Page 60 of 295
Posted: Thu Sep 07, 2006 1:34 am
by Kaz
[lvlshot]http://kaz.quakedev.com/junk/quake4_reception.jpg[/lvlshot]
[lvlshot]http://kaz.quakedev.com/junk/quake4_reception2.jpg[/lvlshot]
Becoming rather fond of q4 mapping =D
Posted: Mon Sep 18, 2006 10:42 am
by unitool
I guess it's probably safe for me to post this by now, especially since you can't really see anything....

Posted: Mon Sep 18, 2006 10:56 am
by Foo
Church with butresses and stained windows.
Posted: Mon Sep 18, 2006 11:04 am
by unitool
You are correct, Sir!
I still feel safe, tho.
Posted: Tue Sep 19, 2006 6:00 pm
by Lenard
Damn. I got nothing from that.
Posted: Tue Sep 19, 2006 6:49 pm
by seremtan
your secret is safe with us, whatever it is, and whyever it's a secret
Posted: Tue Sep 19, 2006 11:24 pm
by wviperw
First time I've ever seen somebody use the word 'whyever'.
Congratulations.
Posted: Wed Sep 20, 2006 9:13 am
by o'dium
Posted: Wed Sep 20, 2006 4:57 pm
by Silicone_Milk
Posted: Wed Sep 20, 2006 5:51 pm
by H.Reaper
Congrats WVW ! As it been told, i hope i'll see your work in rtcw2 !
My work at
Requiem Team
[lvlshot]http://pix.nofrag.com/cc/75/3324de10fe5caac3ca01d459eafb.jpg[/lvlshot]
[lvlshot]http://pix.nofrag.com/66/5c/bc7f80913a2515f7b854aa99c901.jpg[/lvlshot]
Posted: Wed Sep 20, 2006 6:56 pm
by maz0r
H.Reaper: your pics are broken
Posted: Wed Sep 20, 2006 10:09 pm
by H.Reaper
Well i can see them right now ; but that damn host is often down this days, they are having troubles with one of their server.
If you really/still can't see them, plz tell me.
thx.
Posted: Wed Sep 20, 2006 10:37 pm
by Silicone_Milk
o'dium wrote:
How long have you been working on that beauty?
Whats the poly-count on it too?
Posted: Thu Sep 21, 2006 7:43 am
by sumatra
Still on the CTF trip:
Beta Soon...
Alpha
here
Feedback
here
sum
Posted: Sat Sep 23, 2006 5:39 am
by +JuggerNaut+
looking good man
Posted: Wed Sep 27, 2006 3:30 am
by Kat
Posted: Wed Sep 27, 2006 8:55 pm
by Hipshot
Posted: Thu Sep 28, 2006 1:53 am
by Kaz

[lvlshot]http://kaz.quakedev.com/junk/light1.jpg[/lvlshot]
some meshes for generating normalmaps
Posted: Thu Sep 28, 2006 3:32 am
by obsidian
Heehaw! Nice work there Kat. So when can we see that Bob map finished? Don't make me sharpen my prodding stick.
Posted: Thu Sep 28, 2006 5:02 am
by Kat
obsidian wrote:Heehaw! Nice work there Kat. So when can we see that Bob map finished? Don't make me sharpen my prodding stick.
Oh it's a long way off, not becasue the map will take a while to finish but becasue there's going to be (planned at least) a whole world to build for some nonlinear gameplay fun :icon25:
Posted: Thu Sep 28, 2006 8:48 am
by Whiskey 7
Hey Kat & other mappers
I am just passing by and have to say it is really nice to see people still mappin' here.
... and such fine work :icon14:
Posted: Fri Sep 29, 2006 8:55 am
by seremtan
more fun and games at the beach...
[lvlshot]http://web.onetel.net.uk/~stevenchapman/wol0103_fishvill01.jpg[/lvlshot]
[lvlshot]http://web.onetel.net.uk/~stevenchapman/wol0103_fishvill02.jpg[/lvlshot]
[lvlshot]http://web.onetel.net.uk/~stevenchapman/wol0103_fishvill03.jpg[/lvlshot]
[lvlshot]http://web.onetel.net.uk/~stevenchapman/wol0103_fishvill04.jpg[/lvlshot]
[lvlshot]http://web.onetel.net.uk/~stevenchapman/wol0103_fishvill05.jpg[/lvlshot]
sky and water came out a bit fubar in places

Posted: Fri Sep 29, 2006 9:03 am
by Kat
Tim Burton! That's what those buildings remind me of. Hah, it's been bugginh me for ages that. I like the surreal look you've gone for with this stuff. GG
Posted: Fri Sep 29, 2006 9:36 am
by seremtan
:icon14:
still needs more optimisation. VVIS takes about 6 hours, and fps is still far from ideal, and that's on a 7600GS AGP @ 1024x768 w/ 8xAF & 4xAA
Posted: Fri Sep 29, 2006 3:27 pm
by +JuggerNaut+
fuck yeah, those first three shots are REALLY good looking. the next ones look "toyish". for some reason the sense of scale is weird. maybe cuz they were taking from an aerial viewpoint with nothing to relate it to - edge of a cliff perhaps.