Minecraft - Anyone into it?
Re: Minecraft - Anyone into it?
for sure
Re: Minecraft - Anyone into it?
mojang apparently just hired the guy who made cubeworld
not sure if that's a good or a bad thing
not sure if that's a good or a bad thing
Re: Minecraft - Anyone into it?
Awesome ... Thanks mjrpesmjrpes wrote:i am just... like... blown away
http://www.youtube.com/watch?v=vlu2yNdjpq8
don't miss the underground city at the end... i've dreamed of stuff like that. amazing.

[color=#FFBF00]Physicist [/color][color=#FF4000]of[/color] [color=#0000FF]Q3W[/color]
Re: Minecraft - Anyone into it?
well cubeworld hasn't actually been released, so i wouldn't worry your pretty little head about it now
Re: Minecraft - Anyone into it?
I still venture into 'Cubelands' occasionally. Is this the cubeworld your referring to?seremtan wrote:well cubeworld hasn't actually been released, so i wouldn't worry your pretty little head about it now
[color=#FFBF00]Physicist [/color][color=#FF4000]of[/color] [color=#0000FF]Q3W[/color]
Re: Minecraft - Anyone into it?
@mjrpes
apparently there's an update available. let us know when we should apply this re the server
apparently there's an update available. let us know when we should apply this re the server

Re: Minecraft - Anyone into it?
I'll be checking bukkit.org and updating when they seem to have a stable release ready. Usually within a couple of days.
Re: Minecraft - Anyone into it?
no great hurry. these are the new things:
1. Bow Enchantments (nice)
2. Golden Apple recipe (whoopee-fucking-doo)
3. New language translations (including pirate speak)
4. Slightly smoothed color transitions between biomes (but still no mipmapping)
5. Reduced brewing time to 20 seconds (see 2)
6. Added spawn eggs to creative (the colors of the eggs even look like the mobs) (but not SMP)
7. Added world type options (currently only super-flat and default) (pointless in SMP)
8. Removed collision box from ladders (z0MG FINALLY!!!1111one)
9. Sheep eat grass and regain their wool (ok that's useful)
all a bit meh, really
my suggestions for a proper update:
1. mipmapping
2. mipmapping
3. put rails on any block (glass bridges!)
4. make steps out of any block (including grass/dirt)
5. add procedurally-generated quests which yield xp/treasure etc
6. ambient sounds (birds in trees, coastline, wind in high places etc)
7. neutral mobs guarding treasure chests (like in AoE3)
8. faster acquisition of xp
9. increase spawn rate of gold x2
10. stop mobs glitching thru ceilings/floors
11. more kinds of stone/craftable stone blocks
12. put something worthwhile in dungeon chests instead of fucking pig saddles and buckets
13. tameable horses
14. ability to convert hostile mobs to friendly
15. get rid of powered rails; use powered minecarts with movement controlled directly by player
16. add Y-junction rails for branch lines (direction controlled by player using strafe keys)
17. npc villagers trade
18. increase map height above sea level by 64
19. jungle biomes
20. biome-specific passive mobs (not mooshrooms!)
etc etc
1. Bow Enchantments (nice)
2. Golden Apple recipe (whoopee-fucking-doo)
3. New language translations (including pirate speak)
4. Slightly smoothed color transitions between biomes (but still no mipmapping)
5. Reduced brewing time to 20 seconds (see 2)
6. Added spawn eggs to creative (the colors of the eggs even look like the mobs) (but not SMP)
7. Added world type options (currently only super-flat and default) (pointless in SMP)
8. Removed collision box from ladders (z0MG FINALLY!!!1111one)
9. Sheep eat grass and regain their wool (ok that's useful)
all a bit meh, really
my suggestions for a proper update:
1. mipmapping
2. mipmapping
3. put rails on any block (glass bridges!)
4. make steps out of any block (including grass/dirt)
5. add procedurally-generated quests which yield xp/treasure etc
6. ambient sounds (birds in trees, coastline, wind in high places etc)
7. neutral mobs guarding treasure chests (like in AoE3)
8. faster acquisition of xp
9. increase spawn rate of gold x2
10. stop mobs glitching thru ceilings/floors
11. more kinds of stone/craftable stone blocks
12. put something worthwhile in dungeon chests instead of fucking pig saddles and buckets
13. tameable horses
14. ability to convert hostile mobs to friendly
15. get rid of powered rails; use powered minecarts with movement controlled directly by player
16. add Y-junction rails for branch lines (direction controlled by player using strafe keys)
17. npc villagers trade
18. increase map height above sea level by 64
19. jungle biomes
20. biome-specific passive mobs (not mooshrooms!)
etc etc

