer needed).