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Posted: Mon Oct 17, 2005 7:17 pm
by o'dium
-mess- wrote:but pls make a benchmarks :( like i posted before

1024 + high (no fsaa, no anizo, no soft shadows)
and
800x600 + low/off

thats the last thing we're asking for :D
Soft shadows? lol, didn't play much doom 3 did you...

Posted: Mon Oct 17, 2005 7:21 pm
by reefsurfer
reefsurfer wrote:zombie, i noticed it said strogg vs marine.. what does the strogg model look like?
Also, could u post some screeneis of the different available models to choose from..and maybe the different option screens.

thx.
Zombie13 wrote:As much as I'd love to post screenshots of new stuff I'm going to hold out until the game is released and so you guys can check it out for yourselves, feels like I've spoilt you too much already! :D

Z
You wont spoil much there..we already seen it in the videos, but it flashes by so quickly..would be nice to see it a tad longer than 5 secs.
3-4 different models wouldent hurt..right?

Posted: Mon Oct 17, 2005 7:25 pm
by shaft
hes to busy playing.

Posted: Mon Oct 17, 2005 7:36 pm
by CAINE
Dang, I'm about to die to see a screenshot of Q3DM17 on quake 4.

Posted: Mon Oct 17, 2005 7:51 pm
by r3t
Eraser wrote:Some things that surprised me are the orange vs green layout in CTF instead of red vs blue
yeah that surprised me too. I do think it's a nice change, but I can't help but wonder how color blind people are going to cope with it, since they can't differentiate between orange (red) and green.

Posted: Mon Oct 17, 2005 7:55 pm
by DRuM
Great screenshots and vid clips, thanks zombie and rgoer.
I have only one real observation to make and that is the sound of the footsteps and the machine gun, and probably anything else in the game that has a consecutive repeating sound. The speed of each footstep is faster than in Q3 when running, but they actually sound like a loop ( which is of course what it is). The sound in Q3 is more natural and doesn't really sound like a computer generated loop, even though it is. The machine gun's sound as it repeats also makes the loop obvious as opposed to Q3. Anyone know what I mean? No biggie, just a bit annoying once I started hearing it. I also think bringing the gamma up, ( if it's possible ingame) will be a huge benefit for competitive playing. And yes, there is a lot of brown! Looking awesome though.

Posted: Mon Oct 17, 2005 7:58 pm
by r3t
The edge really looks superb. Although the mp maps don't have a whole lot of detail in them, they do seem to have just that right atmosphere that I find so lacking in games like UT2004. Damn, I can't wait to install the game and hop on a server to score my very first Quake 4 frag :icon17:

Posted: Mon Oct 17, 2005 8:00 pm
by +JuggerNaut+
CAINE wrote:Dang, I'm about to die to see a screenshot of Q3DM17 on quake 4.
17.. pfft.

Posted: Mon Oct 17, 2005 8:11 pm
by R00k
Don Carlos wrote:
R00k wrote:The only person I know who has the game is zombie. I think it's possible a couple other people have gotten it the same way, but I haven't heard of anyone else.

I am leaving for lunch right now though, and going by EB Games to see if I can convince them that they need to sell me a copy. :icon32:
GL man :D
They don't even have it in stock yet. :tear:

He said they were still expecting two more shipments today, so hopefully one of them is Q4. He's going to call me if it comes in today, and said I could come by and pick it up tonight. :icon32:

Posted: Mon Oct 17, 2005 8:36 pm
by -mess-
o'dium wrote:
-mess- wrote:but pls make a benchmarks :( like i posted before

1024 + high (no fsaa, no anizo, no soft shadows)
and
800x600 + low/off

thats the last thing we're asking for :D
Soft shadows? lol, didn't play much doom 3 did you...
they had enough time to add this option, dunno if they did it. i just asked for it "in case" ;-)

Posted: Mon Oct 17, 2005 8:41 pm
by o'dium
No, its not as easy as you think. Soft shadows ARE possible, but it will destory your PC. RIddick has them, and it kills your frame rate. FEAR has them, but its not truely PPL. And Half Life 2 has them, but thats just on models.

So to have soft per pixel shadows like Riddick, expect to not have a frame rate.

Posted: Mon Oct 17, 2005 8:46 pm
by dzjepp
Woah I go to sleep and this thread explodes... people still having stiffies about Quake I see <3

Hey d00d, got any shots of DM17?

Posted: Mon Oct 17, 2005 8:53 pm
by Mr Late
d00d ey0 :drool:

btw 6800 or 6600gt ? :p

Posted: Mon Oct 17, 2005 8:57 pm
by -mess-
o'dium wrote:No, its not as easy as you think. Soft shadows ARE possible, but it will destory your PC. RIddick has them, and it kills your frame rate. FEAR has them, but its not truely PPL. And Half Life 2 has them, but thats just on models.

So to have soft per pixel shadows like Riddick, expect to not have a frame rate.
riddick works pretty ok on my pc. but ss reduces performance a lot, thats true, still playable tho

Posted: Mon Oct 17, 2005 9:03 pm
by o'dium
-mess- wrote:
o'dium wrote:No, its not as easy as you think. Soft shadows ARE possible, but it will destory your PC. RIddick has them, and it kills your frame rate. FEAR has them, but its not truely PPL. And Half Life 2 has them, but thats just on models.

So to have soft per pixel shadows like Riddick, expect to not have a frame rate.
riddick works pretty ok on my pc. but ss reduces performance a lot, thats true, still playable tho
Riddick is smooth as silk on mine, too. But enable shader 2.0++ and it will destory it.

Posted: Mon Oct 17, 2005 9:03 pm
by kleeks
Well it looks like the floodgates are beginning to open :icon28:

Us euro's are still half a week or so behind you lads :icon23: but I'm reckoning i'll have me cfg written and all sorted by the time i finally get my copy.

GJ's all on info, keep it coming

Pld Zombie on what can only be a forum pwning scoop

Posted: Mon Oct 17, 2005 9:04 pm
by Don Carlos
kleeks wrote:
Pld Zombie on what can only be a forum pwning scoop
Damn right
A big fat congratulation is in order :D

Posted: Mon Oct 17, 2005 9:20 pm
by CAINE
Whoa!

Just found a Q3DM17 picture.

Image

Posted: Mon Oct 17, 2005 9:21 pm
by o'dium
Thats Doom 3, hence the shitty textures, shitty lighting, shitty sky box, and Doom 3 mega health.

Posted: Mon Oct 17, 2005 9:31 pm
by R00k
And Doom3 pentagrams.

Posted: Mon Oct 17, 2005 9:32 pm
by Eraser
Yeah I almost choked, it looked so awful. Then I saw the pentagrams and realised it had to be a custom D3 map.

Posted: Mon Oct 17, 2005 9:37 pm
by Fjoggs
Some mod remove that shit, my god It's a disgrace to any mapper.

Posted: Mon Oct 17, 2005 9:37 pm
by CAINE
Eraser wrote:Yeah I almost choked, it looked so awful. Then I saw the pentagrams and realised it had to be a custom D3 map.

Hahahaha..

<3

Posted: Mon Oct 17, 2005 9:37 pm
by Don Carlos
Fjoggs wrote:Some mod remove that shit, my god It's a disgrace to any mapper.
LOL
Could be worse... :icon30:

Posted: Mon Oct 17, 2005 9:39 pm
by brisk
DM17 was always a horrible map. I wish they actually remade maps that people still play.