Hello,
I am new to quake map editing so sorry if my question is too stupid.
Is it possible to make moving jumpads in quake 3 ?
Moving Jumpads
Re: Moving Jumpads
To elaborate on Theftbot -- you can't do it in Vanilla Q3. That's because jump pads require some brush to be the actual jump entity (it's been ages since I've done this, I think it's trigger_jump). But, moving brushes are also entities (func_train I believe). And a brush can only be one entity, thus you can't have a brush that is both trigger_push and func_train.
Re: Moving Jumpads
True. If, however, you'd like to create a hover effect you could place an invisible brush that serves as a jumppad around a visible and moving brush.mrd wrote:To elaborate on Theftbot -- you can't do it in Vanilla Q3.
Re: Moving Jumpads
That would only give a convincing effect if the func_train was barely moving. I'm thinking this guy wants to create a brush with a fairly long path (ala q3dm19 I think) that is also a jump-pad.Pext wrote:True. If, however, you'd like to create a hover effect you could place an invisible brush that serves as a jumppad around a visible and moving brush.mrd wrote:To elaborate on Theftbot -- you can't do it in Vanilla Q3.