For those of you that used the GLSL Shaders mod, daxnitro is back! He put the project on hold at 1.5, and there were community updates through 1.7.3 (maybe 1.8.1?). Anyways, he's back and has some ambitious ideas.
For those of you who didn't use it, there were some great shaders that people came up with. My favorite was the one that added sunshafts:
There were a lot of effects you could use, including bump mapping 12 and depth of field. I never really used those much but they were fun to try once in awhile.
I'm stuck in a holiday park chalet for a week while I arrange a new rental place in Wellington, so I'm on the Netbook and can't play ze mines and crafts ;(
Back to it next week, hopefully. Depends how fast I can get Orcon to install their crappy ADSL. Last time my phone line was 'too fine' for it.
I must temporarily find other outlets for my autisamz
lol, wellington. used to live there, up on the terrace below kelburn. enjoy the high winds and rain
when you do get back on, you'll see i've blinged up my pad with stone bricks so it looks less pants to default tex pack people and made a cutesy garden out back. actually, you can prolly see that on the google map. will post screen later
Yah I'm in Wellington CBD, just signed up for a place next to plimmer steps. Weather's OK for now but the wind never really gets away and really kills the appeal of the penthouses.
server is down b/c it utilizes cpu 100% even after restart. Will investigate when I get home. If anyone knows what might be causing this pls let me know. thx
I went and started my mob farm, while watching TV last night and fell asleep. There's probably a few hundred mobs down there now since it ignores the cap.
If you can start it up, I should be able to take care of it by triggering the chunks and then walking out of range -- that forces them to all despawn in my experience.
Or if you want to handle it, the MCEdit "Delete Entities" feature should resolve it without having to bring the server back up first. I forget the coordinates for the farm though... something like -200,-400 I think. You should see a huge red blob in MCEdit.
seremtan wrote:or maybe restart the server in peaceful, then switch back once it's fixed? possible?
also, is your general store going to be open for business, mjrpes? door's always shut...
Ah... good idea.
General store is open for business, I just keep on forgetting to leave the door open. It's not much of a store. I'll get around to setting up a big store area where people can set up their own stands.
OK disabled monsters and looks like that did the trick.
I went to the monster spawner and was a little confused as to how it works. Are monsters supposed to collect somewhere where you kill them? Didn't see where this was.
Psyche911 wrote:Or if you want to handle it, the MCEdit "Delete Entities" feature should resolve it without having to bring the server back up first. I forget the coordinates for the farm though... something like -200,-400 I think. You should see a huge red blob in MCEdit.
seremtan wrote:or maybe restart the server in peaceful, then switch back once it's fixed? possible?
also, is your general store going to be open for business, mjrpes? door's always shut...
Ah... good idea.
General store is open for business, I just keep on forgetting to leave the door open. It's not much of a store. I'll get around to setting up a big store area where people can set up their own stands.
excellent i purchased 5 of your finest melon seeds (and 40 ingots, just because i could)
Sorry about that guys. I already have an idea for an auto-shutoff feature. I've definitely experienced laggyness due to the number of mobs before, but never crashed a server.
I guess it's efficient...
There are two buttons, one turns the lights off and starts them spawning. They drop down, and there is a water elevator of sorts to bring them back up top where you can smack them for free XP. The drop damages them enough so all you need is one swing with a stone sword to kill them.
i should check that out. i've been swatting mobs like a mad cunt but still only on level 20. some of them don't even drop anything
also tangled with my first enderman last night (not sure how it happened). damn those things are pain to kill (protip: stand in a decent-sized pool of water once they're onto you. it's drives them nuts)
mjrpes wrote:What happens to XP when you die? It looks like mine goes back to zero.
You drop all of it, resetting you to 0. If you make it back, there is an icon showing it, and if you do pick it up you get some amount back. How much you get back has been buggy. At least in the 1.9 pre-releases sometimes it would only give you a couple levels back, other times it gave you back more than you had in the first place. Once or twice it put me at level 11-12 when I was 3-4 before dying.
$10 says we get one more update before they give up on it, and that this update won't contain half the things they've said they'd include, like a mod api or the aether etc
I have a mod that removes void fog all the time. Download here: http://dl.dropbox.com/u/34534935/other.html
(It's a continuation of someone else's mod who stopped updating, so no actual thread)