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Posted: Tue Feb 28, 2006 2:42 am
by seremtan
in HL2 that would require a phys_lengthconstraint
or possibily a phys_ballsocket
edit: or in cheapalert's case, func_detail
Posted: Tue Feb 28, 2006 4:24 am
by xfoo
lol that was awesome
Posted: Tue Feb 28, 2006 4:40 am
by Oeloe
wattro wrote:func_pendulum?
lolz :icon25:
Posted: Tue Feb 28, 2006 6:02 am
by CheapAlert
Since you're all fans of his penis,
here
Posted: Tue Feb 28, 2006 6:56 am
by wattro
CheapAlert wrote:Since you're all fans of his penis,
here
there are times when you know you shouldn't click...
/nsfw
Posted: Wed Mar 01, 2006 3:13 pm
by roughrider
Posted: Thu Mar 02, 2006 6:50 am
by Jemcdv
thank you, a q3 map! looks pretty sweet besides the lowres shots roughrider, I'll give it a spin...
Posted: Thu Mar 02, 2006 2:28 pm
by roughrider
Thanks. I think the eq2 tex's make the map what it is :icon26:
Posted: Thu Mar 02, 2006 4:50 pm
by sumatra
We also work on something with this wonderful texturepack.
Pass the map - Leveldesign.nl Community
For more info and screenshots take a look into
this Thread!! And don't forget to register at the Forum
Beware, it's turning out real hot!!!
:icon4: :icon4: :icon4:
Posted: Thu Mar 02, 2006 5:02 pm
by Foo
Damn. Q1 Q2 blend.
Looks sweet.
Posted: Sun Mar 05, 2006 5:04 pm
by dAde
Posted: Sun Mar 05, 2006 5:31 pm
by Kat
Custom textures?
[EDIT]I just noticed, there aren't any light sources in those shots.. is that intentional (beta?)
Posted: Sun Mar 05, 2006 7:23 pm
by dAde
Ah, because of some sircumstances I wasn't able to do proper lighting before Fragarcade competition end, but I will

.
This map version is contest final, but I'm sure there will be another one.
And yes, custom textures. Mossrock set made for D3 by Alexander Pesch -
http://www.graphysix.de.
Posted: Sun Mar 05, 2006 7:38 pm
by corsair
result of one past week;

Posted: Tue Mar 07, 2006 5:55 am
by Jemcdv
corsair wrote:result of one past week;

The first two are very nice, but doesn't hit the spot like the bottom right corner does for me.
Posted: Wed Mar 08, 2006 4:11 am
by Kaz
[lvlshot]http://kaz.quakedev.com/junk/newwires.jpg[/lvlshot]
Ignore the crappy lighting compile :]
Posted: Wed Mar 08, 2006 5:06 am
by wviperw
Looks Q2-ish (good thing IMO).
Posted: Fri Mar 10, 2006 11:09 pm
by MopAn2
Jesus, during register I found out that my (old and original) Nickname was given?!
hehe....didn't know that I'm so popular. :icon31:
Well, welcome MopAn whoever you are.
Btw, is there any way to get back number of posts? (And the original Nick?)
Just wanted to say that our
team and me are still alive and we are still mapping for passion. And this is for good old Q3-Engine (extremly modified by Raute, our coder).
This is my little map for this wonderful and hopefully neverending cause fantastic project.
Hope you like it. It will be a full for-free-game-version based on open-source-q3-engine. We have a lot of new effects (in relation to old vq3-engine) like this beautiful sun-flare and custom-stepsounds and other funny things.
@Ente: Ein wenig publicity schade nie. Oh, das reimt sich...*gg*
Posted: Fri Mar 10, 2006 11:56 pm
by seremtan
MopAn2 wrote:Jesus, during register I found out that my (old and original) Nickname was given?!
yes, it is taken, by you. you need to contact doomer with the email addy you used to reg MopAn and get it re-activated
Posted: Sat Mar 11, 2006 12:16 am
by Foo
zomg it's teh Mars Mopahn.
Posted: Sat Mar 11, 2006 12:59 am
by MopAn2
@seremtam: Thanx. K, I will try this. Don't know if I remember my old e-mail-addy but there are only 2 possibilities left...
@Foo: hehe...Mars MopAn. I like this. One thing left of a time I sat home and mapped all days. These days a bit of this came back. I think mapping is a bit like swimming, u never forget. For the Mars-Map I even get an offer for a job as a level-designer. I had to decline cause payment was horrible. I had to survive with less than 500$/month and without hope for further employment after 3 months of testing.
Well, I think this is the way artists have to live sometimes. But, as artists do, we do a great job (without payment) at our actual project.
And who knows what happens in the future.

Posted: Sat Mar 11, 2006 1:05 am
by Hipshot
Don't take a underpayed level design job, you would regret it badly.
Posted: Sat Mar 11, 2006 10:07 am
by Who128
how can you take screenshots while playing q3 arena?? i can't find how to do it
Posted: Sat Mar 11, 2006 12:06 pm
by Hex
by default its the "F11" key.
or change the key by bringing down the console and typing
"bind <key> screenshot"
more info :
google for "quake 3 screenshot bind"
Posted: Sun Mar 12, 2006 1:45 am
by Kaz
Made some textures :]
[lvlshot]http://kaz.quakedev.com/images/media/textures/preview3.jpg[/lvlshot]
[lvlshot]http://kaz.quakedev.com/images/media/textures/preview4.jpg[/lvlshot]