Rustgrad Final and Source

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Hipshot
Posts: 1531
Joined: Sun Jan 20, 2002 8:00 am

Rustgrad Final and Source

Post by Hipshot »

Ok, I'll just make a new post about this, I'm sure it's alright.

Final version:

I just recently sent Rustgrad over to LVL, I noted that there are a few errors left, no big things though, just some collision on some of the lamps I think - doesn't really matter.

Screenshots - > http://www.quake3world.com/forum/viewto ... 10&t=50439
Download -> https://www.zfight.com/misc/files/q3/rustgrad.zip ~35MB




Source files:

First, I should say that these files are released as is, there will be a lot of strange names, inconsistencies etc, this map has been built every once in a while for several years or so. The max files are also very messy, but if you are actually interested in using them in anyway, I'm sure you know what and how to use them.
It's very also important that you rename and change folders of any textures used from the level so there won't be any conflicts, anything named "hipshot" in file names or inside shaders needs to be changed.

The source zip contains the raw map file, all ase-models used in the level, some of the max files and sketchup files for reference

Download -> https://www.zfight.com/misc/files/q3/ru ... source.zip ~7MB

[lvlshot]http://zfight.com/misc/images/maps/m8/source_1.png[/lvlshot][lvlshot]http://zfight.com/misc/images/maps/m8/source_2.jpg[/lvlshot]
[lvlshot]http://zfight.com/misc/images/maps/m8/source_3.png[/lvlshot][lvlshot]http://zfight.com/misc/images/maps/m8/source_4.jpg[/lvlshot]

I would love to see those trees used elsewhere!
Last edited by Hipshot on Wed Apr 17, 2024 10:33 pm, edited 2 times in total.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
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Re: Rustgrad Final and Source

Post by fKd »

Such an amazing map. Grats on getting to final! Looking forward to looking through the assets etc when i get home from work.

Seriously though, your stuff is always so next level its inspiring. :up:
CZghost
Posts: 1924
Joined: Wed Jun 22, 2011 1:45 pm

Re: Rustgrad Final and Source

Post by CZghost »

Sent review some time ago, it's really nice map and plays well on my Core 2 Duo machine :)
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Pat Howard
Posts: 494
Joined: Tue Mar 31, 2009 11:14 am

Re: Rustgrad Final and Source

Post by Pat Howard »

thanks! gonna try the trees in my next map.
phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Re: Rustgrad Final and Source

Post by phantazm11 »

Awesome that you released this Hipshot. What an immense gift to the community. I wish I had a place for those trees in my map; they are the best looking trees I've ever seen for this engine.
nitin77
Posts: 84
Joined: Wed Jul 23, 2008 9:21 am

Re: Rustgrad Final and Source

Post by nitin77 »

just had a quick run through, noticed a weird visual error when approaching RL from near jumppad (jumppad near shotgun). A part of the curved wall of the tunnel housing the RL seems to pop for lack of a better word. Anyone else get this or have I get a setting issue?
extone
Posts: 20
Joined: Sun Oct 12, 2008 2:51 pm

Re: Rustgrad Final and Source

Post by extone »

Awesome map! I wanna recompile it for warxon game. I'm wondering what is the licence of this map. Also I would be thankful if you could share compile options for this map.
Theftbot
Posts: 483
Joined: Thu Oct 08, 2009 4:03 am

Re: Rustgrad Final and Source

Post by Theftbot »

Warxon looks like a fork of Xonotic or Nexuiz
extone
Posts: 20
Joined: Sun Oct 12, 2008 2:51 pm

Re: Rustgrad Final and Source

Post by extone »

Compiled map for Warxon game, had to use 64bit q3map2 from GtkRadiant1.6 which appears to miss some features and even have some bugs so result might be not so good as original even though it is utilizing additional normal and specular maps =) Anyway it is available now in warxon under name Rustcity.

Here is the video of playing with bots in warxon on Rustcity map. Watch in Chrome at 720p60 quality!

[youtube]gL45UPVAVhU[/youtube]
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