Cyberpunk 2077

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Don Carlos
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Re: Cyberpunk 2077

Post by Don Carlos »

This is an interesting topic to me and one that rears it's head every new console cycle, so I am still happy to chat about it.
Captain Mazda wrote: Yeah but I wasn't claiming that. If I was only into gaming, I couldn't justify building a high-end rig and maintaining it. But since I use it as a workstation most of the time, the gaming potential is a bonus. Although with the way consoles are becoming obsolete faster, the cost gap is closing compared to a custom PC
So what did you mean by this?
Captain Mazda wrote: Consoles can't handle modern games without gimping down the lighting effects, AI, and physics computations. Even with the newest models, they can't achieve true 4K at 60fps despite all the marketing hype.
I'd also argue the point about PCs being more affordable. For even a mid range GFX card you are looking at £400 now. PC gaming is not cheap, it never has been and certainly is not at the moment.

As slight aside, I think there is a difference between raw performance and experience (which is something else I will touch on later). While the PS5 might have titles that can't match the fidelity of a high end PC, as an experience when it comes to loading etc, it's in a different league. Now, I have 2 very fast NVME M.2 drives in my PC which can load things very nicely indeed (I am also running an X570 mobo with 32gb of RAM, so yes, I can run both at full PCIE 4.0) but on games that have been optimised for the PS5, there is no comparison. You go from console dash board to playing a game in 3 or 4 seconds and that shiz makes a difference. Instant reloads in game when you die, stuff like that is noticeable when you come back to PC gaming.
Captain Mazda wrote:In order to have the convenience and relatively cheap cost of a console—although it adds up with overpriced games, expensive peripherals built to break, online subscription services, etc.—the performance and graphics quality has to suck compared to a PC. Problem is hardcore console fans don't understand this, so they're review-bombing a game that looks and runs great on high-end hardware where it was meant to be played.
Expensive peripherals are certainly a thing, but built to break? I don't think I've ever broken anything for a console. I mean, I have almost destroyed a PS3 pad with beer but nothing has structurally, mechanically or electronically broken for me. Which I would say could be luck, but I've owned almost every major console since the Mega drive.

You have people review bombing a game because it runs at 15fps for good portions of time on a console it has been released for. And rightly so, in my opinion. You cannot release a game on a console and have it perform that badly and expect people to be OK with it. It's going to be a terrible experience and that will taint your view of the game because that is the game you are playing and experiencing on that machine.

Example; If you were going to release a book and had hyped it up to be the best story ever told so you got loads of pre-orders, then get the book printed with black letters on slightly less black paper for 90% of the copies you are sending to your audience, those people who receive the black on black books are quite rightly going to be annoyed. You'll strain your eyes trying to read it, get fed up and wonder why it was ever released in such a state, which is is what you'll tell people because it's the experience you've had. Having a few select people who have it printed in standard black on white who can tell you it's the best story ever and a wonderful experience isn't going to change your opinion or experience of it. It might leave you open to coming back to it in the future when you might have access to an easier to read version and your opinion of it might change after that, but it changes nothing in the here and now when it comes to your interaction with said book. And it's the same for this game. People were sold a beautiful, vibrant world and they've ended up with an ugly, choppy mess that verges on unplayable at times.
Captain Mazda wrote:No single GPU on the market can run the latest and most graphics-heavy games at ultra settings in 4K 60fps. There are a lot of dumbass PC gamers with money to burn that don't realize this and get mad when Cyberpunk makes their cards squeal. 1440p 144hz is the sweet spot right now for maximum quality and performance.
True that :up:
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Κracus
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Re: Cyberpunk 2077

Post by Κracus »

In regards to built to break I'd say there's some truth in that. I found a loophole though because xbox controllers break far too easily from regular play, well, by my standards anyway. I just paid extra for the extended warranty on xbox controllers and inevitably after a year the controllers bumper button would stop working after 4 - 6 months, I'd swap it for a new one and again pay 10$ for the extended warranty. I've gone through roughly a dozen controllers at 10$ a piece for OEM new Xbox controllers. That was when I played rocketleague and used bumper for the boost button though. Either way, those controllers were not built to last.
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MKJ
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Re: Cyberpunk 2077

Post by MKJ »

Not sure what kind of oaf you are, but I own the first generation controllers of every console I've ever owned (ie pretty much all out there except for n64 and wii) and I have never had a controller break on me. They've all been used for hours on end, and the last generation's by my kids as well.
The only time I had an issue with an Xbox controller was when the thumbstick broke internally when I clicked it. i mean it still worked but you could hear something rattling inside. Called MS and - even tho it was years old and out of warranty - sent me a new one cost free. Thanks EU consumer laws :up:
That said there are differences in quality though. The Switch joycons are clearly cheaply made as the class action lawsuit going on right now can attest to.

