Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Oeloe
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Post by Oeloe »

That's either a shotgun to shoot your foot or you need to twist your wrist to hold it. :p
o'dium
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Post by o'dium »

A few textures i did yesterday for OverDose (Map shots will come later):

[lvlshot]http://www.quake2evolved.com/odium/od_pipe_tex.jpg[/lvlshot]
[lvlshot]http://www.quake2evolved.com/odium/od_floor_tex.jpg[/lvlshot]
[lvlshot]http://www.quake2evolved.com/odium/od_grate_tex.jpg[/lvlshot]
[lvlshot]http://www.quake2evolved.com/odium/od_trim_tex.jpg[/lvlshot]
voodoochopstiks
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Post by voodoochopstiks »

Image
@Kaz
That is SUCH a hl ripoff, you know, the lobby entrance at the start of the game? :D

Edit: Now that I think about it, I'm sure plenty of lobbies look like that, and there's very few good lobby configurations :D
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
Oeloe
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Post by Oeloe »

"Good morning Mr. Freeman, looks like you're running late..." ;)
Kaz
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Post by Kaz »

:P
Kaz
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Post by Kaz »

It's not mapping related necessarily, but I love pimping this image :] :

[lvlshot]http://kaz.quakedev.com/images/media/GUI/main_menuv2.jpg[/lvlshot]
+JuggerNaut+
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Post by +JuggerNaut+ »

i like :up:
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Hipshot
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Post by Hipshot »

o'dium wrote:A few textures i did yesterday for OverDose (Map shots will come later):

[lvlshot]http://www.quake2evolved.com/odium/od_pipe_tex.jpg[/lvlshot]
[lvlshot]http://www.quake2evolved.com/odium/od_floor_tex.jpg[/lvlshot]
[lvlshot]http://www.quake2evolved.com/odium/od_grate_tex.jpg[/lvlshot]
[lvlshot]http://www.quake2evolved.com/odium/od_trim_tex.jpg[/lvlshot]

Arn't those a bit low res these days?
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hemostick
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Post by hemostick »

I take it you haven't clicked to enlarge them ;)
urgrund777
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Post by urgrund777 »

see what the result looks like if you bring out the white paint more in that pipe texture, make it more prominant, as different paint layers would have different gloss/shine values
o'dium
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Post by o'dium »

I never included height maps above because of your bandwidth :p
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seremtan
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Post by seremtan »

new shot of the ridiculously large map #2 of my HL2 mod. btw that log in the foreground fell there (physics)...

[lvlshot]http://img218.imageshack.us/img218/8867/wol0102v5dam7ty.jpg[/lvlshot]
Fjoggs
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Post by Fjoggs »

That log surely landed perfectly ya? and such a fine cut aswell, all straight and everything.
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seremtan
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Post by seremtan »

well, the falling logs are essential to proceeding in the map, so having them cut straight is kinda necessary. also, i punted that log there with the gg

i need to increase the z-plane clipping value too. i think the fps can handle it
Fjoggs
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Post by Fjoggs »

still, I rarely even see poles that straight :P
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Hipshot
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Post by Hipshot »

Why not just make a smal bridge or something?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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seremtan
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Post by seremtan »

ok, couple more

[lvlshot]http://img275.imageshack.us/img275/807/wol0102v5dam21df.jpg[/lvlshot]
[lvlshot]http://img271.imageshack.us/img271/1227/wol0102v5dam36mp.jpg[/lvlshot]
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seremtan
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Post by seremtan »

Fjoggs wrote:still, I rarely even see poles that straight :P
you haven't lived, my son
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seremtan
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Post by seremtan »

Hipshot wrote:Why not just make a smal bridge or something?
and spoil the fun?
Fjoggs
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Post by Fjoggs »

lets face it, seremtan is a total newbie. can't even make curves.
foralarx2k3
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Post by foralarx2k3 »

At this rate though... he might finish a map before you Fjoggs :p
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seremtan
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Post by seremtan »

updated pic:

[lvlshot]http://img173.imageshack.us/img173/6444/wol0102v500412kp.jpg[/lvlshot]
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seremtan
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Post by seremtan »

Fjoggs wrote:lets face it, seremtan is a total newbie. can't even make curves.
only a real noob thinks there are curves in HL2
wviperw
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Post by wviperw »

seremtan wrote:
Fjoggs wrote:lets face it, seremtan is a total newbie. can't even make curves.
only a real noob thinks there are curves in HL2
pwnz0red!
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Fjoggs
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Post by Fjoggs »

seremtan wrote:
Fjoggs wrote:lets face it, seremtan is a total newbie. can't even make curves.
only a real noob thinks there are curves in HL2
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