Thanks

... whereas you actually test your map in the the real world, I tend to run about the map trying to see where paths might go... what works, what does not... at the same time trying to get some height variation into the map.
As you commented in your last UT4 video... also noted the steep ramps, are too steep. I am actually favouring steps presently, even though they take up many tris.
I also had the idea of adding tubes... but you were a lot faster implementing them than I was. The above screenshot shows what I built today... I especially have high hopes for the tubing along the curved 90° walls, and really hope the ramped curved path with tubing will work. Using Sock's textures to texture the tubing.
Tubing as wall decoration, will probably give the map a heavy industrial look... so I am not quite sure about it... being modules though, I could relatively quickly remove them again if it goes the wrong way.
I also noted that the coloured "blocks" on the walls, let me differentiate areas of the map, in another area the walls have blueish tiles. And it ads a slightly modern museum look...