On topic. Everything Don Carlos says is true. Obviously a console will never match a top of the line PC build a month after said console has been released. (Tangent: always amusing when some pcmasterrace type person will point that out only not to own a pc build that matches the new gen anyway. My guy who are you preaching to?).

That is not to say that whatever software is being released on it should work on that hardware. Cyberpunk does not. That's on CDPR and not on the consumer who "shouldve bought a pc".
Remember the Batman Arkham pc port? Or Dark Souls, or GTA? Even the best pcs couldn't run these properly. "Just get it on console" would not have been a proper solution.
It also shows that the issue is often not hardware capacity but software optimisation. Something that costs money and in case of ports is ideally skipped by the devs.

As for the game itself. The people who are actually in that pc sweetspot build are noticing another issue; that the game is actually quite bland. It tries to be both Deus Ex and GTA and fails at both, resulting in an empty world and shallow gameplay. Not what you would expect from the creators of the Witcher series.
This is what I read mind, I'm sure there are enough people who are enjoying the game and more power to them :up:
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Κracus
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Re: Cyberpunk 2077

Post by Κracus »

I agree that the game is shallow. Outside of the story missions there's not much to do. Similar could be said of GTAO but at least that was online near launch.

I'm hopefully optimistic that they'll patch the AI and give it a bit more realism, fix the police spawn issues and add some dynamic missions from random NPC's down the road. Maybe also add stuff that's missing like minigames, racing, barber shops etc...

There's other stuff too that's glaringly bad, like how your car doesn't sound any different when you drive through a tunnel, which there are lots of, it's minor yes, but just really strange that they'd spend 8 years on a title and miss stuff like that. I'm optimistic though because one thing I noticed is that almost every door seems to be one you can interact with in the game however the majority are locked and cannot be unlocked. I'm kinda hoping if there's ever an online that they'll become shops and apartments for users to buy, stuff like that. There's so much potential.

Also it's not a matter of me being an Oaf, more likely you're just extremely weak. I can't imagine a fully working N64 controller in this day and age. I don't know any of my friends that haven't had to deal with stick drift and the eventual loss of bumper buttons, this is especially true if you play Rocketleague in any serious manner. I use bumper a lot in racing games and in RL and they just aren't built to be in constant use. It's a pretty common fault if you look it up online. I have separate controllers for my kids vs me too to avoid unnecessary wear as I thought perhaps that was the cause but no, it's just not built to be durable. Also, I fix this kind of stuff for a living... I can actually show you the weak spot causing the problem, it's literally a small piece of plastic that's obviously going to wear out fast.
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MKJ
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Re: Cyberpunk 2077

Post by MKJ »

I prefer the term self-controlled :p
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Κracus
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Re: Cyberpunk 2077

Post by Κracus »

lol yeah honestly though... seriously? No stick drift? Literally no one I know who plays on xbox doesn't get stick drift after a whlie. My bumper button issue is cause I use it as my boost button. You know how it is, if you need boost, you need it fast, in clinch moments you just hammer the button with the index finger without even realizing it. Still though, I have 4 controllers at home, all of them have some problem.
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MKJ
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Re: Cyberpunk 2077

Post by MKJ »

Yea those bumpers are really meant for toggles rather than holds I guess. Not an excuse they should be able to withstand any beating regardless.

I don't button mash, or at least not often. Even panic rolling in DS I do with a healthy amount of restraint.
Tho in younger years I'm sure I gave those controllers a stronger beating.. especially SNES and PS1 with games like Ghouls and Ghosts or Crash Bandicoot. Srs fuck that game. Still work fine tho.
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Κracus
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Re: Cyberpunk 2077

Post by Κracus »

Can't believe how hard Ghouls and Ghosts is after recently playing it. Like why aren't we god tier at games with all of that experience under our belts?
Pext
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Re: Cyberpunk 2077

Post by Pext »

So... after playing some more: I love this game!

If you accept that it's not a sandbox the rest is pretty good (except for the AI).

Especially the writing is top notch.

It's such a beautiful game (even on my PS4). It feels good to just race through the city on a bike, listening to some electronic music on the radio.

