Open discussion about any topic, as long as you abide by the rules of course!
seremtan
Posts: 36011 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Fri Jan 20, 2012 12:46 am
optifine 1.1 is the shiznit with soartex. default still looks like baboon vomit mixed with walrus feces though
also, cool lighthouse
does our shit not drop on death anymore?
should do. drops only hang around for 5 minutes though
mjrpes
Posts: 4980 Joined: Tue Nov 28, 2000 8:00 am
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by mjrpes » Wed Jan 25, 2012 5:32 am
[lvlshot]http://i.imgur.com/ewFpf.jpg[/lvlshot]
jungles in lastest snapshot release... finally a new interesting biome. you'll need a new world tho to see them.
obsidian
Posts: 10970 Joined: Mon Feb 04, 2002 8:00 am
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by obsidian » Wed Jan 25, 2012 6:08 am
Wookies!
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
seremtan
Posts: 36011 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Wed Jan 25, 2012 6:15 pm
yeah, jungles. jungles with no jungle creatures or jungle ambient sounds to bring them to life
so far jeb's additions have been pretty decent (except for the ladder collision box fiasco) but seriously: when are they going to get around to filling in such gaping game holes as the lifelessness of the environments?
sometimes i think it might turn out better if mojang just stopped updating the game and left adding new features to the modders...
mjrpes
Posts: 4980 Joined: Tue Nov 28, 2000 8:00 am
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by mjrpes » Wed Jan 25, 2012 6:42 pm
My hopes aren't high. Indeed the smartest thing they could do is create a very robust API and let the community do the rest. Bridging server and client mods (letting the client download any client-side mods seamlessly through the server) would be ideal.
seremtan
Posts: 36011 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Sun Jan 29, 2012 12:40 pm
two months later...
(it was better without the snow around the spawn)
Silicone_Milk
Posts: 2237 Joined: Sat Mar 12, 2005 10:49 pm
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by Silicone_Milk » Sun Jan 29, 2012 1:36 pm
Started work on gravel/stone slab speed mod for the server.
Oddly, I have it working for all NPCs but the player runs normally. Working on figuring out what that's all about.
Κracus
Posts: 5971 Joined: Tue Oct 16, 2007 12:38 am
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by Κracus » Sun Jan 29, 2012 2:00 pm
I was on there a few minutes ago, that lighthouse is impressive.
As always I stand in awe of your creations, you all seem much better suited at level design then I am
Silicone_Milk
Posts: 2237 Joined: Sat Mar 12, 2005 10:49 pm
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by Silicone_Milk » Sun Jan 29, 2012 7:44 pm
Thanks. Nowhere even close to finished with it. Looks ugly as hell right now.
mjrpes
Posts: 4980 Joined: Tue Nov 28, 2000 8:00 am
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by mjrpes » Sun Jan 29, 2012 10:57 pm
SNOW BEGONE
Foo
Posts: 13840 Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand
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by Foo » Tue Jan 31, 2012 10:23 am
oops
seremtan
Posts: 36011 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Wed Feb 01, 2012 6:23 pm
"cannot resolve hostname"
looks like whole mc.quake3world.com domain is down, even the homepage/map etc
edit: nope, it's back
mjrpes
Posts: 4980 Joined: Tue Nov 28, 2000 8:00 am
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by mjrpes » Fri Feb 10, 2012 2:27 am
i propose...
[lvlshot]http://i.imgur.com/B7sWX.jpg[/lvlshot]
mjrpes
Posts: 4980 Joined: Tue Nov 28, 2000 8:00 am
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by mjrpes » Fri Feb 10, 2012 2:31 am
When completed it will look exactly like this...
Foo
Posts: 13840 Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand
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by Foo » Fri Feb 10, 2012 4:41 am
The matter is agreed.
BTW we need more rando structures in the middle of town. I've got about 5 residences now. Need some shops and a forge.
mjrpes
Posts: 4980 Joined: Tue Nov 28, 2000 8:00 am
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by mjrpes » Fri Feb 10, 2012 6:28 am
Added some dungeons. See spawn board for details.
Been meaning to ad a shop but the mod I installed bork a while ago... haven't troubleshooted it yet.
seremtan
Posts: 36011 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Fri Feb 10, 2012 5:59 pm
oh so you're the one doing all that vietcong-style malarkey under everything
lotta trees to clear first
seremtan
Posts: 36011 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Fri Feb 10, 2012 7:44 pm
btw who broke the xp farm? thing is fucked, and there's a load of pointless-looking tunnels all around underneath it full of cave spiders
seremtan
Posts: 36011 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Sat Feb 11, 2012 1:09 am
not sure if the zoom key is vanilla or optifine, but you can get some neat screenshots with it
Silicone_Milk
Posts: 2237 Joined: Sat Mar 12, 2005 10:49 pm
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by Silicone_Milk » Sat Feb 11, 2012 1:38 am
exp farm should be an easy enough fix. I'll look in to it once I finish relocating.
mjrpes
Posts: 4980 Joined: Tue Nov 28, 2000 8:00 am
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by mjrpes » Sat Feb 11, 2012 2:41 am
seremtan, what client mods and texture packs are you using. Looks awesome.