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Posted: Thu Mar 17, 2005 4:43 am
by urgrund777
Kaz - yeh... after the forum changeover I forgot my PW (was also in autolog on). So i re-registered as urgrund, which is what i use on every other forum

Posted: Thu Mar 17, 2005 12:29 pm
by ALMighty II
Lenard wrote:Looks great for a first time.
Thanks. Yeah, they look pretty good at least from a far.

Posted: Thu Mar 17, 2005 12:32 pm
by corsair
urgrund777 wrote:Kaz - yeh... after the forum changeover I forgot my PW (was also in autolog on). So i re-registered as urgrund, which is what i use on every other forum

if you want your postcount to be transfered, and icon (dont know if you had one), go to one of the stickys in the general discussion forum
Posted: Thu Mar 17, 2005 3:13 pm
by StormShadow
Posted: Thu Mar 17, 2005 3:21 pm
by voodoochopstiks
Looks cool! It won't win though, invertedpenguin beats all ez style

Posted: Thu Mar 17, 2005 3:32 pm
by StormShadow
probably some guy we have never heard of will come out of nowhere and win it all..
Posted: Thu Mar 17, 2005 6:46 pm
by Pext
stormshadow. where did you get this tile texture you use on some of the walls from?
i've been searching for soemthing like this for ages

Posted: Thu Mar 17, 2005 7:10 pm
by corsair
looks Ikka'-ish, not sure tho

Posted: Thu Mar 17, 2005 7:52 pm
by sumatra
looks nice stormshadow, is there any beta in soon

?
Textures seem to be picked from badmeat
sumatra
Posted: Thu Mar 17, 2005 7:53 pm
by Pext
huh... yeah. sounds plausible. i'll check it out :icon14:
Posted: Fri Mar 18, 2005 2:00 pm
by Fjoggs
mmm, spotlights with no source

Posted: Fri Mar 18, 2005 2:51 pm
by voodoochopstiks
Look in the ceiling mate!
Posted: Fri Mar 18, 2005 3:03 pm
by Fjoggs
Lights that high up wouldn't create such an effect. He said he'd upped the gamma, but still.
It needs to be more pale and more smooth. The light spots should be much bigger too.
Posted: Fri Mar 18, 2005 3:11 pm
by voodoochopstiks
Albeit a surreal and nonrealistic source, but still a source. Egdsson.
Posted: Fri Mar 18, 2005 4:04 pm
by Pext
i would add one of these transparent shaders that usually are used for spotligt effects
[edit] but not a white one - something orange, something more subtle
Posted: Fri Mar 18, 2005 4:16 pm
by Fjoggs
voodoochopstiks wrote:Albeit a surreal and nonrealistic source, but still a source. Egdsson.
Uh, you'r an idiot.

Posted: Sat Mar 19, 2005 2:41 pm
by Zombie13
This is a little area I made for my current D3 SP map, although it's not in the map anymore, so I figured might as well show someone :P
http://www.planetdoom.com/zombie/shots/ ... ple_10.jpg
Z
Posted: Sat Mar 19, 2005 5:00 pm
by Bacon
Shit zombie, that looks nice!
Great to see you back here too!

Posted: Mon Mar 21, 2005 4:14 pm
by StormShadow
beta probably within a week
and yes, i got the textures from badmeat..
http://www.badmeat.com
Posted: Thu Mar 24, 2005 9:28 am
by TR!N!X
wish i had somthing to post

i have not done any mapping in ages. looks like i need to start it up agine, i think i miight do some quake 2 stuff been playing through it recently and it got me all fired up

Posted: Thu Mar 24, 2005 11:27 am
by voodoochopstiks
do it.
Posted: Fri Mar 25, 2005 6:25 am
by urgrund777
EDIT - sorry, felt I should remove the screens. I don't think I'm meant to be showing screens off that aren't officially on our website yet
I'll post once we've released some more.
Posted: Fri Mar 25, 2005 7:53 am
by +JuggerNaut+
beautiful
Posted: Fri Mar 25, 2005 10:03 am
by Fjoggs
+JuggerNaut+ wrote:beautiful++
Posted: Fri Mar 25, 2005 11:02 am
by voodoochopstiks
TRU DAT