Re: Minecraft - Anyone into it?
One thing that would be cool is blocks that modify the behavior of entities that interact with them. Like rails, but specific to the block. For instance, have an "asphalt" block and a player who runs over it get a 100% speed boost. The road you built would actually have a benefit and people would use them. Other examples:
Breeding block: animals on this block have 100% increase in spawning children. Plants grow faster.
Stealth block: players on this block become 90% invisible. Enemies lose track of you.
Bounce block: players who jump from this block gain 400% height more than a normal jump. If falling onto this block players don't receive damage and bounce to a height 50% of where they fell from.
Also, colored and strobe lights would be nice. Would create moody atmospheres (ok... stobe lights would get a little annoying).
Breeding block: animals on this block have 100% increase in spawning children. Plants grow faster.
Stealth block: players on this block become 90% invisible. Enemies lose track of you.
Bounce block: players who jump from this block gain 400% height more than a normal jump. If falling onto this block players don't receive damage and bounce to a height 50% of where they fell from.
Also, colored and strobe lights would be nice. Would create moody atmospheres (ok... stobe lights would get a little annoying).
Re: Minecraft - Anyone into it?
I was thinking this would be a useful boost for gravel.have an "asphalt" block and a player who runs over it get a 100% speed boost
-
- Posts: 2237
- Joined: Sat Mar 12, 2005 10:49 pm
Re: Minecraft - Anyone into it?
Well.... that's an easy enough mod to patch in if you guys think that's something you'd want (double speed on gravel)
Re: Minecraft - Anyone into it?
Hi guys, here is one more newbie for this platform. For me this forum sounds really interesting as have seen some really informative threads, which were worth reading. Think you guys are just amazing with the facts and the experience you share here…hope will have a good time here
Re: Minecraft - Anyone into it?
it would on the current map. not very realistic tho, considering the IRL physical properties of gravelFoo wrote:I was thinking this would be a useful boost for gravel.have an "asphalt" block and a player who runs over it get a 100% speed boost
Re: Minecraft - Anyone into it?
^ this, crafted from tar obtained from (not-yet-existing) tar pits and gravelmjrpes wrote:For instance, have an "asphalt" block and a player who runs over it get a 100% speed boost. The road you built would actually have a benefit and people would use them.

Re: Minecraft - Anyone into it?
> not very realistic
> punch trees

I know. But gravel's useless right now. Making it handy for paths would be great.
> punch trees

I know. But gravel's useless right now. Making it handy for paths would be great.
Re: Minecraft - Anyone into it?
cool: what's with all the snow around the spawn?
less cool: having to use default textures while waiting for packs to update
(normally not a major problem, only on this occasion the grass block side texture is totally fucked. that's a major problem
)
less cool: having to use default textures while waiting for packs to update

(normally not a major problem, only on this occasion the grass block side texture is totally fucked. that's a major problem

Re: Minecraft - Anyone into it?
Well the change to ladders is kinda nice for getting onto them, but means you can't get up on top of sloped-roofing with ladders anymore, as there's nothing to stand on at the top of the ladder.
Re: Minecraft - Anyone into it?
lol yeah, a lot of adventure maps just broke because of that
Re: Minecraft - Anyone into it?
That's not an issue with the texture pack. It just means you have to use MCPatcher. Every update.seremtan wrote:cool: what's with all the snow around the spawn?
less cool: having to use default textures while waiting for packs to update
(normally not a major problem, only on this occasion the grass block side texture is totally fucked. that's a major problem)
Re: Minecraft - Anyone into it?
turned out i didn't have the latest mcpatcher
annoyingly, the void fog fix hasn't been updated; neither has optifine, which i'll be getting as soon as it's updated for 1.1 (it has a load of graphics and general performance improvements - including.... mipmapping
)
annoyingly, the void fog fix hasn't been updated; neither has optifine, which i'll be getting as soon as it's updated for 1.1 (it has a load of graphics and general performance improvements - including.... mipmapping

-
- Posts: 2237
- Joined: Sat Mar 12, 2005 10:49 pm
Re: Minecraft - Anyone into it?
does our shit not drop on death anymore?
skeleton killed me. Went back to get items... nothing was there.
skeleton killed me. Went back to get items... nothing was there.
Re: Minecraft - Anyone into it?
^ cool
gonna wait for optifine 1.1 though, which includes this and requires an unmodded jar at installation
maybe in 1.2 jeb will realise people hate this shit and get rid of it
gonna wait for optifine 1.1 though, which includes this and requires an unmodded jar at installation
maybe in 1.2 jeb will realise people hate this shit and get rid of it
Re: Minecraft - Anyone into it?
it's an academic thing as it happens: he turned them down to go on working on his own gay zelda acid trip kool aid eye-rapist of a gameseremtan wrote:mojang apparently just hired the guy who made cubeworld
not sure if that's a good or a bad thing