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Posted: Fri Aug 11, 2006 9:48 pm
by [acid]
wctf1 is a simple map layout wise but the architecture is rather irritating. play one or two ctfs pickups and you know the map. i'll consider your suggestion tho :)

Posted: Sat Aug 12, 2006 7:58 am
by Lenard
Hipshot wrote:
+JuggerNaut+ wrote:
Hipshot wrote:
that style is hot as fuck, indeed. hopefully those aren't the q3 statues up there because that would ruin it, imo.
Course they are, I don't know what other statues to use and I can't really model some myself... Really, it looks good.
I actually agree, those statues are so played out. The style looks awesome, though. What I would suggest is finding some other models you like and reskinning them in that texture. That would be awesome.

Stave Church Scene

Posted: Wed Aug 30, 2006 2:53 pm
by Myth
Maya scene I'm working on

[lvlshot]http://img.photobucket.com/albums/v506/zaphox/stave-scene.jpg[/lvlshot]

More screen shots and info Here if you interested :icon25:

Posted: Wed Aug 30, 2006 2:56 pm
by H.Reaper
Hey ! that's really nice !
I remember your first scene with the sword, you did some strong progress dude.

Posted: Wed Aug 30, 2006 3:17 pm
by [acid]
polishing an old warsow map

Image

Posted: Wed Aug 30, 2006 7:27 pm
by rgoer
cool, nice to see a warsow map

Posted: Wed Aug 30, 2006 8:15 pm
by dzjepp
Isn't warsow like pretty much dead already. :( I seem to recall it had a few influxes of players here and there and then boom it died. ;s

Posted: Thu Aug 31, 2006 6:55 am
by axbaby
screens from a ca map i'll be releasing as beta tommorow

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Image

Posted: Sat Sep 02, 2006 9:45 pm
by poub_
warsow will always be there, i'm sure of that :) i could be wrong but with the effort being put in it could become another cpm

Posted: Sat Sep 02, 2006 9:49 pm
by Foo
acid, that looks tons better than the old Egyptian theme, which was pretty bad.

Posted: Sun Sep 03, 2006 1:46 am
by wviperw
Just some Q4 SP stuff I've been doing lately...

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Oh, and it helped land me a job here. :icon25:

Posted: Sun Sep 03, 2006 2:08 am
by d3mol!t!on
Nice, wviperw, looks good. And congrats on the job :D

Posted: Sun Sep 03, 2006 2:56 am
by Scourge
wviperw wrote:Just some Q4 SP stuff I've been doing lately...


Oh, and it helped land me a job here. :icon25:
Reminds me of Wolfenstein. :icon14:

Congrats on the job too. Keep it up and you guys will have Raven sewed up. :)

Posted: Sun Sep 03, 2006 4:41 am
by +JuggerNaut+
[acid] wrote:polishing an old warsow map
awesome.

you too, viper

Posted: Sun Sep 03, 2006 7:49 am
by Kat
wviperw wrote:Just some Q4 SP stuff I've been doing lately...


Oh, and it helped land me a job here. :icon25:
HEY you monkey!!! You didn't tell me the plan of world domination actually worked!!

You've added a heck of a lot to the map since the version I saw, look a whole lot better now. Did you manage to squeeze any more from the FPS?

Posted: Sun Sep 03, 2006 5:11 pm
by wviperw
HEY you monkey!!! You didn't tell me the plan of world domination actually worked!!
Heh, well I WOULD'VE told you, but I haven't seen you online lately. :P

Posted: Sun Sep 03, 2006 7:20 pm
by seremtan
lol, editor shot...

[lvlshot]http://img339.imageshack.us/img339/4337/wol0103stiltvillageaj2.jpg[/lvlshot]

time for another test compile soon methinks

Posted: Sun Sep 03, 2006 7:26 pm
by [acid]
hl2dm? looks like a bucket full of fun \:D/

Posted: Sun Sep 03, 2006 8:16 pm
by voodoochopstiks
Congrats wvw, but surely, Placebo Effect must have weighed heavier? Congrats anyway, hope to see your stuff in RTCW2 :D

Btw nice seremtan, but wouldn't it be cooler if it was just water below? or fog of death :D

Posted: Sun Sep 03, 2006 10:19 pm
by wviperw
Congrats wvw, but surely, Placebo Effect must have weighed heavier?
Hah, yeah right. :)

Posted: Mon Sep 04, 2006 2:01 am
by Kaz
Good job on the... job... wvw! :D

I found out how to make non-crappy looking renders in 3ds:

[lvlshot]http://kaz.quakedev.com/junk/smgrender.jpg[/lvlshot]

Posted: Mon Sep 04, 2006 7:04 am
by voodoochopstiks
wviperw wrote:
Congrats wvw, but surely, Placebo Effect must have weighed heavier?
Hah, yeah right. :)
I dunno man, a real nice looking map selected for competitive play on every pro q4 circuit in the world should weigh a bit.

Posted: Mon Sep 04, 2006 11:08 am
by hemostick
[acid] - I think it's his HL2 sp project :)
wvw - gg !
chop - maek us q4 tdm masp !1

Posted: Mon Sep 04, 2006 11:44 am
by o'dium
seremtan, hl2DM? Looks like a few of your blends are the wrong way around, but it looks like an interesting map to smack some guy about with a toilet :D

Posted: Mon Sep 04, 2006 5:19 pm
by seremtan
nope, HL2SP map 3. the blends are all correct, i can assure you. i use the 'textured & shaded' view in the 3D window, and you're looking at the 'dark side'

it's also unfinished on account of it taking long than old people sex to build