Quakelive.com going public live!

Open discussion about any topic, as long as you abide by the rules of course!
chopov
Posts: 1046
Joined: Tue Feb 08, 2005 12:27 pm

Re: Quakelive.com going public live!

Post by chopov »

Are stats deactivated/not working yet? Or is it just my account which shows all the time "0" on every point?
[color=#800000]I'm a pervert. But in a romantic kind of way.[/color]
ToxicBug
Posts: 2011
Joined: Mon May 08, 2006 5:36 am

Re: Quakelive.com going public live!

Post by ToxicBug »

kôrupt wrote:Position in queue: 13926
:(((((
are you Russian?
4days
Posts: 5465
Joined: Tue Apr 16, 2002 7:00 am

Re: Quakelive.com going public live!

Post by 4days »

chopov wrote:Are stats deactivated/not working yet?
aye.
**IMPORTANT** For the short term - in an effort to minimize people needing to play the training match over, we've disabled the "reporting" of all games other than training games into the database. This will effectively make all games that you play online "un-ranked" and stats will not be collected, but will ensure that the training game reports get through. We will return to normal stats reporting as soon as possible.
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: Quakelive.com going public live!

Post by Silicone_Milk »

Instagib rails needs to be ranked imo
xer0s
Posts: 12446
Joined: Sat Feb 10, 2001 8:00 am

Re: Quakelive.com going public live!

Post by xer0s »

Any word on the possibility of RA3?
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DooMer
Posts: 3068
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Re: Quakelive.com going public live!

Post by DooMer »

It's called Clan Arena.
4days
Posts: 5465
Joined: Tue Apr 16, 2002 7:00 am

Re: Quakelive.com going public live!

Post by 4days »

just spent 2 hours playing CTF, almost forgotten how much i missed q3.
DRuM
Posts: 6841
Joined: Mon Oct 28, 2002 8:00 am

Re: Quakelive.com going public live!

Post by DRuM »

I spent a few hours playing FFA, doing ok, until 2eX the Devil came on and obliterated everyone. When the stats are working again, I'd better not play when he's on, lol.
l0g1c
Posts: 1838
Joined: Tue May 07, 2002 7:00 am

Re: Quakelive.com going public live!

Post by l0g1c »

Last night (this morning) I played until my hands were all cramped up. I played the "Skill Matched" games and absolutely cleaned up. Was pretty pleased with myself, so I joined a tougher CA server and got my ass handed to me. Ran into Stu, who bore witness to such tragedy.

I mass-friended everyone from the QL nicknames thread. Some people I couldn't befriend because their names were contained in more than 100 other names and the search engine only returns the first 100 matches. (Rook, mrd, and SoM are three I remember).
ToxicBug
Posts: 2011
Joined: Mon May 08, 2006 5:36 am

Re: Quakelive.com going public live!

Post by ToxicBug »

I played CA skill matched and I fucking suck :(
chopov
Posts: 1046
Joined: Tue Feb 08, 2005 12:27 pm

Re: Quakelive.com going public live!

Post by chopov »

l0g1c, did you try to invite me to your friends list yesterday evening (well at least here in EU it was yesterday evening)? I would have accepted but QL didn't let me click that agree-button :down: ...sorry.
[color=#800000]I'm a pervert. But in a romantic kind of way.[/color]
DRuM
Posts: 6841
Joined: Mon Oct 28, 2002 8:00 am

Re: Quakelive.com going public live!

Post by DRuM »

I got a friend invite from l0g1c and someone else. I accepted both but neither show up in my friends list. l0g1c, do I show up in your list now?
Tsakali
Posts: 7175
Joined: Thu Mar 02, 2000 8:00 am

Re: Quakelive.com going public live!

Post by Tsakali »

it takes a while for new invites to show in the list
Grandpa Stu
Posts: 2362
Joined: Wed Nov 01, 2000 8:00 am

Re: Quakelive.com going public live!

Post by Grandpa Stu »

yeah when i ran into logic i still hadn't recieved the friend request. got it like 30 minutes later, then took another 30 minutes for logic to show up on my friends list.
l0g1c
Posts: 1838
Joined: Tue May 07, 2002 7:00 am

Re: Quakelive.com going public live!

Post by l0g1c »

Yep, chopov, Drum and Stu are all on my list, as well as a surprising amount of others. :up:
xer0s
Posts: 12446
Joined: Sat Feb 10, 2001 8:00 am

Re: Quakelive.com going public live!

Post by xer0s »

DooMer wrote:It's called Clan Arena.
No, I'm pretty sure it's called Rocket Arena 3, and there is a difference...
Tsakali
Posts: 7175
Joined: Thu Mar 02, 2000 8:00 am

Re: Quakelive.com going public live!

Post by Tsakali »

l0g1c wrote:Last night (this morning) I played until my hands were all cramped up. I played the "Skill Matched" games and absolutely cleaned up. Was pretty pleased with myself, so I joined a tougher CA server and got my ass handed to me. Ran into Stu, who bore witness to such tragedy.
lol yeah there quite the distance between skills on some of those servers.
I never play easy servers cause that shit gets you soft. you gotta be where the big boys are, that's how you learn and keep your wits about you.

Really depending on the skill level of your opponents it becomes a completely diff. game.
Dark Metal
Posts: 5496
Joined: Sun Feb 20, 2000 8:00 am

Re: Quakelive.com going public live!

Post by Dark Metal »

xer0s wrote:
DooMer wrote:It's called Clan Arena.
No, I'm pretty sure it's called Rocket Arena 3, and there is a difference...
RA3 isn't going to happen, so perhaps you should adjust.
[WYD]
Fender
Posts: 5876
Joined: Sun Jan 14, 2001 8:00 am

Re: Quakelive.com going public live!

Post by Fender »

The need to pay 3wave and get their CTF maps in the rotations.
xer0s
Posts: 12446
Joined: Sat Feb 10, 2001 8:00 am

Re: Quakelive.com going public live!

Post by xer0s »

Thanks for actually answering my question, DM. I'm not doubting that it won't happen, but I'd like to see the source of where you heard that it won't, cause you seem very confident that of won't happen.

And I have no need to adjust, as I have no problem with CA, I just prefer RA3...
Dark Metal
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Joined: Sun Feb 20, 2000 8:00 am

Re: Quakelive.com going public live!

Post by Dark Metal »

xer0s wrote:Thanks for actually answering my question, DM. I'm not doubting that it won't happen, but I'd like to see the source of where you heard that it won't, cause you seem very confident that of won't happen.
I'm sure you would.
[WYD]
xer0s
Posts: 12446
Joined: Sat Feb 10, 2001 8:00 am

Re: Quakelive.com going public live!

Post by xer0s »

That's what I thought...
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DooMer
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Re: Quakelive.com going public live!

Post by DooMer »

It wont happen unless whoever owns the ra3 maps ports them over and submits them via a community map competition, and id adds some kind of 1v1 ra3 style gametype which is pretty unlikely at this point. They don't want to add full on mods right now, just gametypes.
r3t
Posts: 701
Joined: Tue Feb 08, 2005 9:58 am

Re: Quakelive.com going public live!

Post by r3t »

One word: freezetag. If they'd just add that I'd be happy as fuck.
DRuM
Posts: 6841
Joined: Mon Oct 28, 2002 8:00 am

Re: Quakelive.com going public live!

Post by DRuM »

You'll be pleased to know that queueing has been turned off. You can now get straight into the servers. :up:

http://www.quakelive.com/forum/showthread.php?t=14339
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