How are you guys doing? Good to see some of the old names!
Any chance the newer COD:MW games will be supported by GTK Radiant? I know they added and expanded the internal version of Radiant used at Activision, wondering if any effort is being made to get this up and running outside of the internal version.
Almost 10 years since my last post...
Almost 10 years since my last post...
It is by will alone I set my mind in motion. It is by the juice of Sapho that thoughts acquire speed - The lips acquire stains - The stains become a warning - It is by will alone I set my mind in motion. -- Mentat prayer from Dune
Re: Almost 10 years since my last post...
Hello! BTW, your last post was in 2010, so not that long ago... but welcome back anyway.
CoD: Not without any kind of support, it likely won't happen. Activision would have to release some kind of SDK or toolset, but I wouldn't hold my breath waiting for that to happen. Make a Q3/QL map instead, CoD players are yelling-into-mic pimple-faced teens anyway.
CoD: Not without any kind of support, it likely won't happen. Activision would have to release some kind of SDK or toolset, but I wouldn't hold my breath waiting for that to happen. Make a Q3/QL map instead, CoD players are yelling-into-mic pimple-faced teens anyway.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Almost 10 years since my last post...
Hey man I think I remember seeing you post way back in the day. As far as COD tools are concerned I highly recomend picking up a copy of COD4 and getting those tools to work. That is only if you are really itching to get into COD mapping. COD radiant is very different from GTKR in a number of very important ways that would be very hard to replicate in any short amount of time so don't expect that to ever happen. With that said COD4 radiant is not all that much different from the new CODS anyway. I worked on BLOPS for a bit and also did a map for COD4.Vexar wrote:How are you guys doing? Good to see some of the old names!
Any chance the newer COD:MW games will be supported by GTK Radiant? I know they added and expanded the internal version of Radiant used at Activision, wondering if any effort is being made to get this up and running outside of the internal version.
With that said I must warn you right now, my experience has been mapping for COD4 is like getting stuck alone on a desert island and the only way off is to building a rocket ship. Its rewarding as hell though and you learn all the big things that make COD maps fun but its like taking a trip to Mordor.
However if you are merely interested in just making levels for a modern style shooter game its been my observation that Counter Strike is still going strong and it has a very good community.
http://www.mapcore.org/forum/21-3d/
If you look here its mostly CS maps for example. I plan to work on another CS map eventually too.
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
-
- Posts: 64
- Joined: Thu Jun 11, 2009 5:49 am
Re: Almost 10 years since my last post...
Problem #1: The yearly nature of COD releases, the resulting mercurial nature of the audience and the lack of tool releases makes it nearly impossible to have a modding scene for the recent games. As far as I know, only COD4 and Black Ops had a tool release. Even then, only the codifing nature of COD4 makes it possible to have a modding scene.
Problem #2: Even if the IW engine is a relative to id Tech 3, it would take a lot of work and support to be able to use the new stuff that COD4 does like proper static mesh support, prefabs and terrain patches.
Solution #1: Go ahead and play around with the COD4 mapping tools.
Solution #2: Alternatives exist, mostly in the form of CS:GO but you could find something else as well.
Problem #2: Even if the IW engine is a relative to id Tech 3, it would take a lot of work and support to be able to use the new stuff that COD4 does like proper static mesh support, prefabs and terrain patches.
Solution #1: Go ahead and play around with the COD4 mapping tools.
Solution #2: Alternatives exist, mostly in the form of CS:GO but you could find something else as well.
Re: Almost 10 years since my last post...
Also, Urban Terror... it's id Tech 3, supported by GtkRadiant, has a large and active community.
(Their site might currently be down)
(Their site might currently be down)
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Almost 10 years since my last post...
Wow I had no idea Urban terror was still going, ill have to check it out!obsidian wrote:Also, Urban Terror... it's id Tech 3, supported by GtkRadiant, has a large and active community.
(Their site might currently be down)
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz