Page 56 of 295
Posted: Mon Jul 03, 2006 7:43 pm
by dzjepp
Congrats brahs!
Hipshot what happened at Dice?
Posted: Mon Jul 03, 2006 8:52 pm
by wviperw
I guess there's the porn industry too, but you usually don't have to worry about STDs if you're a level designer...
Hah, I like how you casually throw in the word "usually." :icon32:
Posted: Mon Jul 03, 2006 8:54 pm
by H.Reaper
@JuggerNaut: Only if caulking is, for you synonym of coming.

Posted: Mon Jul 03, 2006 10:45 pm
by KungFuSquirrel
Say hi to Philip Klevestav!

Posted: Tue Jul 04, 2006 12:04 pm
by Oeloe
Wow, looks ace! :icon14: Looks like it has a nice coherent theme.
Did you finish fjo3tourney1 btw?
And all the best with your new job voodoochopstiks!

Posted: Sat Jul 08, 2006 11:45 pm
by Fjoggs
Oeloe: Well, uh, ehm, not really.. Too lazy tbh. I've basicly spent the last weeks outside getting a tan.

Posted: Sun Jul 09, 2006 1:12 am
by hemostick
Watch out for midnight sunburn :0
Posted: Thu Jul 13, 2006 3:02 am
by Hipshot
Did a totaly new texture set for this map, this screen is a small showcase of the floor, the white trim and the stonewall, the brown stairs is iD-default, it fits nice into this theme so I'll use it. I have alot more textures of course, but I'll save them for later.
[lvlshot]http://img65.imageshack.us/img65/6381/shot03213dw.jpg[/lvlshot]
It's kinda interesting, remember the Prayers Nest II map? No, well, that one used the exact same photo for base for a similar ("the same") texture, but comparing that one (below) and the new (above) is like night and day in quality and it's still the same base. I'ts nice to see how you can develop your skills in time like that.
[lvlshot]http://img150.imageshack.us/img150/6707/shot00037hw.jpg[/lvlshot]
I'm most sure that the new texture took alot less time to make also and looks much more photoreal and less photoshop than the old one. If you compare the graphical quality on custom Q3 maps released when Q3 shipped and now, it's like comparing two different games sometimes. The speed of computers, a better knowledge, custom tools and also insp and a overall quality increase from the industry can add alot to an old game like Q3.
[lvlshot]http://img150.imageshack.us/img150/2058/untitled13xt1.jpg[/lvlshot]
Here you can see the source photo that these textures are made from. And the two versions that spawned from it. I could do anohter one, a new version that is more straight and 'correct' but this more uneven fits my level better. The shot itself is pretty bad, taken years ago with a bad camera and a annoying friend that didn't feel like waiting by every wall for me to screen them.
The 2002 version isn't even in a power of two as you can see... I was lazy when I noted that Q3 didn't complain about this so I made the entire map using obscure texturesizes =) I would never do this today ofc.
There's a fine and a more coarse version here, the coarse from 2002 was made using a "fake" bumpmap that I did in photoshop using a alpha channel, that sucked so damn hard, the new is made using a good mix of contrast, color channel and hue/sat, used in the layers toolbox. It looks better was alot easier to do and doesn't have a 'built in' light angle in itself, as you might see...
dzjepp wrote:Hipshot what happened at Dice?
Didn't really feel that _only_ graphics were my deal of the table.
At Grin the focus is MP-gameplay. When you need to choose either of, I take gameplay anyday. But when I'm here at home, it slides for most part...
Posted: Fri Jul 14, 2006 8:14 am
by H.Reaper
[lvlshot]http://modrequiem.net/_contenu/news/downtown.jpg[/lvlshot]
My map for our TC @modrequiem.net/en
Posted: Mon Jul 17, 2006 4:10 am
by Kaz
[lvlshot]http://kaz.quakedev.com/junk/newsshot1.jpg[/lvlshot]
Posted: Mon Jul 17, 2006 9:09 am
by o'dium
Isn't the point of those none slip floor patterns to stop a person from "not slipping"

Yet in every shot of Q3 I see, the pattern is always as huge as the player lol!
Posted: Mon Jul 17, 2006 9:25 am
by Lenard
H. Reaper your bumpmap for those bricks looks backwards. The grout sticks out hell of far.
Posted: Mon Jul 17, 2006 4:01 pm
by Kaz
o'dium wrote:Isn't the point of those none slip floor patterns to stop a person from "not slipping"

Yet in every shot of Q3 I see, the pattern is always as huge as the player lol!
That's how we like it!

Posted: Tue Jul 18, 2006 2:34 pm
by ALMighty II
Did some drawing. What do you think?
Changed hue:

Posted: Tue Jul 18, 2006 4:19 pm
by Hipshot
That is really good... Looks like a Munch =) (the last with the redish hue)
Posted: Tue Jul 18, 2006 4:36 pm
by Pext
it's ok. but you still need to learn a lot.
the main problem is with colouring:
one object has one colour. it's more of a coloured drawing. not a painting actually. that just loks not that good. put some moss on the stones so that the grass is not that alone. make the grass a bit brown/redish at some places to mirror the house.
learn about the colours shadows have. a good idea is to give shadows a complementary colour. etc ...

hope that helps a bit.
Posted: Tue Jul 18, 2006 6:11 pm
by ALMighty II
Pext wrote:it's ok. but you still need to learn a lot.
the main problem is with colouring:
one object has one colour. it's more of a coloured drawing. not a painting actually. that just loks not that good. put some moss on the stones so that the grass is not that alone. make the grass a bit brown/redish at some places to mirror the house.
learn about the colours shadows have. a good idea is to give shadows a complementary colour. etc ...

hope that helps a bit.
I wasn't going for something realistic, but thanks for the comment.
Check this out, it's kind of what I was going for:
http://en.wikipedia.org/wiki/Expressionism
Posted: Tue Jul 18, 2006 6:15 pm
by Hipshot
Yes, Munch, I know I knew the style when I saw it =)
Posted: Tue Jul 18, 2006 6:57 pm
by ALMighty II
Hipshot wrote:That is really good... Looks like a Munch =) (the last with the redish hue)
Thanks man, it means a lot.
Posted: Tue Jul 18, 2006 7:02 pm
by Lenard
Those are good comments from pext too... You should try those.
Posted: Tue Jul 18, 2006 8:01 pm
by ALMighty II
Lenard wrote:Those are good comments from pext too... You should try those.
Yeah, I know. I listen to everyone. Just wanted to make clear what I was going for. This is what I started with, btw:
Then I took a photo of it with my camera and coloured it in Photoshop. That's probably why it looks like a coloured drawing, because it is.

Posted: Tue Jul 18, 2006 8:05 pm
by Hipshot
May I try coloring it?
Posted: Tue Jul 18, 2006 8:19 pm
by seremtan
ALMighty II wrote:

it says: isolation and loneliness. the leafless tree, the boat that's tied up but not floating, the colour scheme
Posted: Tue Jul 18, 2006 8:44 pm
by ALMighty II
Hipshot wrote:May I try coloring it?
Sure, that would be sweet!
Posted: Tue Jul 18, 2006 8:45 pm
by ALMighty II
seremtan wrote:
it says: isolation and loneliness. the leafless tree, the boat that's tied up but not floating, the colour scheme