Also: The game became much better once I turned off the minimap (and all other nonessential HUD elements).
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Κracus
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Re: Cyberpunk 2077

Post by Κracus »

I think it's fantastic so far. What really blows me away is the voice acting throughout for every little quest I go on. I ran into a monk praying on the street and he had full on dialogue and even thanked me for not killing anyone when saving his brother etc... really well done. But yeah, the AI is hot garbage along with a few other details but that stuff is mostly backdrop stuff. I am hopeful they'll fix that in future patches though.
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MKJ
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Re: Cyberpunk 2077

Post by MKJ »

https://kotaku.com/sony-pulls-cyberpunk ... 1845908592
Sony removes Cyberpunk from their digital store.
Rofl?
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Transient
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Re: Cyberpunk 2077

Post by Transient »

Yeah, it was pretty shitty for management to deceive the reviewers by holding back footage of the last-gen console versions. :down:

It seems like they cut corners or omitted features with the intent on adding them in later with patches. And the AI from what I've seen and heard is a bit lacking. I saw a player slug an NPC and send him running, and nobody around them so much as bat an eye. Meanwhile there was a person standing around, talking on his cell phone clipping through the middle of the player's car. As a result, he couldn't get in his car until he punched the NPC and made him run away. This is why I stopped preordering games years ago. I'll wait until they get their shit together in a few months. :miffed:
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Κracus
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Re: Cyberpunk 2077

Post by Κracus »

MKJ wrote:https://kotaku.com/sony-pulls-cyberpunk-2077-from-playstation-store-says-1845908592
Sony removes Cyberpunk from their digital store.
Rofl?
Guess if you've ever wondered which console was better after all it was Xbox. I'm playing on xbox and aside from the crappy AI and a few bugs it runs fine.
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Transient
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Re: Cyberpunk 2077

Post by Transient »

https://kotaku.com/report-cyberpunk-207 ... 1845913219
“Developers asked blunt questions about the company’s reputation, the game’s unrealistic deadlines and the relentless overtime in the months and years leading up to the game’s Dec. 10 release,” Bloomberg writes.

On the back of viral videos showcasing the game’s bugs and occasionally poor performance, as well as extremely negative reviews of the console version, CD Projekt Red’s stock has plummeted by more than 30%.
I think investors are going to be pissed they were lied to. Do I smell a lawsuit?
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Transient
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Re: Cyberpunk 2077

Post by Transient »

Κracus wrote:Guess if you've ever wondered which console was better after all it was Xbox. I'm playing on xbox and aside from the crappy AI and a few bugs it runs fine.
https://www.engadget.com/microsoft-cybe ... 03075.html
Now, Microsoft has expanded its refund policy for the game. It said that, until further notice, anyone who bought Cyberpunk 2077 digitally from the Microsoft Store can claim a full refund. It’s doing so to “ensure that every player can get the experience they expect on Xbox.”[/quote]
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MKJ
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Re: Cyberpunk 2077

Post by MKJ »

Users may experience performance issues when playing this game on Xbox One consoles until this game is updated

Lol on the MS download page. If you have to add warnings that the game runs like crap, maybe just not allow it on your store.
scared?
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Re: Cyberpunk 2077

Post by scared? »

Worst roll out of a game ever?...
xer0s
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Re: Cyberpunk 2077

Post by xer0s »

Meh, I think No Mans Sky takes that honor...
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Transient
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Re: Cyberpunk 2077

Post by Transient »

I'm surprised more people aren't making the comparison.
Don Carlos
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Re: Cyberpunk 2077

Post by Don Carlos »

Transient wrote:I'm surprised more people aren't making the comparison.
It's an excellent shout
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Captain
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Re: Cyberpunk 2077

Post by Captain »

Transient wrote:I'm surprised more people aren't making the comparison.
Other than a bunch of gaming articles written right after the game released.

NMS was unplayable garbage and nothing like the footage that was shown to people, but they've worked hard for years to release a ton of new (and free) content for it. CDPR needs to do the same.
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Transient
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Re: Cyberpunk 2077

Post by Transient »

Yeah, they burned all the good will they had from Witcher 3. It's gonna take a while to get it back. :(
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Captain
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Re: Cyberpunk 2077

Post by Captain »

At least it's better than Watch Dogs, that game had no redeeming qualities whatsoever. Sorry GFY :olo:
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Transient
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Re: Cyberpunk 2077

Post by Transient »

He even put in an easter egg for us. Too bad he left when we shit all over the game for the bullshots. :olo:
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Eraser
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Re: Cyberpunk 2077

Post by Eraser »

He got pissed off because we liked the TellTale Game of Thrones game
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